Yuratuhl wrote:
Tehra wrote:
I warlocked from 1.0 and stopped at 3.0. So pardon me, you must've been a terrible rogue back then.
Warlocks in gear comparable to mine had 6000 health. Just because I could eat people in blues (or greens, if we're talking early enough) for breakfast doesn't mean the class was inherently broken. Fear always existed, and it never broke on damage. The fact that every talentless failure was SM/Ruin because he'd heard somewhere that was the way to go doesn't mean Demo locks didn't exist, and the few non-Demo locks who knew what they were doing (Zerrast and Blissid) were completely incapable of losing any 1v1.
Are you sure you weren't just a terrible warlock?
Weren't?
I had to level twice due to the loss of the first warlock, and perception didn't do much good if you didn't expect a rogue. You might be talking about level 60 content, but I look at the whole picture. Besides, have you seen the # of hks Synth has? Or Tehra?
Anyway. My first warlock was dead by patch 1.4, and I had to relevel from that point. You were 60 by that point.
Quote:
Patch 1.2 12/18/04
Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. (nerf)
Patch 1.31 3/22/05
Fear - Mana cost changed to a percentage of base, which results in an increase in cost. (nerf)
Patch 1.41 5/5/05
Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. (nerf)
Patch 1.50 6/7/05
Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. (nerf)
Patch 1.70 9/22/05
Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)
Patch 1.80 10/10/05
Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. (DC buff - 3 second horror effect, 2 minute cooldown)
So, for 11 months after of initial release, you're talking about warlocks being OP, while warlocks had no way to peel off a rogue or warrior beating on them because by the time you'd almost get the fear off through the pushback, one of their interrupt cooldowns would be back up.
Hookay then. Bear in mind, I only specced soul link in tbc, when I was raiding sunwell on the weekends and dicking around in arena during the week with an equally bad druid, so my experience in the demonology tree is a bit lacking. I didn't play a warlock to tend to pets, but to burn and rise above the flames, pardon me.