might like a diversion. Here are some riddles I've given a Warcraft theme and stories. They aren't incredibly difficult, I don't think. If you choose to give them a try, email solutions at
[email protected]. I hope all of you are doing well.
DUMB IS AS DUMB DOESA comprehensive study of worldoflogs was done by some warriors to determine the dumbest class to enter BWD, since it clearly isn’t warriors. According to the warriors, rogues*** won going away! After “randomly” selecting 200 rogues from various servers from around the world, the logs were dissected to determine how many rogues died in at least one of four really dumb ways. Out of the 200 rogues studied:
140 fell off the elevator, 150 attacked Electron through unstable shield, 170 did not kick blast nova on Nefarian and 160 did not dodge pillar of flame on Magmaw.
Looking at the data, how many rogues must have died from all four of these causes to tie for dumbest of the dumb? What is the most who possibly died from all four?
***This is a joke, and not meant to slight any of our Rogue buddies!DUAL DUELS?Boredalt and Nagap, guildmates in <Space People>, were recently invited to duel outside of Orgrimmar by four other pairs of guildmates from four other guilds, for a total of ten players. Once the group was together, various duels took place, but no player dueled their guildmate. At the end of the event, Boredalt asked each of the other players, including Nagap, how many different players from the group they had dueled during the event. Boredalt was surprised to learn that every other player had dueled a different number of the other players.
How many players did Nagap duel during the event?FACE THE WHEEL!After he left Dalaran for the dark side, Kel'thuzad was hanging out in Lordaeron. One day, he was bored with his job of spreading plague and converting people to the Cult. He randomly summoned 7 prisoners from a deep dungeon where he was holding them to play a game of life or death. In the group was a druid, a mage, a paladin, a priest, a rogue, a warlock and a warrior. First, Kel’thuzad performed some insane magical spell-casting evil ritual necromancy crap that ripped the evil half of the beings from his prisoners and arranged them evenly around a large, flat, blood-stained, stone disk marked with seven equal wedges. Each of these creeps faced one wedge. Pure evil, these were death bringers with no reasoning ability except to kill. The good halves were left with no ability to do harm or protect themselves but with all of their cognition and problem-solving abilities.
Kel’thuzad then addressed the trembling good halves: “Before you is the wheel of life or death. Each of you must stand in one wedge of the wheel, facing one of the evil halves. They have an intense desire to kill everyone on the wheel, except for their own good half, who they can not harm. But they are sharing a common power. If any one of them is facing their twin, none of them have the power to kill. I will spin the wheel 3 times. If at any time the wheel stops and at least one of you are not facing your evil self, all of you will be destroyed. If you are lucky, and make it through 3 spins, I will set all of you free. It is all or nothing!! I will give you some time to decide how you'd like to arrange yourselves on the wheel."
Around the outside of the wheel, the evil twins were arranged in the following order: Mage, Warlock, Paladin, Rogue, Warrior, Priest, Druid. Once the good halves arrange themselves on the wheel, they can not move. It is assumed that the wheel will stop in 3 different positions after each spin.
What is the best order for the seven good twins to stand on the wheel to give them the best chance to live?
BLIGHT MAKES RIGHT!Alchemist Finkelstein believes he can cure the Blight from the Eastern Plaguelands by creating a plague of his own that targets Blight to destroy it. The process is quite dangerous however in that it requires him to actually create a large cauldron of the Blight first. If anything goes wrong, Finkelstein could actually hasten the advance of the Blight exponentially, because he will not be able stop the harm his creation will do if his plan fails. Still, he decides the possible rewards are worth the risk.
When the cauldron of Blight is ready, Finkelstein plans to add the powder of two magical substances he calls Blightsticks to change the biological properties of the Blight into an aggressive counter-plague. All of the alchemist’s Blightsticks appear to be common sticks of chalk and seem identical in every way, but there are two kinds: Zeoblites and Palladiblites. He must grind them into powder immediately before mixing them into the cauldron. He has the only twelve of each kind known to exist carefully packed into ornate, wooden boxes; a mahogany box for Zeoblites and a teakwood box for Palladiblites. Finkelstein must add the powder from exactly four sticks of each kind on each of three consecutive days when the sun is at its zenith.
When the cauldron is ready, Finkelstein goes to retrieve the boxes only to discover a Drakkari saboteur trying to steal the irreplaceable Blightsticks. In the ensuing scuffle, the boxes are dropped on the ground and some of the Blightsticks spill from each. The sticks are saved, but there are 12 Blightsticks in a pile on the ground. Finkelstein discovers that 8 sticks remain in the mahogany box and 4 in the teak wood box.
What’s a Finkelstein to do?