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 Post subject: Re: Appearance Tab
PostPosted: Sat Aug 13, 2011 7:15 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Usdk wrote:
stubbornness

they don't want you to be able to cover up their shitty colors with something that actually looks good.


#1, #2 close behind.

Ever notice how Blizzard seems to be engaging in this Orwellian rewriting of the past? e.g., trying to advance the myth that Vanilla was in all respects horrible, that Vanilla/TBC saw less growth than WotLK/Cata, that LFG was never global, that TBC was really grindy and impossible unless you had no life, and that ticket times were never two hours or less?

They seem to take the same approach to the truth that content used to be simply better.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Appearance Tab
PostPosted: Sat Aug 13, 2011 7:31 pm  
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Tasty Tourist
Joined: Wed May 19, 2010 5:24 pm
Posts: 73
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Yuratuhl wrote:
Dvergar wrote:
Aestu wrote:
Also, I've been meaning to ask you: is Somebeach a play off sunbeach or somebitch or something else?


The confederate flag in his profile pic reminds me think of someone with a really pronounced southern drawl saying 'son of a bitch'.


Today I learned that Somebeach's avatar was in fact a Confederate flag and not some pieces of caramel with Pac-Man dots in the middle.


i lold

i guess its a little too distorted when its shrunk down so small. but the red part is sposed to be outline of a bird. just a reference to like the best song by the best band ever, not gonna link cuz i know ppl disagree and everyone on wow is like a dubstep tard or something.



pic related:
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somebeach
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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 1:42 pm  
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Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
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http://us.battle.net/wow/en/blog/3309048

Posting it here even though The Sack made a new thread for it (because he's a jerk! It's k, I still love him).

Anyways looks pretty good I suppose. Only problem with the void storage is I already had to delete like all my old gear to make room for new stuff as I'm sure a lot of people did. I don't know if WoW has enough life left in it to fill all those slots at this point.


Quote:
4.3 Preview - Transmogrification

You’ve been asking for it, and we were listening. In patch 4.3 you’ll be able to customize the appearance of your weapons and armor like never before. The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs. Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back -- at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh highs, and the little gloves, and the cute little… ahem.

Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line. Similarly, they won’t allow you to change weapon or armor types. Sneaky death knights can’t make that breastplate look like a cloth robe, and you can’t make a one-handed axe look like a two-handed axe, or transform a sword’s appearance into that of a mace. Guns, bows, and crossbows will be the exception to this rule. You will finally be able to retain your dwarf’s racial gun bonus while appearing with all the splendor and elegance of a bow wielder (or at least the relative silence of one). Placing items into the Transmogrify interface will increase the gold cost of the process, and clicking the Transmogrify button (assuming you have the necessary funds) will put the appearance change into effect. The process can be reversed by clicking the undo icon on each item, and then hitting the Transmogrify button once more to save the changes. Any item that’s transmogrified will have text indicating it’s been altered by the process for all to see, similar to the item tooltip callout for reforged items.

Transmogrification encourages players to hold onto items with sentimental or aesthetic value, and the Ethereals anticipate that personal bag and bank space will be at a premium now that everyone will be hoarding their frilly pantaloons and leather jerkins. In anticipation of this new demand for additional storage space, they’ll be introducing a unique Void Storage service. What’s Void Storage, you ask? We’ll provide more details soon. We’re looking forward to seeing how players choose to customize their character’s appearance, and hope you’re as excited as we are for the arrival of patch 4.3 and the Transmogrification feature. Do you have a favorite set or weapon that you’ll be bringing back? Let us know in the comments below.


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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 3:26 pm  
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French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
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Aestu wrote:
Ever notice how Blizzard seems to be engaging in this Orwellian rewriting of the past? e.g., trying to advance the myth that Vanilla was in all respects horrible, that Vanilla/TBC saw less growth than WotLK/Cata, that LFG was never global, that TBC was really grindy and impossible unless you had no life, and that ticket times were never two hours or less?

They seem to take the same approach to the truth that content used to be simply better.


Vanilla was pretty bad. We all have really fond memories (and by "we all" I mean "me and USD" because none of the rest of you even played it) of going around murdering people and doing terrible raids, but the truth is mostly it was a disaster. There was nothing approaching any semblance of balance in PvP, it just didn't matter because skill made such a huge difference that a good mage could kill 5 people at once. The average WoW player in Vanilla barely understood how his own class worked, much less the 8 others that he'd fight against. Exploiting that lack of knowledge (combined with the fact that most people were actually awful at the game itself) made for some really fun fighting, but it's impossible to ever go back. There's too much readily available information now, and people know how their own abilities work.

Healer rotations in PvE? Yeah, that was fun. Good one. Raiding was idiotic. We all did it for the gear. Everything up through halfway into AQ40 was difficult purely through player stupidity. Every guild had a core of 10-15 carrying the other 25 idiots who happened to occasionally be able to do something right. There's a reason the guys who managed to organize new guilds of handpicked members breezed through content: if you weren't retarded, everything was easy as pie. Morons were the challenge, not the encounters themselves.

I loved Vanilla. But I'll never pretend it was balanced, or that the PvE was anything other than total shit.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 4:03 pm  
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Stupid Schlemiel
Joined: Mon Jul 23, 2007 10:39 pm
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Yuratuhl wrote:
Aestu wrote:
Ever notice how Blizzard seems to be engaging in this Orwellian rewriting of the past? e.g., trying to advance the myth that Vanilla was in all respects horrible, that Vanilla/TBC saw less growth than WotLK/Cata, that LFG was never global, that TBC was really grindy and impossible unless you had no life, and that ticket times were never two hours or less?

They seem to take the same approach to the truth that content used to be simply better.


Vanilla was pretty bad. We all have really fond memories (and by "we all" I mean "me and USD" because none of the rest of you even played it) of going around murdering people and doing terrible raids, but the truth is mostly it was a disaster. There was nothing approaching any semblance of balance in PvP, it just didn't matter because skill made such a huge difference that a good mage could kill 5 people at once. The average WoW player in Vanilla barely understood how his own class worked, much less the 8 others that he'd fight against. Exploiting that lack of knowledge (combined with the fact that most people were actually awful at the game itself) made for some really fun fighting, but it's impossible to ever go back. There's too much readily available information now, and people know how their own abilities work.

Healer rotations in PvE? Yeah, that was fun. Good one. Raiding was idiotic. We all did it for the gear. Everything up through halfway into AQ40 was difficult purely through player stupidity. Every guild had a core of 10-15 carrying the other 25 idiots who happened to occasionally be able to do something right. There's a reason the guys who managed to organize new guilds of handpicked members breezed through content: if you weren't retarded, everything was easy as pie. Morons were the challenge, not the encounters themselves.

I loved Vanilla. But I'll never pretend it was balanced, or that the PvE was anything other than total shit.


Excuse me I played during Vanilla you just don't remember me because I was bad.

Sent from my SPH-D700 using Tapatalk


A man chooses, a slave obeys.
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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 5:20 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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I honestly think vanillla would have been shit if it weren't for the community on BH, although thats my opinion on the game itslf.


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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 6:27 pm  
Malodorous Moron
Joined: Wed Jan 05, 2011 5:59 pm
Posts: 736
Location: Montreal, QC
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Yuratuhl wrote:
Aestu wrote:
Ever notice how Blizzard seems to be engaging in this Orwellian rewriting of the past? e.g., trying to advance the myth that Vanilla was in all respects horrible, that Vanilla/TBC saw less growth than WotLK/Cata, that LFG was never global, that TBC was really grindy and impossible unless you had no life, and that ticket times were never two hours or less?

They seem to take the same approach to the truth that content used to be simply better.


Vanilla was pretty bad. We all have really fond memories (and by "we all" I mean "me and USD" because none of the rest of you even played it) of going around murdering people and doing terrible raids, but the truth is mostly it was a disaster. There was nothing approaching any semblance of balance in PvP, it just didn't matter because skill made such a huge difference that a good mage could kill 5 people at once. The average WoW player in Vanilla barely understood how his own class worked, much less the 8 others that he'd fight against. Exploiting that lack of knowledge (combined with the fact that most people were actually awful at the game itself) made for some really fun fighting, but it's impossible to ever go back. There's too much readily available information now, and people know how their own abilities work.

Healer rotations in PvE? Yeah, that was fun. Good one. Raiding was idiotic. We all did it for the gear. Everything up through halfway into AQ40 was difficult purely through player stupidity. Every guild had a core of 10-15 carrying the other 25 idiots who happened to occasionally be able to do something right. There's a reason the guys who managed to organize new guilds of handpicked members breezed through content: if you weren't retarded, everything was easy as pie. Morons were the challenge, not the encounters themselves.

I loved Vanilla. But I'll never pretend it was balanced, or that the PvE was anything other than total shit.


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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 6:45 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
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Yuratuhl wrote:
Vanilla was pretty bad. We all have really fond memories (and by "we all" I mean "me and USD" because none of the rest of you even played it) of going around murdering people and doing terrible raids, but the truth is mostly it was a disaster. There was nothing approaching any semblance of balance in PvP, it just didn't matter because skill made such a huge difference that a good mage could kill 5 people at once. The average WoW player in Vanilla barely understood how his own class worked, much less the 8 others that he'd fight against. Exploiting that lack of knowledge (combined with the fact that most people were actually awful at the game itself) made for some really fun fighting, but it's impossible to ever go back. There's too much readily available information now, and people know how their own abilities work.

Healer rotations in PvE? Yeah, that was fun. Good one. Raiding was idiotic. We all did it for the gear. Everything up through halfway into AQ40 was difficult purely through player stupidity. Every guild had a core of 10-15 carrying the other 25 idiots who happened to occasionally be able to do something right. There's a reason the guys who managed to organize new guilds of handpicked members breezed through content: if you weren't retarded, everything was easy as pie. Morons were the challenge, not the encounters themselves.

I loved Vanilla. But I'll never pretend it was balanced, or that the PvE was anything other than total shit.


I played Vanilla. As a warlock.

Fun matters more than balance.

If Vanilla was really so bad, WoW wouldn't have grown past EQ's size. The proof is in the pudding.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 8:18 pm  
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French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
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WoW was bad. However, it was still far better than any other MMO, and was building off a setting that had already enjoyed quite a bit of popularity. Plus, it was made by a company everyone loved thanks to StarCraft and D2. And like I said, bad doesn't mean it can't be fun. WoW was tons of fun. It was also miserably unbalanced PvP-wise, and the biggest raiding constraint was your fellow raiders rather than interesting encounter design.

PS Joklem sry I forgot you. I know you hit 60 before I did.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: Appearance Tab
PostPosted: Wed Aug 17, 2011 11:47 pm  
Malodorous Moron
Joined: Wed Jan 05, 2011 5:59 pm
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Location: Montreal, QC
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Yuratuhl wrote:
WoW was bad. However, it was still far better than any other MMO, and was building off a setting that had already enjoyed quite a bit of popularity. Plus, it was made by a company everyone loved thanks to StarCraft and D2. And like I said, bad doesn't mean it can't be fun. WoW was tons of fun. It was also miserably unbalanced PvP-wise, and the biggest raiding constraint was your fellow raiders rather than interesting encounter design.

PS Joklem sry I forgot you. I know you hit 60 before I did.


Decrypted: isn't it fun to smash people's rose-tinted glasses?
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 Post subject: Re: Appearance Tab
PostPosted: Thu Aug 18, 2011 12:16 am  
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Querulous Quidnunc
Joined: Thu Aug 23, 2007 10:39 pm
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HAY

I played vanilla too, and I was the absolute worst rogue. I think what made wow such fun back then was my ignorance. I had no clue what to expect, didn't read forums or even patch notes, and just had fun smashing buttons and gaining levels. Professions? Poisons? Lock-picking? What were those?

Sigh, ignorance was such beautiful bliss...


[✔] [item]Thunderfury, Blessed Blade of the Windseeker[/item] (Three)
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[✔] [item]Thori'dal, the Stars' Fury[/item]
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 Post subject: Re: Appearance Tab
PostPosted: Thu Aug 18, 2011 1:20 am  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Joklem wrote:
Decrypted: isn't it fun to smash people's rose-tinted glasses?

I didn't say Vanilla was perfect and I don't deny it had terrible balance and terrible players.

None of which contradicts my simple observation that it was a more fun and more worthwhile game.

MMOs compete directly with other forms of recreation. The fact that a game is the best of the worst is a moot point since it isn't a choice between playing a MMO and being bored. Proof of that is that most people quitting WoW now are not interested in other MMOs.

Again, you can argue about balance etc, but the fact is, it worked.

I don't think it was the "new-ness", I think the appeal was that Vanilla was very simple and immersive, it had broad appeal, it felt very "organic", and it was community-based.

I don't see any hard evidence that a MMO necessarily has a shelf life of six years - Starcraft is proof that good games don't necessarily have to die.

To argue that Cata/WotLK changes were necessary because the clock was ticking seems like a self-fulfilling prophecy. That's not to say that WoW should have stayed Vanilla, or with all elements of the Vanilla paradigm, forever, but as I remember a forum sig saying during mid-TBC, "MMOs never die, they kill themselves when they lose sight of what made them great". Same thing happened to EQ.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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