Jubbergun wrote:
Burning yellow taco paper waves undulating filing cabinet cysts for bowl logs?
It makes perfect sense.
Beginning with the premise that the free market is failing to produce the best of all possible worlds - a premise born out by the wanting quality of contemporary games - one can explain this outcome in one of two ways:
1. The free market is not capable of producing the best of all possible worlds. Since the free market is not capable of producing the best of all possible worlds, it logically follows that some alternative to the free market could produce the best of all possible worlds.
Since one believing that the best of all possible worlds would be the product of a non-free market system, must necessarily advocate such a system, so that we can reach our full potential, it follows that anyone beginning with the initial premise -
Usd's claim that the crap that we have is the logical and inevitable product of the working of the free market - must be a Communist.
2. The free market is dysfunctional in some way, and its mechanisms need to be corrected so it can reach its full potential.
This is my viewpoint, about both video gaming and the economy in general. I believe that the problems with corporate America, which are pervasive and far beyond the scope of this thread, are what are causing the problems in video gaming. I believe correcting monetization goes hand-in-hand with correcting the corporate culture that mismanages good franchises.
Which brings us to Mr Tuhl's view. Having the best franchise or game in the world doesn't matter if it's exploited and badly managed because of corporate greed.