Azelma wrote:
I like when people who have never played a video game (Skyrim, in this case) but they still feel qualified to say it's "buggy as hell" and comment on it.
Bethesda games are buggy as hell. Do you disagree?
Azelma wrote:
Have there been minor bugs? Absolutely. And of course they should work to eliminate those in the future...but to say the whole game is bad because of a few bugs is stupid.
That is not what I said. I did not say the "whole game" was bad. I did not say the game was bad at all. Go back and try reading what I wrote before typing a response.
Azelma wrote:
For those looking for massive changes to MMO formats...I'm curious what you would like to see done differently in order to entice you to play?
-Build the MMO as an MMO, not a single-player game played with many other people playing a single-player game. Cooperation and communication should be fundamental to the game.
-Monthly subscription to ensure that the game is run as a going concern and that everyone is on even ground.
-Devs should call the shots, not the marketing department. Shameless plugs and blatant attempts to manipulate customers are a turn-off (WoW bashing, plugs to specific groups, attempting to create an appearance of exclusivity through betas etc).
-The dev team should be 95% male, white/asian/indian. None of this diversity crap. And "diversity" should not be reflected in-game either (SC1 vs SC2). The fact that GW2 makes such blatant advances to girl gamers and has
girl gamers on the dev team who seem to do nothing but spout crap designed to appeal to loser men and poser women and write narcissistic asshat profiles on the Wiki is a huge turn-off and bodes ill for the game.
-Open and sincere dialogue with the community. Devs should be prolific forum posters. And without the need for a chorus. Devs should be devs first, not CMs who lead teams of programmers (lol Greg Street). This is something F&T did well.
-Stop with the exorbitant system requirements and overkill graphics. The game environment should be high on detail and low on tech.
-The game world should be original and not disgustingly banal rehashes of real-life cultures and locales (Grizzly Hills, Victorian fetishism, etc).
-Above all else - the game should have a clear, cohesive vision. None of this "do whatever you want, whomever you may be" nonsense trying to sell games as fun for everyone from 15-year-olds with ADHD to moron girl gamers to the family dog. The game should be driven by gameplay and applied skill. If that means alienating bads, idiots and losers so be it.
-Note that none of that means that I think the game should be as outrageously hardcore as EvE and played entirely by super-nerds. I truly believe that Vanilla WoW was the correct casualization model, and efforts to further "casualize" gaming by watering it down and broadening appeal almost to the point of nihilism are self-defeating, bringing out only the most negative community elements.
I firmly believe that the the casuals will follow the hardcore into a good, well-balanced, creatively designed game. Five years ago, I heard about the "donut" analogy and thought it was demented, self-serving tripe. WotLK, Cata, Activision and the experience of dealing with legions of girl gamers, the worthless children of divorced parents, poor white trash and other morons has managed to completely change my mind on the topic.
A casual game is a hardcore game, and vice versa.