Laelia wrote:
It's exactly the same thing. You value completion as a goal in the game, while someone else may value having the best gear they can obtain, or farming a Hyacinth Macaw, or making as much gold as possible. All are goals people can set for themselves, and there is no objective measure by which one is better or more worthy of time investment than the other. By the same token, what you see as "diverse challenges" from running the same trivial instance for months waiting for a rare drop would be incredibly boring to many other people. Everyone has fun in their own way, and claiming that everyone had more fun in TBC because you don't like how certain mechanics have changed is just silly.
By "diverse challenges" I mean the many, many different ways mounts are obtained -- not just getting lucky in ZG. I've always said, it's the journey not the goal, and anyone who's ever been party to my efforts knows I wouldn't have it any other way.
Ask these GS champs how good they are at the game, or tell them they could do something better, or ask them to contribute more, or deny them something, or wipe to a boss, and see how they react. That is the difference. The design philosophy is a cheap appeal to instant gratification and absence of consequence.