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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 12:58 pm  
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Obtuse Oaf
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Ragnaros with legs looks terrible. I hope this picture is a troll.

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Laelia Komi Anomalocaris
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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 2:53 pm  
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Necrachilles wrote:
Jubbergun wrote:
Yeah, but rogues and warriors get too much healing from talents and abilities for a lot less effort than I would get as a druid shifting out and healing. Recuperate should have been cut by at least 25%, same for warrior passive healing.

Your Pal,
Jubber

If you're talking about feral druids, I'll just laugh. Between leader of the pack, instant cyclone then throwing hots on, and bear form frenzied regen if it get's really hairy.

Not to mention I'm sure if you used all your instant casts for regrowth/healing touch it'd heal for more than recuperate. Least recup costs combo points.

Moonkin healing I can't speak for but I'm sure it's fine.




Warrior healing was really OP, seems better now, least for arms. Was always kind of stupid how much healing they get for doing absolutely nothing.

Rogue healing is sometimes OP and sometimes about useless.

I love the heal myself but honestly giving a rogues a heal was the stupidest fucking thing they could have ever done.

Really hard to type on this laptop and I'm sleep deprived so sorry if something doesn't make sense here.


@Usd lol'd


It's commonly accepted that Feral healing is in the toilet, and comparing an ability that you can cast while continuing to do damage to one that requires the user to not only stop doing damage but also to shift into their most vulnerable/least useful stance/aspect/form and saying they're on par is a big stretch.

Your Pal,
Jubber


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:16 pm  
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thegodslayer wrote:
Bet this will mess some people up for a while :)

Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Least you can disable it. For most people it won't matter because they're already using snowfall key press. If you switch to using it though, yeah it will take some time. The only thing I don't like about it is if you accidently press a key, you can't just hold it down and take it off your bar so you don't blow the CD. Other than that it's typically better performance wise.








Jubbergun wrote:
It's commonly accepted that Feral healing is in the toilet, and comparing an ability that you can cast while continuing to do damage to one that requires the user to not only stop doing damage but also to shift into their most vulnerable/least useful stance/aspect/form and saying they're on par is a big stretch.

Your Pal,
Jubber

Anytime you crit you get back 4% health, which with talents works out to be roughly 5% ever 6 or 2.5% every 3 seconds. Let's say waiting for crits to happen, that's 2% every 3 seconds which is basicly the same as a rogue's recuperate baseline.

You don't have a 2% talent for it however but you get that back in the form of heals. For using one of your finishers, you get an instant cast heal or cyclone (or if you like to live dangerously, a wrath). In one cyclone, you can cast a regrowth and get a couple hots on before going back into cat (possibly restealthing) or bear form
I'm pretty sure they cut it in half but frenzied regen, in addition to having a last stand effect, heals for massive amounts.

With the feral druid healing talent, which you should have, feral druids have just as much spell power as my resto druid just less healing due to not having talents.

brb D:


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:37 pm  
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Querulous Quidnunc
Joined: Wed May 12, 2010 8:41 am
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This game sucks so much ass. Recycling content...what a joke.


Azelma

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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:41 pm  
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Recycling content is what they did with Naxx. ZA/ZG look to have some (or all) new bosses with new boss fights. They also aren't raids, so no one is forced to do them for progression.

Edit: Ok so it looks like ZA is the same with some new boss mechanics. That's weak, but zg appears to be new. Either way there's a third dungeon and a new raid, if you don't like it don't run it.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:54 pm  
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Dvergar wrote:
Recycling content is what they did with Naxx. ZA/ZG look to have some (or all) new bosses with new boss fights. They also aren't raids, so no one is forced to do them for progression.

Edit: Ok so it looks like ZA is the same with some new boss mechanics. That's weak, but zg appears to be new. Either way there's a third dungeon and a new raid, if you don't like it don't run it.


it's just clear why they are doing it/have done it with

Naxx
Ony
ZA/ZG now
Deadmines
SFK
etc...

Pure cost cutting. Why create entirely new maps when you can use the same one's, add/retool a few bosses...(or in ZA's case keep it the same), and just shit it out as "new content"

I spent hours upon hours of TBC in ZA, I have no need to go there again...and you're right, if I don't like it, I shouldn't play...and I won't. I just think it's hilarious how lazy Blizz has become. Oh well, they will just keep milking the cash cow and giving their offerings to the Activision god.


Azelma

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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:57 pm  
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feeble attempt to stop people from going to rift(for a while at least)


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 5:14 pm  
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Ragnaros with legs does look pretty terrible, but models always look weird without the particle effects and lighting. Especially models that will incorporate lots of fire.

I always liked the troll dungeons. I don't really care that they're getting rehashed because they were neat looking.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 5:23 pm  
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Azelma wrote:
Dvergar wrote:
Recycling content is what they did with Naxx. ZA/ZG look to have some (or all) new bosses with new boss fights. They also aren't raids, so no one is forced to do them for progression.

Edit: Ok so it looks like ZA is the same with some new boss mechanics. That's weak, but zg appears to be new. Either way there's a third dungeon and a new raid, if you don't like it don't run it.


it's just clear why they are doing it/have done it with

Naxx
Ony
ZA/ZG now
Deadmines
SFK
etc...

Pure cost cutting. Why create entirely new maps when you can use the same one's, add/retool a few bosses...(or in ZA's case keep it the same), and just shit it out as "new content"

I spent hours upon hours of TBC in ZA, I have no need to go there again...and you're right, if I don't like it, I shouldn't play...and I won't. I just think it's hilarious how lazy Blizz has become. Oh well, they will just keep milking the cash cow and giving their offerings to the Activision god.


Lots of people were asking for these things though. Just because you don't like it doesn't mean other people won't. I did ZA a bit but I'm kinda looking forward to doing this new one at least once and then it's just another grind. A cat is a cat no matter how you skin it. Kill some trash, kill a boss, get some loot, repeat. A lot of the new players never did ZA so it will be a new experience for them.

When the level cap is 100, you honestly wouldn't want to do Ulduar again?

I think them redoing old content is a combination of filling time while they work on new content and/or compete with new MMOs.

Maybe they simply have little creativity left. I'm sure most of us here could design a couple of dungeons without breaking a sweat.

Honestly, why don't you guys just design "FUBU: The Game!".


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 5:37 pm  
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Necrachilles wrote:
Honestly, why don't you guys just design "FUBU: The Game!".


This has potential.

Rough Plotline:

You the player need to save the world somehow. Members of FUBU would help you along the way. Aestu would be the "mystery man"/CEO type...kind of like The Illusive Man in Mass Effect (he would always insult you, mock you, etc. at random times. There would be several scenes with approximate 20 minute rambling monologues by Aestu). Then at the end, you would face Mayo as the final boss. Then...when you think you've won the game, Aestu would thank you for giving him power, he would turn on you...making him the REAL final boss.

Now who knows code? I'll handle all the intricate story lines.

-A Zaryi--Jushiro--Aestu love triangle would be an interesting subplot.
-Jubber would clearly be the comic relief
-Joklem would be a wise/noble boss you have to defeat...but he would try to confuse the shit out of you...like the architect in the matrix
-Mazeltov would literally be a robot
-Akiina - a wench that you as the main character have a love affair with
etc etc


I need to think more about this.


Azelma

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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 5:50 pm  
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Azelma wrote:
Necrachilles wrote:
Honestly, why don't you guys just design "FUBU: The Game!".


This has potential.

Rough Plotline:

You the player need to save the world somehow. Members of FUBU would help you along the way. Aestu would be the "mystery man"/CEO type...kind of like The Illusive Man in Mass Effect (he would always insult you, mock you, etc. at random times. There would be several scenes with approximate 20 minute rambling monologues by Aestu). Then at the end, you would face Mayo as the final boss. Then...when you think you've won the game, Aestu would thank you for giving him power, he would turn on you...making him the REAL final boss.

Now who knows code? I'll handle all the intricate story lines.

-A Zaryi--Jushiro--Aestu love triangle would be an interesting subplot.
-Jubber would clearly be the comic relief
-Joklem would be a wise/noble boss you have to defeat...but he would try to confuse the shit out of you...like the architect in the matrix
-Mazeltov would literally be a robot
-Akiina - a wench that you as the main character have a love affair with
etc etc


I need to think more about this.

Sounds like you'd have more fun making a FUBU Fighter


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 8:15 pm  
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Necrachilles wrote:
Lots of people were asking for these things though.


Exactly this. People were crying like crazy when ZG got removed, and now that it's back people are going to be crying about "recycled content". The way I see this, it's relevant content that wouldn't otherwise be there. If they had to develop entirely new models, encounters, etc., they wouldn't be adding 2 new heroics in this patch.


Laelia Komi Anomalocaris
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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 9:58 pm  
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Laelia wrote:
Necrachilles wrote:
Lots of people were asking for these things though.


Exactly this. People were crying like crazy when ZG got removed, and now that it's back people are going to be crying about "recycled content". The way I see this, it's relevant content that wouldn't otherwise be there. If they had to develop entirely new models, encounters, etc., they wouldn't be adding 2 new heroics in this patch.


ZG crying was because of mounts people could no longer farm for. Making 2 new heroics should not be an impossible task or even be considered hard anymore. Everything is just rehash of old now. Can't wait for Kara v2 in 4.2 and Blood Furnace v2 in 4.3


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 10:02 pm  
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they didn't want the old instances taken out, but they sure didn't want them updated for level 85 either.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 10:43 pm  
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Azelma wrote:
-A Zaryi--Jushiro--Aestu love triangle would be an interesting subplot.


Odyssia would murder them both to claim me for himself.


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