Post subject: Re: The WoW Killer, The Only WoW Killer
Posted: Wed Mar 16, 2011 11:34 am
Kunckleheaded Knob Joined: Sat May 15, 2010 1:05 am Posts: 312
The only thing killing wow is it's age. Every person that quits wants to have a justification for doing so. Because the mind doesn't want to admit that all the previous time spent playing was for nothing. The game is getting old. Of course people are gonna quit. I can't honestly think of any computer or console game I played regularly 6 years after it was released. So all the crying about not liking this change or they ruined my wtfeverspellclassepeen is justification for quitting. And like any other opinion on this board, once someone decides one way or the other they won't admit any other scenario could be right.
[13:56:01] [W From] [Slimecrack]: I just wanted to tell your brown that when I look into its one brown eye, I see joy and love, thank god for your ass, PRAISE JESUS!
jk Cata's pretty good. Turns into logging in, not wanting to do anything in game, then logging off though after about a month.
"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
Post subject: Re: The WoW Killer, The Only WoW Killer
Posted: Wed Mar 16, 2011 12:02 pm
Querulous Quidnunc Joined: Wed May 12, 2010 8:41 am Posts: 4695
Krunkz wrote:
The only thing killing wow is it's age. Every person that quits wants to have a justification for doing so. Because the mind doesn't want to admit that all the previous time spent playing was for nothing. The game is getting old. Of course people are gonna quit. I can't honestly think of any computer or console game I played regularly 6 years after it was released. So all the crying about not liking this change or they ruined my wtfeverspellclassepeen is justification for quitting. And like any other opinion on this board, once someone decides one way or the other they won't admit any other scenario could be right.
Prepare to be shocked. I admit that this scenario could be right and I probably am justifying it to myself. That being said, I still think Wrath did a shit ton to hurt WoW.
Krunkz is right on when he says that a significant driving force for many players is the simple inability to let go and accept that wasted time is wasted. Inevitable, of course, given the transitory nature of any such thing, but difficult to accept nonetheless, especially for (to take the words from this geezer's mouth), those of us younger folk for whom WoW is our first MMO and we have not "been around the block" a few times. Doubly so for me given how much difficulty my personality has with letting go of anything.
I do not agree that the problem is simply WoW's age. WoW is in terminal decline not because the core game is old, nor because of any one error on Blizzard's part (e.g., LFD) but because of their hubris, complacency, and lack of vision.
I remember about six months before Cata, someone said, "Cataclysm will be a very important expansion for Blizzard because it will determine who will keep playing." Even at the time, the remark seemed prescient.
Cataclysm was forced out the door long before it was ready. Honestly, though, I don't believe that's a major factor in the lack of success of the expansion, and I doubt that if devs had another year to work on Cata it would have fared much better.
The problem with Cata, like I said, is the lack of vision in the game. The game consists of grinds like Tol Barad dailies and LFD dailies and a bunch of relatively staid raid encounters. The problem isn't those individual grinds, its that they never become part of something larger: the game never becomes more than the sum of its parts. The game's "point" doesn't transcend the rewards for the individual grinds.
Combine that with aggravation driven by a multitude of problems Blizzard refuses to take seriously (botting, community issues, technical bugs), and what you have, is a game that has no strong incentive to play, and strong disincentives to play.
Cata failed not because players were tired of WoW or because the game had lost fad status but because Blizzard did not do what would have been necessary to ensure its success.
People have opinions because they believe them to be correct and there's nothing wrong with that. Some people live their lives in a haze of vacillation, prevarication, and conflicting claims, and find their sense of self-worth undermined by those who have the courage and fortitude to view the world critically - which is the point of life itself, to ask questions and strive to better oneself by thinking about things.
Relativism is really just a shill for being not only opinionated but stubborn and irrational. It is the easy way out.
Post subject: Re: The WoW Killer, The Only WoW Killer
Posted: Wed Mar 16, 2011 5:21 pm
Pinheaded Pissant Joined: Thu May 13, 2010 12:29 pm Posts: 1515 Location: Boston, MA
Krunkz wrote:
The only thing killing wow is it's age. Every person that quits wants to have a justification for doing so. Because the mind doesn't want to admit that all the previous time spent playing was for nothing. The game is getting old. Of course people are gonna quit. I can't honestly think of any computer or console game I played regularly 6 years after it was released. So all the crying about not liking this change or they ruined my wtfeverspellclassepeen is justification for quitting. And like any other opinion on this board, once someone decides one way or the other they won't admit any other scenario could be right.
Or, to put it another way...
But yeah, shit's old. They release new content but eventually the very game mechanics get old and you need to do something new to be entertained.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum