Tehra wrote:
I'm sure china farmers and hackers care about their server ping when laundering mats and botting.
edit: Is it even possible for a proxy/tunnel to mirror any given IP? If the system works as advertised - "radically different" - then use of a proxy wouldn't resolve that the IP would still be different than usual.
You can tie in a latency monitor to the software to determine latency from the client to the server (as you already have in WoW), and then set the server to attempt pinging the client. As the client is originating in "questionable" land but routed through an endpoint that is not "drastically different", there would be a difference in those times. It's not difficult to set up a system for that.
As far as proxy/tunneling, you would generally be creating a tunnel from your questionable location to your home IP. Of course, that has to be set up before any gaming session in your other location. If you're using open proxies or tunneling, 1) it's horribly slow, and 2) you have a drastically different ip anyway.
Simply put, if you show up with a NYC residential ISP subnet, then show up with a Boston residential ISP subnet an hour later, you're flagged. [/quote]
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You didn't answer my question.
I didn't ask if legitimate players could create their own proxies to access the game remotely without whitelisting a new IP.
I asked if it were possible for hackers to use proxies to emulate legitimate IPs (i.e., that of the victim).