Usdk wrote:
Of course it's smaller, its a new game. How could you expect a game to come out that has as much as 3 expansion packs and 7(?) years of another mmo?
I'm not talking about sheer quantity of content. WoW has more than just dungeons and raids and has for many years. There's collecting, professions, novelty items, lore, etc... I've not heard anyone talking about anything like that about Rift.
There is also the fact that - as has been said - a great part of WoW's appeal is that it appeals to casuals and and people outside the typical gamer profile. This means the game community is much more interesting, vibrant, and viable in the long term. Rift doesn't have that quality.
Usdk wrote:
This "obsolete" committment rakes in millions upon millions a month for a successful game, and rift just hit around 2 million accounts. MMO's aren't going any fucking where.
When I say "obsolete", I'm not talking about MMOs as a genre. I'm talking about the EQ/WoW/Rift paradigm, based around grinds and instances. Vanilla WoW borrowed too heavily from EQ in many respects, and the current iteration of WoW, as well as Rift, is just more of the same.
That the best thing anyone can say about Rift is that the dungeons are "okay" is enough for me to know it's not of interest.
I haven't heard anything about open-ended gameplay other than talent trees... such as a myriad of progression options in the game (and I don't mean just PvP/PvE casual/hardcore etc, I mean collecting and such). That, to me, would be progress past the EQ paradigm.
Usdk wrote:
excessive use of porting? there's maybe two ports per zone, if that.
I was referring more to porting to instances etc.
Usdk wrote:
There's a difference between a wow washout and people who are sick of wow and blizzard. I, and most of the people i play with, were good at wow
lol
You failed (hard) at Sindragosa then ninja logged rather than admit you made a mistake. I've seen you do such things more than once but on that particular occasion the failure (and your reaction to it) was particularly striking. More so than if you just did a mea culpa.
Basically, I see you as a frustrated elitist who lost interest in WoW when the game became more balanced and meritocratic than Vanilla PvP. You talk big but I've never seen you do anything to back it up. What I have seen suggests the contrary.
Rift, it seems, offers you nothing but another setting without a suitable context to establish definitions of "good" and "bad".
Usdk wrote:
The automated grouping system is still server only, so it preserves the sense of community.
If there's a "sense of community" the system is redundant.
Usdk wrote:
I'm actually glad you're not going to play it, but I dont see the point in shit talking a game you haven't and won't play. Other people here might be/are interested.
Fanboism is lame in any setting whether it's WoW or Rift or anything else. Especially when it's driven by failure.