I managed to get 3 rounds in on the PvE demo. Saturday was the afterparty at ANet's headquarters, where I managed to get in 4 rounds of PvP, and 2 PvE demos; and Sunday I played 2 rounds of PvP.
Professions I got to play:
Low level: Ranger, Warrior, Elementalist
High level: Thief
I exclusively played a Thief (Pistol/Dagger) in PvP.
PvE
Character creation, as I mentioned earlier in the thread is indeed robust and working really well even at this point in the 'alpha'. I have no doubt most of you have seen videos of it, but a brief rundown of the options will follow. Asthetic creation can be broken down into four sub categories: Body, Fur/Hair, Face, Adornments, Clothing; all contain further categories (body has height and physique, face has sliders, etc).
The UI is slick and highly responsive (much like the rest of the game). The hot keys through me off a little bit, especially since I haven't played GW1 in a long time (H for the character panel????), but I adjusted quickly, altered my keybinds (6-0 are terrible defaults, though I was frustrated that it seemed impossible to bind things to shift+# variations at this point in the game, so my binds were r/t/g/v/c/shift) and started playing. The tutorial/starter zones are quite thematic - I know it's been mentioned in several interviews that they're going for a different feel with each of the starting zones, and it's true - you can feel it. My favorite was the norn one - brawling with other norn whilst waiting for Eir/Isomyr was so perfectly intune with Norn.
A brief tangent: I'm not 100% sold on how gaining skills works now, especially since some weapons are locked until levels (warriors can't use a greatsword or dual-wield until level 10, which is silly imo). Don't get me wrong, I love the idea, I just don't feel that it's implemented in the best way possible yet. With, for example, a Sword/Board combination, you won't unlock any shield/OH skills until you've maxed out the 1H weapon skills, which leaves the shield feeling pretty useless - I want to bash some skulls in!
Back to the game! So, after you complete the tutorial (this bit has changed a bit), you'll be required to talk to a scout to progress your personal story. Before you can continue on the instanced part of your story, you'll need to fully fill out a heart of an NPC/Event area - but it doesn't take long and I found all the events to be quite fun. One of my favorites was helping a Charr rancher herd escaped cows by prodding them along with a cattle prod. It was incredibly satisfying >_<
The personal story is engaging, and you can see how they start to diverge during the first part. For example, as a Blood Legion charr you're attacked by your tribune for getting your warband killed. As an Iron Legion? Some Flame Legion charr have heard that you have developed a gun specifically to exterminate ghosts, and have infiltrated your barracks to retrive it. The friendly NPC AI was a bit wonky, as Reeva had the tendency to just stand around whilst I was getting wailed on until I managed to kite the Gold Legion kitties infront of her. She caught on, and helped me destroy them.
There are some personal story bits that take place in the world, so to speak, but they are also instanced (and despite my earlier claims in this thread, it wasn't a seemless transition - there was a brief loading screen).
By this point (finishing the second story mission), my time would be up on the PvE stations. I can answer a few questions on combat/world/events regarding the Charr/Human/Norn starter experiences/zones, so feel free to ask away.
My time in the high level zone was spent almost exclusively exploring, though I did participate in a few events and helped take down the undead dragon (his name escapes me).
PvP
So, PvP blew my mind. I haven't enjoyed PvP since I played DAoC, and I've never really been a fan of BG/Instanced PvP, but Battle of Kyhlo was a blast.
A bit of info on my skill/weapon set up before I talk about the matches.
Pistol/Dagger
Ranged Attack + Vunerability (
http://wiki.guildwars2.com/wiki/Body_Shot)
Ranged Attack + Bleed (
http://wiki.guildwars2.com/wiki/Vital_Shot)
Ranged Attack + Leap Back (
http://wiki.guildwars2.com/wiki/Shadow_Strike)
Ranged Attack + Cripple (
http://wiki.guildwars2.com/wiki/Dancing_Dagger)
Melee Attack + Brief Stealth (
http://wiki.guildwars2.com/wiki/Cloak_and_Dagger)
I slotted (
http://wiki.guildwars2.com/wiki/Withdraw) Withdraw as my heal; (
http://wiki.guildwars2.com/wiki/Shadow_Step) Shadow Step, (
http://wiki.guildwars2.com/wiki/Scorpion_Wire) Scorpion Wire, and (
http://wiki.guildwars2.com/wiki/Roll_for_Initiative) Roll for Initiative as my utilities, with (
http://wiki.guildwars2.com/wiki/Invisible_Stalker) as my elite.
I built this for maximum maneourvrability and damage. I found Scorpion Wire essential as a method to pull targets towards me/off of allies so I could execute a 5-3-XXX combination for pretty impressive damage. When Scorpion Wire was down, I would initiate with either Shadow Step or Body Shot, then switch between Body and Vital shot to keep both the vunerability and bleed up. Dancing dagger is excellent for keeping targets in (or out of) range, and Shadow Strike, Withdraw and Roll for Initiative are great for kiting targets. Proper utlitization of all 3 of those + basic dodge is essential to staying alive as a thief with this setup. I only died 3 times during all 6 rounds of PvP, and consistently scored highly (I scored 200 points one game, with 10 kills and several assists).
However, the times I died were all because I was far too careless with my dodge, and ran out of energy fast which allowed me to be pinned down and killed. The second a thief loses their mobility they're dead - which made aspects of this build excellent at countering other thieves.
The map for Kyhlo is very well thought out. My personal favorite spot for fighting was the clock tower. The windows especially made for fun ganks: one game my team camped outside the windows of the clocktower, and while their entire team was sitting on the capture point, we blew the windows out and destroyed them all. It also has a lot of escape routes (blow a window out, run along the ledge then jump off on to building roofs (if you hit the roof you'll get off with minimal damage, overshot/misaim and you'll take a significant amount of fall damage which will leave you vunerable to ganks). There was an excellent game Sunday (none of which were screened/recorded QQ) in which a guardian held off a capture point for a good minute against 3 attackers. Later that match, the same guardian was able to block off half the enemy team behind glyphs and wards while his team decimated the rest of their opponents. Good guardians are going to be essential in strong PvP teams.