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 Post subject: Re: @guild wars 2
PostPosted: Wed Aug 31, 2011 2:09 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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imma try to get dreys to get it too.

FOR THE EMPEROR


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 Post subject: Re: @guild wars 2
PostPosted: Thu Sep 15, 2011 1:14 pm  
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Deliciously Trashy
Joined: Tue May 11, 2010 7:37 pm
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Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Rata Sum is AWESOME.

http://www.guildwars2.com/en/the-game/races/asura/ (scroll to the videos, first one)

Like literally awesome.

Also, Asura week's been okay.

This has been the best blog post imo

Quote:
Dear Hey Bookah,

As an engineer, I enjoy tinkering with gadgets and gear, like my new Lemonade Turret. The trouble is, my lemonade ends up tasting like gunpowder and machine oil. What am I doing wrong?

Signed,
Arid in Ascalon

Hey Arid Bookah!

You’re doing nothing wrong!

Only the small-minded and pedantic would insist that rotary-delivered lemonade taste like previous, outmoded versions! Turn your mind to proper marketing, I say! You don’t have a lemonade turret; you have fresh, lemon-scented ammunition! Brilliant!

When life gives you lemons, shoot them back at life at high velocity.


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 Post subject: Re: @guild wars 2
PostPosted: Wed Dec 14, 2011 11:57 pm  
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Mesmer is confirmed as the final profession

(called it a year ago)



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 Post subject: Re: @guild wars 2
PostPosted: Thu Dec 15, 2011 5:23 pm  
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Querulous Quidnunc
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Who didn't know already?

Quote:
We will officially enter Closed Beta Testing this Friday. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.

Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people.


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Absolutely NOT!!! No grinding in PvP.

Here is how it works. You press a button that says go to PvP. You end up in the PvP lobby where you are max level, all skills and items and traits are unlocked and you make a build and go play in a hot join server. When you are done press the button again to return to PvE. It's that simple. Why anyone would want to spend time unlocking skills or leveling up in PvP is beyond me. :)

If you want PvP with power creep and ganking and massive battles we have that too. It's called WvW.


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 Post subject: Re: @guild wars 2
PostPosted: Thu Dec 15, 2011 10:24 pm  
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Feckless Fool
Joined: Mon Apr 14, 2008 2:53 pm
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Meowth wrote:
Quote:
Absolutely NOT!!! No grinding in PvP.

Here is how it works. You press a button that says go to PvP. You end up in the PvP lobby where you are max level, all skills and items and traits are unlocked and you make a build and go play in a hot join server. When you are done press the button again to return to PvE. It's that simple. Why anyone would want to spend time unlocking skills or leveling up in PvP is beyond me. :)

If you want PvP with power creep and ganking and massive battles we have that too. It's called WvW.



WoW PvP:

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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 12:26 am  
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Querulous Quidnunc
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Having all options available from the start in PvP seems equally pointless. It completely removes character progression and world interaction which is the point of PvP in an RPG. Basically sounds like a Halo type deal. Don't like it.

The implication of the dev post is that they (like Blizzard devs) think that doing anything to advance your character (read: playing the game) is a "grind". It's a mistaken belief that is the direct result of incompetence and the inability to program a fun game. Though in this case I think it sounds more like a cheap swipe at WoW, which is equally bad since that's just a shill for not having anything to say that stands on its own right.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 5:45 am  
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Querulous Quidnunc
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Aestu wrote:
Having all options available from the start in PvP seems equally pointless. It completely removes character progression and world interaction which is the point of PvP in an RPG. Basically sounds like a Halo type deal. Don't like it.

The implication of the dev post is that they (like Blizzard devs) think that doing anything to advance your character (read: playing the game) is a "grind". It's a mistaken belief that is the direct result of incompetence and the inability to program a fun game. Though in this case I think it sounds more like a cheap swipe at WoW, which is equally bad since that's just a shill for not having anything to say that stands on its own right.



Having to play for hours, days, or weeks to get some set of standard gear is lame and mostly pointless. Bumping up your character to max level when pvping removes having to balance lower levels and keeps the entire community located in a single bracket. All of the pvp is in a set level or space so what world interaction are you really getting? Counter-Strike gives you everything available immediately and the only thing you manage is money so you can't buy everything. Games that force you to level up before unlocking weapons and basic stuff like scopes or skills is just non-sense when playing against others.


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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 6:12 am  
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Querulous Quidnunc
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Meowth wrote:
Having to play for hours, days, or weeks to get some set of standard gear is lame and mostly pointless. Bumping up your character to max level when pvping removes having to balance lower levels and keeps the entire community located in a single bracket. All of the pvp is in a set level or space so what world interaction are you really getting? Counter-Strike gives you everything available immediately and the only thing you manage is money so you can't buy everything. Games that force you to level up before unlocking weapons and basic stuff like scopes or skills is just non-sense when playing against others.


Then go play an FPS or something, because you clearly don't want to play a MMORPG.

RPGs are always going to be about questing, exploration, immersion and gradual development of both character and player. The un-fun of levelling is the result of bad design. If you fundamentally don't want to do any content in the game other than "endgame", then go play some genre that is entirely endgame (i.e., CS).

Successful MMOs are always going to be fundamentally PvE because PvP-based games will always be zero-sum. Zero-sum doesn't work in a MMO because of growth and diversity. Either the game will be so unforgiving that it will alienate the playerbase, or so forgiving that nothing has any point. It's no coincidence that WoW is more successful and has broader appeal than other MMOs but is also designed with PvP as a "tack on". And so everyone, PvPer or PvEer, play the game game, which is fundamentally PvE and designed with the understanding that the player wants what the genre is.

Basing an MMO around PvP is insane from a community point of view because MMO communities are diverse and many players simply don't enjoy head-to-head activities. So, you might say, okay, why not just have PvP and PvE be discrete? The answer is that doesn't work because of game balance. WoW has proved that beyond question. Short-circuiting the bulk of the game so that self-styled elitists can skip to owning face would only not unbalance the game if the arena for doing so was totally discrete from the PvE game (like tournament realms in WoW, which never attract more than a few thousand players a year). If the PvP content is to be totally discrete then what's the point of making it part of the same game, instead of a separate title?

If you want to play a Steam-type head-to-head game, then go do that. But please don't ask for MMORPGs to get fucked up because you can't or won't compete in the games and genres that are designed from the ground up for the kind of playstyle you say you want.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 10:33 am  
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GW1 is pretty well known for it's Competitive PvP (extremely well known tbh, and there's been a lot of money made at tournaments and such), and it's set up pretty much like the hotjoin/instanced matches are in GW2. There is a reason the instanced BGs are called 'Competitive PvP'. Skill will be the only discriminator in those matches, which is why the playing field is fully leveled across all other fields (skill access, gear, etc).

The WvWvW isn't, however.

Don't even understand how your contentions are valid ones, as the primary aspect of the game is the PvE one.


Quote:
The implication of the dev post is that they (like Blizzard devs) think that doing anything to advance your character (read: playing the game) is a "grind".


Playing BGs daily to reach honor cap is a grind. It's not fun. You know what you've done to bypass the tediousness of it, and here you are complaining about the removal of it.

????????????????


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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 1:16 pm  
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Querulous Quidnunc
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Zaryi wrote:
Playing BGs daily to reach honor cap is a grind. It's not fun. You know what you've done to bypass the tediousness of it, and here you are complaining about the removal of it.


Because I don't want anything "removed". I want it to be more fun.

In WoW PvP, PvP gear progression is stupid because BGs are nothing like arena or RBGs, there's no accountability, and the time requirement to farm out a set of gear is excessive. This is why playing a BG is frustrating.

Gear progression needs to exist, though, as a slope up. The alternative is simply throwing people to the wolves.

The problem with "skill being the only factor" is what we see in Cata, where "skill" is very much the only factor but its development is blunted by queue systems and overly discrete content. There isn't any real connection between normal raids and heroic raids, and getting one's ass kicked in arena for hours by more experienced players really won't teach a player anything. Queueing up isn't a very immersive experience, and it doesn't encourage the formation of communities that are fundamental to the long-term health of any MMO.

Some players will get better with experience, and some won't. PvP discrete from the world environment and the community there will frustrate both those who could get better but don't for want of mentorship, and those who can't or won't get better and just want to play for the sake of playing.

That's where gear progression comes in. The point isn't to make players waste time, the point is to parallel the development of the player with the development of the char and harness the player's drive to progress. The active ingredient...is the fun factor.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 2:44 pm  
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French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
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Playing BGs is fun, though. If you have more than zero friends, queue with them and run around killing everyone.

I'll agree that BGing solo isn't particularly great. It's also true that regular BGs are no reflection of either arena or RBGs. Regular BGs are more relaxing. You don't really care if you win, and you can relax and murder people instead of shooting for the objective if that's what you like doing.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 2:53 pm  
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MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
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Yuratuhl wrote:
If you have more than zero friends

The true problem arises.


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 3:24 pm  
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Old Conservative Faggot
Joined: Sat May 15, 2010 12:19 am
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Mns wrote:
Yuratuhl wrote:
If you have more than zero friends

The true problem arises.



For you, or for Aestu?

BUUUUUUUUUUUUUUUUUUUUUUUUURN!!!!!

Your Pal,
Jubber


AKA "The Gun"
AKA "ROFeraL"

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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 4:23 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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I USA chant at mayo when i see him in tol barad.

that's not bad at least


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 Post subject: Re: @guild wars 2
PostPosted: Fri Dec 16, 2011 9:00 pm  
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Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
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http://www.guildwars2guru.com/forum/red ... 24688.html

Gallery of faces from one of the demos
http://i.imgur.com/Lv4RV.jpg


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