Aestu wrote:
the worthless children of divorced parents, poor white trash
YEAH WELL YOUR MOM, OK?
Necrachilles wrote:
I'd also like to see more talent/customization choices instead of less. Oh, picking an extra 1% crit or 1% hit or 1% damage? I like that. Maybe I want to hit harder OR maybe I want to hit twice as hard more often OR maybe I just want to hit more in general. Now, I'm not saying go back to 5 point talents, 3 is a good number. I'd just like the ability to make those choices. Sure, they won't matter much in the long run but at least I got to make them. Find a way to give me lots of talent options without 1% fillers? Even better.
While i'm pretty ok with their new talent system i do wish they had a couple of filler ones in between where you could choose stat buffs like that. It's like with the gems, i always want to pick crit. It's fun. But with gems you often need to get hit capped and all sorts of other boring shit. If they had a couple more talents in there with some stats i can't see that being a bad thing. Perhaps 3 or 4 additional tiers where you pick between 2% / crit / haste / mastery. The devs are pretty quick to dismiss these kinds of talents are boring, but i always enjoyed seeing my crit % going up as i geared / leveled up.
Necrachilles wrote:
Forgot, I'd like to see FFA PvP on a larger scale then just a small arena in the jungle. As well as smaller battlegroups if any at all or at least the ability to sit in a longer queue to fight people from just your server (much like the experience off queues except hopefully not as long)
I really think the killing of AV and world pvp in general was far more detrimental than even the most harshest critics are giving it credit for. Its place in the entire realm of wow pvp i think is being undervalued. I remember fondly (well, not so fondly) running into local server bros with masses of gear. When you saw that High Warlord in a BG, yeah he might have just been a baddy with no life, but he hit like a truck. That sense of awe (for lack of a better term) is lost. AV and world PvP was a place where these people stood out. Instead with the arena system how it is, and everyone ending up with roughly the same gear (the point of difference becoming whatever legendary weapon or OP class is the in thing instead) you completely lose that element of there being that guy you have to fucking kill or you'll probably lose. Occasionally you'll get people who are just better than everyone else, which is great! That is definitely ideal with the current battlegroup setups, skill should win out. But i miss that whole "oh it's THAT guy" which we used to get in the pre-battlegroup BGs and when for whatever reason the big fellas decided to go attack Southshore.
Feel free to dismiss that as nostalgia. But i really miss the rivalry. And if that rivalry still existed, the incentive to gear up would become even greater. Before i stopped playing i just didn't care about the PvP scene at all. I remember in TBC with Arenas we'd see the same teams regularly. And that became kind of fun. OH ITS THOSE GUYS WE ALWAYS LOSE TO THEM but then you beat them and you feel good. So i'm not shitting on Arenas, just, there doesn't really feel like much of a point to it all in an MMO sense. No emotion in it. Just... grind my points, get my gear, pretend to care. If i actually had specific people i wanted to kill, the care factor would go up massively.