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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 11:20 am  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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tanking for pugs is a pain in the ass no matter what.

this system won't help the problem, which is that dps are retarded.


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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 11:36 am  
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Querulous Quidnunc
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Usdk wrote:
this system won't help the problem, which is that dps are retarded.


This.

What they need to do, is design a player rating system. At the end of each dungeon, you have a chance to rate each player in your party on a scale of 1 to 5. 1 being mouthbreather, 5 being awesome.

This would encourage compliance, cooperation, etc. because everyone can see your rating. They could also force all the people with shittastic ratings to group together and figure it out.

People would be punished for abusing it too because it would track how you are rating, and your average personal ratings of all people (so if you were always giving people 1's it would be invalid). If everyone gave a guy a 4 or 5, and you were the only person who gave him a 1, it would be discounted.

IDK how it exactly would work...but I think a player-driven rating system could DEFINITELY work if implemented correctly.


Azelma

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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 12:08 pm  
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MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
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Because if WoW need anything, it needs more pointless ratings.


RETIRED.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 12:13 pm  
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Querulous Quidnunc
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Mns wrote:
Because if WoW need anything, it needs more pointless ratings.


idk, I'd like to option to know someone's a bad before having to experience it first hand ha


Azelma

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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 12:16 pm  
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Stupid Schlemiel
Joined: Mon Jul 23, 2007 10:39 pm
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I think as a tank or healer you're not so much entitled to do things how you want but you should have more say. Especially if you were me.

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A man chooses, a slave obeys.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 12:22 pm  
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Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
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Location: Fort Oglethorpe, Ga
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Mns wrote:
Its a LFD heroic, not Tempest Keep. If I'm running with a full squad of guildies minus a tank, I might as well have fun without treating every instance I'm drastically overgeared for as fucking vanilla Scholo 5-man.

I remember Danzor and I did a body count on players that nerdraged because we did our own thing in heroics (Dan was a feral druid who constantly pulled aggro so I just dps'd his target so he didn't die) and I think we got up to 8 (4 of them being tanks) in one Deadmines run.

EDIT: Getting kicked for not CCing because the tank grabbed my target and refuses to let it go is one of my all-time favorites.


I will warn someone once if they are being stupid, then I stop taunting. I had a nefl warrior in all pvp gear a while back that raged when I rolled on cookies tenderizer because he said he needed it to pay for his repairs. I warned him on the second pull, he died six times, I was amused, lol. Stupid bastard even made it through mario in deadmines without a scratch, then died to a cannon.


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 12:58 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
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This change will be marginal at best. Skilled tanks won't be willing to brave LFD any more than they are now, and bad tanks won't be able to survive very long; what happens now will continue to happen, would-be tanks who want the rewards but don't have what it takes will get spat out and go back to getting carried as DPS. At best, a relatively small number of individuals on the fence will commit to taking up the sword and board.

Azelma and company are completely correct that the problem is with the attitudes of LFD DPS and the correct fix would be to spread responsibility and introduce an accountability system.

And yes, it's totally possible to tank Cata heroics WotLK-style - even with totally incompetent DPS and heals. I almost never use CC anymore, and I can fully solo most trash packs (and even some bosses).

Queuing together as prot/holy, Zaryi and I have at least twice been stopped in our tracks by Foe Reaper and had to drop group because we couldn't get anyone capable of doing it correctly (not for want of patience or explanation on our part) -_-

For me, my sub runs out in early June. By then I will have about 165 mounts. There are no mounts, and only about half a dozen pets that probably won't be in that bag (the old Clockwork Bot, the Hyjal Gold Mini Jouster, the Childrens' Week Wolvar Pup, the Midsummer Ice Chip, and two TCG pets) that I could possibly use.

When the patch hits I'll probably charge like 2500g per person for seven heroics back-to-back in three hours or less, guaranteed. In general, though, LFD is such a thankless pain that I don't even do my dailies anymore. It's a shame, because I really enjoyed tanking heroics in TBC, even when I didn't need BoJs anymore.

More than anything else, this really seems to be the product of abject desperation on Blizzard's part.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 1:40 pm  
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Obtuse Oaf
Joined: Sun May 16, 2010 11:53 am
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Location: Phoenix, AZ
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I miss server only heroics honestly. You had to actually work together and get through some of the harder dungeons. You knew when a certain tank/healer was in your group that it would probably be a smooth run and likewise if the server idiot was in the group you would probably just leave or try and cope with it.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 1:57 pm  
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Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
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Location: Fort Oglethorpe, Ga
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Quote:
More than anything else, this really seems to be the product of abject desperation on Blizzard's part


Nail, meet hammer, he has hit your head squarely.

After my initial replies, I logged in during lunch to run my friend through Ampitheater. After discovering he was too low level I decided to run a random on my pally as a tank, just to see. First pull, Vortex Pin, dk deathgrips the skull target, hunter misdirects to his pet, and I left, lol.


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 1:58 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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before i left i felt like the player base really took a nose dive, and i think lfd magnified that.


but maybe these retards just can't get anyone else to group with them so they throw their name in the hat.


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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 2:12 pm  
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Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
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Location: Fort Oglethorpe, Ga
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Usdk wrote:
before i left i felt like the player base really took a nose dive, and i think lfd magnified that.


but maybe these retards just can't get anyone else to group with them so they throw their name in the hat.



Too many people feel entitled. They demand epics, they bitch at you if you dont chain pull every single pack, and they dont realize that they are the problem. I love when some dipshit starts yelling GOGOGOGOGOGOGOGOG in party chat while the healer is getting mana, then runs ahead and pulls. I ask them if they enjoy repair bills then usually kick them.

The worst part is some of these people were good players until Wrath came out. Wrath babies is a favorite term of mine, its kind of like calling someone a new moron fucking cunt but doing it in a way that they feel special.


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 2:12 pm  
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Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
Posts: 817
Location: Fort Oglethorpe, Ga
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Usdk wrote:
before i left i felt like the player base really took a nose dive, and i think lfd magnified that.


but maybe these retards just can't get anyone else to group with them so they throw their name in the hat.



Too many people feel entitled. They demand epics, they bitch at you if you dont chain pull every single pack, and they dont realize that they are the problem. I love when some dipshit starts yelling GOGOGOGOGOGOGOGOG in party chat while the healer is getting mana, then runs ahead and pulls. I ask them if they enjoy repair bills then usually kick them.

The worst part is some of these people were good players until Wrath came out. Wrath babies is a favorite term of mine, its kind of like calling someone a newb moron fucking cunt but doing it in a way that they feel special.


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 2:17 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
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Hello two-hour vote kick CD.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 4:12 pm  
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Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
Posts: 5269
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Any system to give players the responsibility of rating other players would simply be abused/exploited.

The only way a rating system would work is if Blizzard implemented an in-game damage meter and on bosses/end of dungeons it checked your dps in comparison to your gear/level to see if you were on par or close to it. If you did an average job you recieved an average rating, etc. If you were inactive for too long it would give your group a popup to vote to kick you for free, regardless of timers.

Then again, Blizzard could always just implement Crabby. =)

Also really surprised that so many people had problems with Foe Reaper. Sorry I couldn't be there to flawless for achievements!


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 Post subject: Re: Dungeon call to arms
PostPosted: Thu Apr 07, 2011 4:36 pm  
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Querulous Quidnunc
Joined: Wed May 12, 2010 8:41 am
Posts: 4695
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The point is, there needs to be some sort of player rating system...whether blizzard implemented, or player driven. There is zero accountability for being a baddie, and so the baddies are able to exist.

If you are a baddie in a guild run, you get made fun of...or if you are really bad, you get raged at....or if you are just fucking fail, you get gkicked and never invited to raids again.

This is the only thing that will make people play better...if they HAVE to play better in order to achieve anything. But blizzard will never do this...because the retards just want to pay their $15 a month and AoE everything.


"Wrath babies" is a very appropriate term. I think Wrath is definitely when WoW jumped the shark.


Azelma

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