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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:09 pm  
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Obtuse Oaf
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Aestu wrote:
#1? If that were true the game would have died in 2007.


Not really. There were some good aspects of the game when it was originally released, but if a game like that came out today nobody would touch it. Almost every aspect of the game was grindy and poorly tuned, but a lot of people now think vanilla was the pinnacle of WoW. The fun aspects were the exploration of a fresh game and the strong community, and those are the things people are likely to remember instead of the weak gameplay.


Laelia Komi Anomalocaris
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:21 pm  
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Querulous Quidnunc
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"Blah blah blah, I want to make people on the internet feel as miserable as I do."


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:22 pm  
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MegaFaggot 5000
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Aestu wrote:
"Blah blah blah, I want to make people on the internet feel as miserable as I do."

Irony Zone.

In addition, I'm really giddy because I'm starting up playing warhammer again (girls are gross anyways) and I'm waiting for all of my paints and goblins to come in the mail.


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[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:29 pm  
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Obtuse Oaf
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Aestu wrote:
"Blah blah blah, I want to make people on the internet feel as miserable as I do."


What? This isn't about feeling miserable, just a realistic appraisal of the game's quality. I enjoyed vanilla WoW, but I enjoyed it because of the reasons I listed, not because the gameplay was particularly good.


Laelia Komi Anomalocaris
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:31 pm  
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Querulous Quidnunc
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40 man 4 hour scholomance.

the game was not the best in vanilla, but on BH some of the most fun i'd had in mmo's was during vanilla. it was the community, not the game.


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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:34 pm  
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Querulous Quidnunc
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Laelia wrote:
Not really. There were some good aspects of the game when it was originally released, but if a game like that came out today nobody would touch it. Almost every aspect of the game was grindy and poorly tuned, but a lot of people now think vanilla was the pinnacle of WoW. The fun aspects were the exploration of a fresh game and the strong community, and those are the things people are likely to remember instead of the weak gameplay.


The proof that Vanilla was the pinnacle of WoW was that it had broad appeal and struck new ground.

WotLK/Cata offered nothing substantially new except refinements in the existing game, and were of no interest to anyone except nerds.

When I said "Some people, particularly those who really don't play the game anymore and are out-of-touch with the realities of modern WoW...", I meant to refer directly to you, expecting a response pretty much along these lines - a really out-of-touch platitude.

The game is more grindy, and more poorly tuned, than ever before. There's no exploration or interaction, only the completion of a series of highly linear grinds with the expectation of a certain material reward. Tol Barad dailies, dungeon dailies, raids that are nothing more than really long hallways...

The game is only decently tuned at the very high end of PvE; in the bulk of the game, the tuning is irregular and/or illogical. In Vanilla/TBC, you could most certainly not take a blue-geared tank and solo level-appropriate instances, or do instances without tanks. Gear upgrades today are largely superfluous because the game isn't properly tuned around gear progression and as a result itemization scaling is very marginal. This became the case as a result of the "total accessibility" design paradigm, which in practice meant everyone should have the same gear, but be able to do all the content even if they don't.


Aestu of Bleeding Hollow...

Nihilism is a copout.


Last edited by Aestu on Wed Jun 01, 2011 1:41 pm, edited 1 time in total.
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:34 pm  
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Querulous Quidnunc
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Laelia wrote:
What? This isn't about feeling miserable, just a realistic appraisal of the game's quality. I enjoyed vanilla WoW, but I enjoyed it because of the reasons I listed, not because the gameplay was particularly good.


re. Mayo


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:45 pm  
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Twittering Twat
Joined: Sun May 16, 2010 8:59 pm
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i was pretty excited for in game voice chat. never used it after the first day


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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:53 pm  
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Obtuse Oaf
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Aestu wrote:
The proof that Vanilla was the pinnacle of WoW was that it had broad appeal and struck new ground.

WotLK/Cata offered nothing substantially new except refinements in the existing game, and were of no interest to anyone except nerds.

When I said "Some people, particularly those who really don't play the game anymore and are out-of-touch with the realities of modern WoW...", I meant to refer directly to you, expecting a response pretty much along these lines - a really out-of-touch platitude.

The game is more grindy, and more poorly tuned, than ever before. There's no exploration or interaction, only the completion of a series of highly linear grinds with the expectation of a certain material reward. Tol Barad dailies, dungeon dailies, raids that are nothing more than really long hallways...

The game is only decently tuned at the very high end of PvE; in the bulk of the game, the tuning is irregular and/or illogical. In Vanilla/TBC, you could most certainly not take a blue-geared tank and solo level-appropriate instances, or do instances without tanks. Gear upgrades today are largely superfluous because the game isn't properly tuned around gear progression and as a result itemization scaling is very marginal. This became the case as a result of the "total accessibility" design paradigm, which in practice meant everyone should have the same gear.


On what basis am I "out of touch"? I played the game for much of WotLK and for about 3 months of Cata. I may not play the game the same way you do, but the game was not designed solely for your enjoyment.

As for "the game is more grindy, and more poorly tuned, than ever before", did you even play vanilla? Levelling was grindy, instances were grindy, pvp was grindy, even high end, otherwise well-designed raids had grindy aspects (getting enough warriors geared for 4HM, for example). Class abilities were generally terrible, for a time you could take 40-man raids into 10-man instances, clearing those instances with appropriate numbers took hours and hours of clearing dull trash before you reached dull bosses, gear had bizarre stats (spirit on warrior plate), PvP wasn't close to balanced and getting any rewards took a ridiculous amount of grinding. The fact that you're praising it retrospectively just proves my point #1.


Laelia Komi Anomalocaris
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:55 pm  
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Kunckleheaded Knob
Joined: Tue Jul 13, 2010 1:24 pm
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Seribus wrote:
i was pretty excited for in game voice chat. never used it after the first day


They should improve on the in game voice chat, then make RBG's solo queue so you don't need a team and you'll get players around your MMR, imo.


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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 1:59 pm  
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Stupid Schlemiel
Joined: Fri May 14, 2010 4:53 pm
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or we could just play LoL


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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 2:36 pm  
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Querulous Quidnunc
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Laelia wrote:
On what basis am I "out of touch"? I played the game for much of WotLK and for about 3 months of Cata. I may not play the game the same way you do, but the game was not designed solely for your enjoyment.


Logging on occasionally and whimsically doing something is not "playing the game". You don't need to play five hours a day, but your perceptions are so far out of whack it's clear that you don't have a proper frame of reference.

Laelia wrote:
As for "the game is more grindy, and more poorly tuned, than ever before", did you even play vanilla? Levelling was grindy, instances were grindy, pvp was grindy, even high end, otherwise well-designed raids had grindy aspects (getting enough warriors geared for 4HM, for example).


Yeah, I did, thanks for asking, and no they weren't, instances and levelling were way less grindy in Vanilla compared to Cata. That's not my "opinion", it's objective fact, and it's objective fact as demonstrated by measurable reality.

A modern instance, all modern instances, are endless packs of between three and five mobs, and the occasional super-elite, going down a really long hallway. Wipes are rare and usually the result of general failure. No communication is necessary and the challenge is very marginal.

Strat/Scholo/BRD, and every other vanilla instance, had diverse layout. Even instances like SFK/WC/RFC/SM, which were in principle long hallways, did not feel as such because the environments had a more complex, detailed and organic layout. There were random pats and odd mechanics that required learning and communication, quests that required cooperation, etc.

Cata levelling, same deal. The revised classic world, to a far greater extent than its original form, consists of endless and vastly more predictable permutations of
-kill X non-elite mobs
-kill this one "!" mob
-kill X mobs and collect Y item
-bombing runs and Simon Says

Yes, vanilla questing was time-consuming. But what made it less grindy was that quest chains weren't so predictable that you could know what the next quest would ask you to do before even seeing it. That has nothing to do with years of experience but the simple fact that vanilla quest chains were fundamentally unpredictable in a way Cata chains are not. Good example would be the Fenris Isle quest chain: no amount of experience would allow a player to guess each step of the chain or expect the head to even drop off those gnolls.

None of that is strictly my opinion, based in some way on my own interpretations. What I have described is the material reality of the game content.

When I say that it is clear that you are out of touch with the game, this is what I mean. Your view of the game as "improved" or "more balanced" or "less grindy" is only intelligible in the context of taking platitudes at face value without any meaningful experience to compare them against.

Laelia wrote:
Class abilities were generally terrible, for a time you could take 40-man raids into 10-man instances, clearing those instances with appropriate numbers took hours and hours of clearing dull trash before you reached dull bosses, gear had bizarre stats (spirit on warrior plate), PvP wasn't close to balanced and getting any rewards took a ridiculous amount of grinding. The fact that you're praising it retrospectively just proves my point #1.


No, what proves #1 is that all those flaws you cite were less consequential than what Vanilla did right, which was establish an immersive and compelling game world that was worth playing.

Instances (of all formats and difficulties) have never been more dull (no, never), and balance doesn't count for shit if the game isn't compelling.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 3:03 pm  
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Querulous Quidnunc
Joined: Wed May 12, 2010 8:41 am
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Blizzard basically fucked itself.

What Aestu says is true about instances needing more cooperation/organization/CC in the past. The Zerg-fest that was WotlK removed a lot of this and conditioned a large percentage of the player base to flying through heroics via huge group pulls just to get the tokens and maybe some purples.

Blizzard DID make heroics/etc harder in Cataclysm in an attempt to bring back CC usage. It hasn't stuck, because people were still used to flying through things and don't want to take the time to CC or plan pulls or whatever.


I firmly believe that if Blizzard wants to have LFD, they cannot do it without some sort of rating system. I know you all say it is impossible, but I think it could be done fairly. For example, quitting an LFD group should be more than just a 30 minute penalty. In Halo/Madden/other online games, you receive a lower rating if you abandon games before they are completed. Combining elements like this with other rating factors I think would solve many issues.


The only other alternative is to remove LFD altogether because as Aestu says, it allows anonymity. You can just quit if things don't go your way or if you don't feel like CCing, or whatever.


Azelma

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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 3:12 pm  
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Obama Zombie
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Azelma wrote:
You can just quit if things don't go your way or if you don't feel like CCing, or whatever.

You could do that before cross-realm LFD. I'm sure all of us here have bailed on a group before for plenty of reasons - someone ninja-looting gear, too many wipes, completing the reason you went into the dungeon (a specific hard-mode, boss or quest), other players poor performance, being told to play a role you didn't want to play, etc.
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 Post subject: Re: What Has Blizzard Done Right?
PostPosted: Wed Jun 01, 2011 3:14 pm  
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Stupid Schlemiel
Joined: Fri May 14, 2010 4:53 pm
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Yea, then you never group with those people again.

There's no real detriment to abandoning a dungeon finder group.


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