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 Post subject: Re: @guild wars 2
PostPosted: Mon Apr 30, 2012 9:24 pm  
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Querulous Quidnunc
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looks like Rihanna pre-beat down.

you have to HOLD DOWN a key to run? that is fucking gayer than cum on a mustache.


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 Post subject: Re: @guild wars 2
PostPosted: Mon Apr 30, 2012 9:55 pm  
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Querulous Quidnunc
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Usdk wrote:
looks like Rihanna pre-beat down.

you have to HOLD DOWN a key to run? that is fucking gayer than cum on a mustache.

wat

Rebind auto-run to Numlock instead of R. Oh know! Unless "walk" means RP walking, in which case I have no idea nor care.


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 Post subject: Re: @guild wars 2
PostPosted: Mon Apr 30, 2012 10:04 pm  
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Querulous Quidnunc
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Meowth wrote:
Unless "walk" means RP walking, in which case I have no idea nor care.


Night elf chicks, like goatchicks, don't look half as sexy as when they're RP walking. Why you hating?

...wasn't there one encounter that required walking?


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 Post subject: Re: @guild wars 2
PostPosted: Tue May 01, 2012 4:20 am  
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Querulous Quidnunc
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I didn't even know it existed until I found out one day by accident. As for required on anything, I'll go with no because you can always spam both mouse buttons down and inch forward.


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 Post subject: Re: @guild wars 2
PostPosted: Sun May 13, 2012 8:59 pm  
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Querulous Quidnunc
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GW1 had regional-exclusive preorders, although the game itself is not regionalized. Japan, Taiwan, and the EU received different preorder bonuses than the US.

Are other regions also going to receive different bonuses this time? Anyone know? Zaryi?


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 Post subject: Re: @guild wars 2
PostPosted: Mon May 14, 2012 1:20 pm  
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Deliciously Trashy
Joined: Tue May 11, 2010 7:37 pm
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No.

The only thing exclusive to preordering would be from the Deluxe/CE versions - the Mini Rytlok, and that's available from any retailer and region.


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 Post subject: Re: @guild wars 2
PostPosted: Mon May 14, 2012 10:18 pm  
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Querulous Quidnunc
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Just got "People Know Me" and 45/50 HoM.

All that remains is finishing VQ/Explorer/Guardian (about one-third done with all zones, relying mostly on Zaishen dailies). If I really wanted to, I could brute force it, getting all the remaining farming done in a few days, but I see no need to do that until the release is imminent, instead continuing to just do the daily VQs/missions as they come up.


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 Post subject: Re: @guild wars 2
PostPosted: Sun Jun 10, 2012 5:41 pm  
Tasty Tourist
Joined: Wed Feb 29, 2012 4:58 pm
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Got GW2 since GW1 held my interest for a reasonable amount of time, and I've been playing the beta this weekend.

A couple of things confused me:

Leveling seems slow and undertuned. In the human area, you get out of the prologue quest at level 2, and there's one public area labeled level 2. Experience rewards are crap, so you end up at level 2.5 with nothing to do but wait for the one or two public events your level or grind enemies (grinding enemies at level 2 gives crap XP). This seems like an oversight.

Movement "handles like a swamp" but I more or less expected that after GW1. The dodge mechanic is... questionable, and I found myself getting 1-hit without any warning in the prologue event. This game doesn't seem like it has action combat any more than WoW does IMO.

Skill cooldowns kind of suck but then I realized weapon swapping allows you to burn through an alternative set of weapon CDs. That's alright, I guess.

So far, I've liked the thief the most. Mesmer isn't nearly as fun as I expected (not much like GW1 mesmer), since illusions die when your target dies; by the time you get 3 up they just disappear, unless you're fighting an elite.

/ramble


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 Post subject: Re: @guild wars 2
PostPosted: Sun Jun 10, 2012 6:28 pm  
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French Faggot
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Alopex wrote:
Movement "handles like a swamp" but I more or less expected that after GW1.


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 Post subject: Re: @guild wars 2
PostPosted: Mon Jun 11, 2012 3:46 pm  
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Fat Bottomed Faggot
Joined: Thu May 13, 2010 12:53 pm
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I don't have my copy yet, but Meowthsan let me diddle on his. I went in hoping for the best but expecting mediocre. I played primarily as an Engineer and Thief for a little while.

What I liked:

- The movement, it handles almost exactly like WoW. The only exception being I couldn't jumping spin attack to kite. Intentional or not, it's something I'm OK with. With the exception of the the steepest hills, you can walk anywhere. I even ended up platforming my way down a cliff - something I can't do in some games because lolinvisible walls here for no reason. I didn't have any rubber banding or character jittering while moving on steep surfaces either, like I've had in other games. All fences and other things I like to jump over were low enough to jump over, I never had a point where I had to walk around something that wasn't a tall wall, cliff, etc. The dodging mechanic works nicely too, many of the mobs have not-so-obvious yet avoidable attacks. Again, didn't PvP, can't say with players.

- The abilities. The skills are few enough that you don't need to keybind half your keyboard, but multi-faceted in their use so I didn't feel like I lacked certain abilities (I usually had a skill to do everything - kite, burst, interrupt, aoe, etc), and if I didn't, weapon switching is easy peasy. Skillsets are more concise in using them, but still broad in their use.

- The events, I enjoyed these. They feel spontaneous, and were effective in promoting teamwork with other players. They were also widely ranging in the types of events, and weren't simply "kill these guys".

- Waypoints, the way these are used is perfect. Talk to a scout and they show you where they are, and once you reach them by foot, you can teleport to them from then on. It's like flightmasters, except there's more of them and you don't have to wait while you watch yourself flying over an area for the umpteenth time.

- Earning skill points by doing deeds. As opposed to simply leveling. It looks like a far better, refined version of GW1's way of acquiring elite skills.

- I had surprising few bugs and the load times were just fine.

- The aesthetics were pleasing, and voice overs do a hell of a lot in creating an epic feeling.

- Choices in how you do the journey. I had a choice at one point to decide if I wanted to dip a weapon I helped a smith make into a gryphons blood to finish it and use it against a boss, or to ask for help from the spirit of the wolf to aid me against said boss.

What I disliked:

- The illusions of choice. This is something I don't like, and it happens in a ton of games. You can do this, or you can do that, but in the end, the result ends up being the same. Even though I was given the choice of the wolf or the weapon in aforementioned quest, the result would have been the same - the guy would have died. Although I dunno how the wolf does it, but the weapon route was fucking awesome, and I enjoyed being a BAMF.

- Turrets, these things are limited in use, long in CD and immobile. I found out that if you pick up your turret as opposed to just blowing it up, you get a shorter CD. Unfortunately it's a flat 5 second reduction, with my Rifle Turret being 20s (full CD) and my flame turret being a 35s CD. I know later on there are ways to repair them, and there is about 3-4 turrets I haven't seen, but I don't expect anything spectacular.

- Not enough XP, I had to do many events multiple times. I hit a stonewall around lvl 7, where all the quests I could do where done, I did probably every event atleast once, and my Journey recommended that I be level 10 before doing the next part of it.

- The starting dye palettes. You'd think it would start with your basic red, green, blue, black, white. There was no normal anything. And most of the colors were pukish.

- Many of the (favor) quests lack anything extraordinary. Most involved killing guys, retrieving items or interacting with things. I didn't find any epic favor quests.

- The lack of info. I couldn't tell who was being targeted by what, what people where targeting, what profession they were, or inspect what they were wearing. I did like being able to see what every mob does in combat though.

- The targeting annoyed me at times because it didn't seem to stay put. Sometimes if I turned away, or I turned more towards another target, it would switch on it's own.

- Lack of World PvP. The constant and pervasive threat of potentially being killed by opposing players was a thrill in Warcraft and other games that I took for granted before playing GW2.

- Lack of ugly characters. I was able to find 1 ugly male norn face, and no ugly or even older than 25 faces for norn females. I didn't look at the other races because cmon, norn master race.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject: Re: @guild wars 2
PostPosted: Mon Jun 11, 2012 4:21 pm  
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Querulous Quidnunc
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Can we get a tiebreaker on pathing?
(sit down, Ms. Zaryi. You also, Mr. Meowth)

I'm too damn lazy to go download and play the beta myself.


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 Post subject: Re: @guild wars 2
PostPosted: Mon Jun 11, 2012 9:31 pm  
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Feckless Fool
Joined: Mon Apr 14, 2008 2:53 pm
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The '10 reasons' video for gw2 seemed very promising. I'll be happy if the climb to end game content is fun as opposed to the grind that is wow leveling.

For the beta, did starting zones seem flooded? My friend is interested but is wary of the label mmo. Will release day be hell on the internets?


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 Post subject: Re: @guild wars 2
PostPosted: Mon Jun 11, 2012 10:26 pm  
Tasty Tourist
Joined: Wed Feb 29, 2012 4:58 pm
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Xeoni wrote:
The '10 reasons' video for gw2 seemed very promising. I'll be happy if the climb to end game content is fun as opposed to the grind that is wow leveling.

For the beta, did starting zones seem flooded? My friend is interested but is wary of the label mmo. Will release day be hell on the internets?


It didn't seem like this would be a problem.

A-net added a ton of servers and most of them had low populations listed even during peak hours, so they have a lot of capacity.

Beyond that, the "quests" (Dynamic events) scale in difficulty and frequency as more people show up, so I don't anticipate the same problems as other MMO releases. Story quests are instanced.


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 Post subject: Re: @guild wars 2
PostPosted: Mon Jun 11, 2012 11:40 pm  
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Feckless Fool
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If you pre purchase you get a 3 day head start.
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHH


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 Post subject: Re: @guild wars 2
PostPosted: Tue Jun 12, 2012 12:26 am  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Quote:
If you dont pre purchase you can't play until 3 days after launch.
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHH


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