Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Wed Jul 09, 2025 1:17 pm



Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: lolthreat
PostPosted: Tue Aug 16, 2011 11:40 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Ghostcrawler wrote:
Back in December, I wrote a blog post about our vision for how threat should work. Since then, the game and the community have continued to progress and the designers have found ourselves changing our minds about the role of threat. Enough that we’re planning to apply a hotfix this week to change how threat works.

Dungeon Finder

I know this bullet will be a point made by players critical of this change, but I would feel remiss in not bringing it up. We want it to be a positive experience when Dungeon Finder matches experienced players with newer players. The skill and gear of the former can help make up for that of the latter. Who better to teach you boss mechanics than players who have done the fights before? Even better, the gear of a veteran tank can make up for the less powerful gear of a beginning healer (which doesn’t necessarily mean a noob -- it could be the alt of a very experienced raider).
However, this system fails and often spectacularly so when it’s the tank who is the undergeared player. Even if a competent healer can keep the undergeared tank alive, the fully raid-geared DPS spec is going to constantly be on the verge of pulling threat. That’s not an issue of skill. It’s just numbers. It’s also not a problem that is easy to overcome for either the overgeared DPS or the undergeared tank -- it’s just not a lot of fun for anyone.


Given all of that, and watching how tanking has unfolded in Cataclysm, we’ve gotten over the concept that threat needs to be a major part of PvE gameplay. We have therefore decided to buff tank threat generation in a hotfix this week to where it’s generally not a major consideration. We expect the community to gradually stop using threat-tracking mods as players realize they don’t need them.


December blog:

Ghostcrawler wrote:
Threat Needs to Matter

We want tanks to care about the buttons they hit instead of just relying on auto-attacking to control their target. We don’t necessarily want very complicated tank DPS rotations, because as I mentioned above, tanks do have other things to keep track of. But we want their combat abilities to be engaging. Good tanks should be those who control, survive, and generate sufficient threat.


TLDR version: Make threat so easy that even lobotomites can hold aggro (never mind that threat hasn't been at all challenging since early TBC) so LFD queues will shorten.

The dumb thing is, it's going to backfire. Most LFDers don't tank not because threat is hard, they don't tank because they don't like responsibility, and making the button mashing easier won't change that. DPS in LFD like nothing better than putting the tank on follow, and quite frankly, anyone so retarded they sit in a queue for 45m then spend 2-3 hours spamming one button isn't going to change their attitudes or be able to figure out how to pull mobs.

What it will do is further bore and aggravate the beleaguered tanks currently in LFD and encourage more to quit (and increasing role disparity even further). This change won't create more tanks than it will drive away.

But what this about-face is really all about is just more proof of what everyone who isn't a lobotomite already knows, which is that the devs have no real vision for the game and are just randomly cycling through different schemes, desperately trying to stop the subscription hemorrhage.

Ghostcrawler wrote:
In an upcoming patch: Vengeance no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.


Also Mr Street's math makes no sense because it will make threat even more stupidly RNG depending on weapon speed (threat curve will be dramatically different with a 1.6 speed weapon rather than a 2.8 speed weapon, or if an attack misses or crits). Not to mention that now that Vengeance doesn't go off AP, tanks will be hitting as hard as heroic raid bosses even when they aren't tanking.

idk, why am I even writing this? not like anyone cares or disagrees, and I should cease to marvel at Blizzard stupidity.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 12:26 am  
User avatar

Obtuse Oaf
Joined: Sun May 16, 2010 11:53 am
Posts: 980
Location: Phoenix, AZ
Offline

Wow, it really looks like they just have zero ideas for anything now (as opposed to just content ideas). It's kinda sad really considering how good the game was not that long ago.
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 12:28 am  
User avatar

Feckless Fool
Joined: Fri May 14, 2010 5:15 pm
Posts: 1379
Offline

Holding threat was the only reason i found playing a tank enjoyable. There was, at least at times, a degree of challenge and reward there.

Poof.

In other news i got a 7 day free time thing again. I laughed, they're basically saying to me "here's a free week to remind and further reinforce that your decision to quit was the best decision you've ever made".


Laetitia
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 1:26 am  
User avatar

Stupid Schlemiel
Joined: Mon Jul 23, 2007 10:39 pm
Posts: 1942
Location: California
Offline

Tanking was fun when you're in t4/5 against full t6 warlocks.

Sent from my SPH-D700 using Tapatalk


A man chooses, a slave obeys.
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 1:28 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

I got spammed about how my account was getting hacked months after I quit. I just told them to blow up my account since I have no intent on ever coming back to the game.

They resolved my ticket, but I don't even have the motivation to log into my blizzard account and see what happened (they could spam my email, but they all of a sudden can't let me know what happens to my account via email, right?).


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 1:55 am  
User avatar

Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
Posts: 5269
Location: Flolrida
Offline

Aestu wrote:
Ghostcrawler wrote:
In an upcoming patch: Vengeance no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.


Also Mr Street's math makes no sense because it will make threat even more stupidly RNG depending on weapon speed (threat curve will be dramatically different with a 1.6 speed weapon rather than a 2.8 speed weapon, or if an attack misses or crits). Not to mention that now that Vengeance doesn't go off AP, tanks will be hitting as hard as heroic raid bosses even when they aren't tanking.

idk, why am I even writing this? not like anyone cares or disagrees, and I should cease to marvel at Blizzard stupidity.

I think you read this part wrong. It's the first attack TAKEN not dealt and from there the vengence only goes up as opposed to down.


Image
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 2:33 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Oh yeah. Same difference, avoidance streak = gg


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 5:19 am  
User avatar

Feckless Fool
Joined: Sun Jul 13, 2008 3:57 am
Posts: 1455
Location: Indianapolis, Indiana
Offline

oh the days of "wait for sunders".
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 3:19 pm  
User avatar

Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
Posts: 2369
Offline

http://polldaddy.com/poll/5414753/


On mmo-champion


Druid: Meowth
« Steam »« Xfire »
Glorious Death Metal Music
Image
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 5:46 pm  
User avatar

Old Conservative Faggot
Joined: Sat May 15, 2010 12:19 am
Posts: 4308
Location: Winchester Virginia
Offline

Mns wrote:
I got spammed about how my account was getting hacked months after I quit. I just told them to blow up my account since I have no intent on ever coming back to the game.

They resolved my ticket, but I don't even have the motivation to log into my blizzard account and see what happened (they could spam my email, but they all of a sudden can't let me know what happens to my account via email, right?).


I told them to nuke my account and stop contacting me. Since then, I've gotten an e-mail a week like fucking clockwork. Bunch of fucking retards.

Your Pal,
Jubber


AKA "The Gun"
AKA "ROFeraL"

World Renowned Mexican Forklift Artiste
Top
 Profile  
 
 Post subject: Re: lolthreat
PostPosted: Wed Aug 17, 2011 6:20 pm  
User avatar

Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
Posts: 5269
Location: Flolrida
Offline

Jubbergun wrote:
Mns wrote:
I got spammed about how my account was getting hacked months after I quit. I just told them to blow up my account since I have no intent on ever coming back to the game.

They resolved my ticket, but I don't even have the motivation to log into my blizzard account and see what happened (they could spam my email, but they all of a sudden can't let me know what happens to my account via email, right?).


I told them to nuke my account and stop contacting me. Since then, I've gotten an e-mail a week like fucking clockwork. Bunch of fucking retards.

Your Pal,
Jubber

Probabaly all fakes honestly. Unless it has your account name (not email) in it, normally it will be fake.


Image
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group