Kamguh wrote:
Your gear is pretty solid and should easily be able to handle ICC 10 with 20% buff. Anyone telling you otherwise is severely underestimating DK tanks. There's a few things you can immediately work on to improve your gear drastically.
1) Don't get the ICC sigil, it's terrible and nowhere near as useful as the one you have now. Keep that sigil always (disclaimer, yes it is not always one of the worst, but it is so situational and should only be used if you know 100% that it'll have a 100% uptime)
2) The Black Heart, get it. This will outclass ANY trinket you can get unless it provides a stable 220+ stam (eg, Sindra trinket or heroic sindra trinket, or heroic satrinas/juggernaut)
3) Get rid of your inscription shoulder enchant, invest in the pvp 30 stam 15 resil. The 30 stam is a much higher benefit that you'll be able to gain with the 60 dodge.
4) Get your rep ring asap, revered will be your 4th BiS ring possible, exalted is your 3rd BiS. The only better ones are 277 drops.
Professions:
As a DK I highly suggest either blacksmithing or jewelcrafting. I have both, but both are not 100% necessary and just a tiny bit improvement over just having one. If you want to get deep into raiding you'll want 2 crafting professions, if not then pick up mining as your 2nd profession as it is always a good gathering profession for tanks due to the stamina increase.
Glyphs:
Get rid of the fucking IBF glyph, anytime I see this glyph on a dk tank, i assume they are fucking retarded.
IBF scales to the rate of 0.15% more damage reduction per defense skill (not rating)
Base % for IBF = 30%
Defense skill to IBF translation at 540 (crit cap) = 21% increase
Giving your IBF a 51% damage reduction w/o the glyph.
Defense skill to IBF translation at 564 defense (yours) = 24.6%
Giving your IBF a 54.6% damage reduction w/o the glyph.
Using that glyph makes your IBF worse than it could be.
2h Frost is meh for tanking, your essentially giving up the massive threat of frost by using a 2h and not DWing. it's not bad, but it's not great.
Your talents don't look bad, few places where I would differ, (Endless Winter is the main one) but most of those are preferential.
Now onto your questions.
Hit rating and expertise as a DK tank is actually quite important. With the change to IT though, hit rating is slightly more important than expertise. You should do your best to get those near (within 1-2%) of cap or above cap and keep them there.
Blood tanking is the way to go in ICC, the self healing is quite awesome combined with the powerful cooldowns of VB + AMS + IBF lead to a very versatile tank. (Sup solo eating Soul Reaper without taking any damage...)
Blood does suck for trash due to our really only way able to generate aoe threat from DND/Disease/Blood Boil, 2 of these 3 are so minor in blood it's laughable.
Goal armor: 70% which is around 36-38k iirc. I would have to say as your gear improves your armor will follow. Get the gloves/chest t10 asap, emblem belt, emblem cloak. This should get you to a reasonable armor value.
This is awesome. Thank you very much. I wasn't sure if the IBF stacked i.e my defense gives me 50% and then that is 40% I was thinking 90% reduction. But it makes sense that it doesn't. Guess it is more for the tanks that are still under def cap?
I am all for learning from others, you could have written a 10 page guide and I would have read it ha-ha. Thanks again for the help!
85 Mage Bleeding Hollow Bored with game so I let sub expire......
85 LOLKnight Bleeding Hollow Bored with game so I let sub expire......
85 Shaman Bleeding Hollow Bored with game so I let sub expire......