Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Mon Apr 21, 2025 5:50 am



Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: @Fallout 3
PostPosted: Sun Aug 22, 2010 11:14 pm  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

So after watching some youpoop videos of people running around and beating post-apocalyptic assholes with sledgehammers, I've decided to torrent this game. Am I going to be disappointed?


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 22, 2010 11:15 pm  
User avatar

Stupid Schlemiel
Joined: Mon Jul 23, 2007 10:39 pm
Posts: 1942
Location: California
Offline

It might take awhile and a few tries to get into it.

But no, you'll enjoy it.


A man chooses, a slave obeys.
Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 22, 2010 11:35 pm  
User avatar

Feckless Fool
Joined: Mon Oct 03, 2005 5:15 pm
Posts: 1225
Offline

Like any Bethesda game, it's good, but only after you've modded the fuck out of it.


Cindered
Another Cindered

A penny put in a jar is a penny not put in my nose.
Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 22, 2010 11:40 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

I'm playing it quite a bit atm - more than WoW.

It's really very amazing - very expansive, tremendous detail, excellent writing and voice-acting. The character development and dialogue is very well scripted - I like how sometimes, negotiating isn't as simple as being polite; the dialogue is very psychological and plausible. The action is very open ended, I love how creative the player can be in solving problems. It lends itself to Aestu-style gameplay: obsessive and smugly efficient.

The weapon choices are well-balanced and lend themselves to many different playstyles. Personally I prefer small-arms. Itemization in the game is very diverse and almost everything can be sold or has some use. Inventory management and money sense are key.

The downsides: It's enormously annoying that the camera angle and cursor can't be freely adjusted from character facing. The game has a very large number of minor but profoundly inconvenient bugs, which can be corrected on-the-fly via debug on PC version only, so I recommend you not get the console versions. For example, critical NPCs often die or wander off the world, and you may not discover they have done so until many gameplay hours after they have; you must either proceed through the game with dramatically limited options, start over, or use the debug to fix it.

On all but the hardest difficulty, % chance to hit a body part is fully normalized, meaning you have the same chance to hit a torso as you do a head or an object the size of a quarter. Even on the hardest difficulty the probability difference is so marginal that headshots are ridiculously overpowered, even for robots, since armor is calculated independently for each hardpoint. The game's targetting system is somewhat buggy and there are often issues with objects and friendlies getting caught in crossfire, or impeding what is supposed to be a 100% hit.

Because unit health is debited by the net damage done to each hardpoint after mitigation, targets can be killed entirely through damage to the limbs. Crippling and shooting weapons away are ridiculously overpowered; it's frustrating you can't actually shoot an opponent's legs off so they're fully immobile, you can only cripple their legs then spend five minutes and hundreds of rounds backpedal-kiting them to death.

It is also a major nuisance that since the camera isn't freely adjustable, you must play in first-person perspective, but your weapon model isn't normalized, so some of the guns, even a rifle, may take up a good 25% of the screen, obscuring your view unless you change or sheath your weapon.

The windowed mode doesn't work properly; you can't maximize the window without doing something in Windows I don't know of or how to do, and the only way to work with other programs while playing the game is alt-tabbing; you can't freely move the cursor out of the window. When you alt-tab, it instantly pauses the game, so it's not possible to multitask, which is also annoying.

Mob pathing is fairly bad and kiting/strafing is very overpowered. You can often kill even the strongest opponents just by exploiting their huge hitboxes and slow turn speed, or by faking them back and forth around rocks. It also takes a ridiculous number of shots to kill anything; even the weakest humanoids can take several headshots to kill.

Potions are cheap and have no cooldown, so anything that does not kill you instantly will never kill you at all. Therefore, the player very rarely dies, even on the hardest difficulty, unless he does something monstrously stupid. Overall it's a very easy game, provided you have half a brain.

On lower difficulty levels, the AI is suicidally aggressive; on harder difficulty levels, it's more cautious, which is self-defeating because the AI-controlled opponents are numerically much stronger on harder difficulties, so by being cautious, the mobs allow the player to survive and control them to a greater extent than on easier difficulty levels. Generally speaking, the AI is very detailed and responsive but too predictable. The AI doesn't have many random elements to its behavior.

Because there is no aggro, mobs attack whatever is nearest them, so kiting mobs into other mobs that are hostile to them is very overpowered. You can kite two robots, a super mutant, and some animals into each other, sit and wait, finish off the last one standing, then loot everything.

The main storyline doesn't branch naturally into the myriad sidequests that make up about 95% of the game's content, so you need to have a fair degree of initiative to see and do everything in the game.

Quite a bit of the game takes place in enclosed areas such as subways and caves, and combined with the moving 3D first person perspective, it can aggravate allergies to such perspectives. I try to avoid those areas because they cause me to suffer fevers and nausea.

Many of the people and places aren't intuitive and the clues presented to the player are often wholly insufficient to figure out the who, when, what, where, how and whys. It was very obviously written to require the strategy guide - but the Fallout Wiki is very good and I simply turned to that when I needed info.

You'll like it or you won't. There's some learning curve when it comes to the perspective and limitations of the interface, and as I said, you need to have a naturally curious and self-starting playstyle to really get into it.


Aestu of Bleeding Hollow...

Nihilism is a copout.


Last edited by Aestu on Mon Aug 23, 2010 12:04 am, edited 4 times in total.
Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 22, 2010 11:50 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Also, this just in: I play FPS games like an anemic coward.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 12:07 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

I've already decided on taking an all-melee approach to the game, which apparently makes the game a hell of a lot harder. I'm gonna try and sneak around, which is something I really don't do in most games. Then again, I'm going to be bringing a hammer to a gunfight and I'm going to wear little (if any) armor for speed.

I played the everliving fuck out of Morrowind (got like 95% completion and scoured the world for each and every ridiculous item for my trophy wall) and I recently got Oblivion, but I feel like I'm playing Morrowind all over again with the same incredibly wonky combat system. Not to mention I'm a Redguard and torches just piss me the fuck off. I also kind of gave up on the Oblivion levelling system (I've put like 8 hours of gameplay in and I'm level 4 or some shit because weapon skills are calculated by hits, so I'm shit out of luck with the slowest weapons in the game).

Where can I get a download of the debug?


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 12:16 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

The debug console is integrated into the PC version. There is also GECK which is a more in-depth scripting/model editor; you can find a link to it by searching the Fallout wiki.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 12:31 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Cindered, you say you know mods:
-Is there a mod to remove weapon models in first person perspective?
-Is there a mod to reduce the opacity of water?
-Is there a mod to fix windowed mode (or a fix in Windows itself)?
-Is there a mod to make the camera freely movable?
-How do you set up item-specific equip/use keybinds in Windows version?


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 2:57 am  
User avatar

Feckless Fool
Joined: Mon Oct 03, 2005 5:15 pm
Posts: 1225
Offline

Aestu wrote:
Cindered, you say you know mods:
-Is there a mod to remove weapon models in first person perspective?
-Is there a mod to reduce the opacity of water?
-Is there a mod to fix windowed mode (or a fix in Windows itself)?
-Is there a mod to make the camera freely movable?
-How do you set up item-specific equip/use keybinds in Windows version?


http://www.fallout3nexus.com/downloads/file.php?id=2599 There's a mod for your water.

http://www.fallout3nexus.com/downloads/file.php?id=577 That *may* be what you're looking for camera-wise. The description sounds like it fits the job.

Hotkeys are done by holding the hotkey, and then clicking on the item in question iirc.

I think the first thing would be possible to do, I just don't think anyone's made a mod for it.

I have no clue about window mode. I want to say "no", though.


Cindered
Another Cindered

A penny put in a jar is a penny not put in my nose.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 3:02 am  
User avatar

Obtuse Oaf
Joined: Tue May 18, 2010 3:57 pm
Posts: 838
Location: San Antonio, Texas.
Offline

Mns wrote:
Not to mention I'm a Redguard and torches just piss me the fuck off.


Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 8:10 am  
User avatar

Obama Zombie
Joined: Fri May 14, 2010 1:48 pm
Posts: 3149
Location: NoVA
Offline

I'm tired of games that create massive environments without purpose just to make it feel big. My gripe with Fallout is the size - It's too large. If the size of the environment was actually littered with meaningful places, events and quests then I would probably think the size was right on... but walking for 20 minutes just to make it to the next story hub is lame... and its even more lame when you get wrecked by some stupid pack of X or Y wildlife that is used too often. (Good thing Stimpacks are plentiful... oh, wait.) Another thing I hate is finding a random cave somewhere and finding out it has absolutely no purpose but to refill the ammo you wasted traversing the caves. "But bro it's exploration!" No, it's a waste of time.

Also, the quests (all twelve of them or whatever) are pretty boring and I'm not sure what writing people are talking about because all the dialog I read was pretty lackluster. "Something something fuck something fuck period." "Stupid, unnatural reply to whatever was just said." "Stiff faces and movements are stiff."

Level Cap 20? Oh, hai TES!

And what's with the menu systems? They're as bad and clunky as Borderlands' menu system.

More or less, Fallout 3 is an Oblivion/TES clone with guns. The game isn't nearly as good as Fallout 2 or even Fallout 1. It was a mistake to let Bethesda develop the game. Maybe the ending is great but I've never beat the game because I lost interest somewhere between the left and right sides of the map... not because there was too much stuff to do but because there wasn't enough to do. It's the same formula throughout and you need to enjoy what little the game has to offer. (I guess I could download all five expansions.) For me, enjoyment is too scarce in Fallout 3.

Oh, and yay Fallout: Las Vegas? T_T Just let Rockstar make the damn game already.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 9:02 am  
User avatar

Deliciously Trashy
Joined: Tue May 11, 2010 7:37 pm
Posts: 2695
Location: Seattle
Offline

Wow, something Eturnal and I agree on wholeheartedly >.>


Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 9:18 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
Posts: 7047
Offline

ending sucked.


its oblivion with lasers and like 80 million dumptrucks exploded all over the landscape.


Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 9:37 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

The ending is very anti-climactic. The "final battles" are a major disappointment since you get friendly NPC escorts that are literally unkillable, so there's no need to do anything; the final encounter in the core pack is a simple firefight with three middling humanoids.

Stimpacks - not sure what you're talking about, there's plenty of them. You really do have to be clever with vendors and scavenge to get enough stuff. Theft helps too. So does using food and beds.

Most obscure caves do have a point, although it's often non-obvious and is something very minor like a skill book, a sidequest clue, or a unique version of a weapon you'll probably never use. That's one of the big shortcomings of the exploration, though: often you discover a location, scout it out fully, but because the thing in question is so obscure you have to go look it up and find what you're missing; then you discover its in some really weird place like up a recessed ladder you missed or on the far side of some shelf that's out of line of sight from the center of the room.

In what way did you feel the dialogue was lacking? Not trying to argue, just don't really understand where you're coming from. I thought it was really good, character development was very plausible.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 23, 2010 10:43 am  
User avatar

Obama Zombie
Joined: Fri May 14, 2010 1:48 pm
Posts: 3149
Location: NoVA
Offline

Maybe it's all about the type of character you create. For me, Stimpacks weren't plentiful enough. I'd find a couple and hoard them when I could, wasting all my money bartering with whatever person I could find selling them... then I take a trip through the Mall or the Subways and I find myself sucking down the Stimpacks. Maybe you're right though... I might've been making poor use of beds. "This bed belongs to someone." "Like I care? Let me rest to get my HP up... eh, fuck it. Stimpack away!"

As for the characters and dialog I found them all boring and forgettable. (This isn't a problem with Fallout though - It's a problem with all of Bethesda's games.) The dialogs with main characters didn't make me want to find my father, the GECK, help the Brotherhood, Slaves or anyone else for that matter. I had no investment in the wellbeing of anyone and that leads me to believe the character development (storywise) is pitiful. (I did feel bad for Harold but I've got an attachment to him from Fallout 2!)

All the other NPCs were fashioned like they were just put in place as filler... like in Mass Effect... or worst, Zelda II. In my opinion, a game should explain the story and be relevant throughout without having to 'interact' with an NPC to get extra details about (Person/Location/Faction/Item). Just deliver that information up front and get it over with. Instead, I would keep running into NPCs in X town run the same dialog about Y. Copy-pasta NPCs with RNG faces just to make the game feel more lively, I guess, but all they did is make it feel more plastic by cloning.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group