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 Post subject: A Modest Proposal, For The Nerfing of Cataclysm Heroics
PostPosted: Fri Dec 24, 2010 8:52 pm  
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Querulous Quidnunc
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Lately it has been said by many that Cataclysm heroics are too difficult, and require a nerf. There are also complaints to the effect that Cataclysm consumables are way too expensive, and should be more readily available to players. Now, everyone knows that consumables make content easier. So perhaps if we provide those consumables, the nerf will not be necessary.

The superlative consumable in Cataclysm is the Broiled Dragon Feast. Now, it's very expensive, and players with lives can't be bothered farming it. And that is reasonable.
There is also the issue that we the players are currently allies with most of the Dragonflights, and surely they do not appreciate us feeding upon the flesh of their kin.

It is a known fact that dragons love the taste of humanoid flesh. They make a fine meal for hatchlings, and as they often come into their dwellings seeking loot, the dragons need not even leave their lair to feed. Raider bones are also excellent for the picking of dragon teeth. But surely, who wants to be fed to the dragons? No one.

There are those who blame the WotLK babies for this mess that we are now in. Whether or not it is the WotLK babies that are truly to blame for the perceived difficulty of Cataclysm heroics is neither here nor there. But is it not logical that the needs of the few are outweighed by the needs of the many? Is it not logical to sacrifice the WotLK babies so that the playerbase can progress in Cataclysm?

I propose a compromise.

We the playerbase shall receive a supply of dragon meat straight from the Dragonflights, procured in whatever manner they see fit, and we shall in turn provide them with the flesh of WotLK babies. I am told by a friend, who plays on Illidan-US, that the flesh of other players is indeed most satisfying, pre-cooked by remaining in the fire for long periods, and tenderized by the frequent impact of having fallen down stairs and ledges.

The dragon meat can be used to make Dragon Feasts, which will provide players with the abundance of stats they require to clear heroics, and we will see a dramatic reduction in the population of WotLK babies.

I beseech you all, friends, to support my most modest proposal.


Aestu of Bleeding Hollow...

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 Post subject:
PostPosted: Fri Dec 24, 2010 9:10 pm  
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Pinheaded Pissant
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I remember when 5 man instances were difficult. The game was more fun.

(And before anyone asks yes I'm aware Aestu wasn't complaining about them being hard he was being snarky).


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 Post subject:
PostPosted: Fri Dec 24, 2010 9:39 pm  
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MegaFaggot 5000
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I really haven't hit heroics yet, but I don't imagine them to be that hard. I wouldn't be surprised that it was the wotlk allstars that make them hard.


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 Post subject:
PostPosted: Fri Dec 24, 2010 9:49 pm  
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Querulous Quidnunc
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they're kind of a pain in the dick.


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 Post subject:
PostPosted: Fri Dec 24, 2010 10:04 pm  
Blathering Buffoon
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Guild runs they're fine. Lfd runs and you can get screwed with some classes that have little to no cc, that's really my only gripe. They expect you to cc then I somehow always get warrior/dk for 2 out of 3 dps. Really it was the same gripe people had in bc heroics, shattered halls was ridiculous before everyone overgeared it.


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 Post subject:
PostPosted: Fri Dec 24, 2010 10:32 pm  
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Dvergar wrote:
Guild runs they're fine. Lfd runs and you can get screwed with some classes that have little to no cc, that's really my only gripe. They expect you to cc then I somehow always get warrior/dk for 2 out of 3 dps. Really it was the same gripe people had in bc heroics, shattered halls was ridiculous before everyone overgeared it.


^This

They aren't hard, you just have bad unorganized players that make the game a little more difficult. If anything make the bosses more difficult and offer on the last boss on heroic a epic to drop, and by harder i mean a lot harder, the only instance i have actually raged at was Grim Batol and thats because it's mechanic fights not DPS fights and people are mouthbreathers.


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 Post subject:
PostPosted: Fri Dec 24, 2010 11:27 pm  
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Feckless Fool
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Dvergar wrote:
Guild runs they're fine. Lfd runs and you can get screwed with some classes that have little to no cc, that's really my only gripe. They expect you to cc then I somehow always get warrior/dk for 2 out of 3 dps. Really it was the same gripe people had in bc heroics, shattered halls was ridiculous before everyone overgeared it.


something i really don't get. the gripe was reasonable in BC, speaking from being a fury warrior. it didn't really matter that i knew what i was doing or completely decimated people on damage meters, i'd get the insta boot if i pugged because LOL U NO CC. they knew this was a problem, and although they went WAY overboard in making it less restraining in WotLK, why would you go back to the exact same issue as before? how do they not foresee this shit?

on a related note since i'm going to start again tomorrow night, have they already nerfed shit to the ground for WotLK all stars, or can i still see some stuff in its prime?
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 Post subject:
PostPosted: Sat Dec 25, 2010 12:10 am  
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Grimmgor wrote:
on a related note since i'm going to start again tomorrow night, have they already nerfed shit to the ground for WotLK all stars, or can i still see some stuff in its prime?

hasnt changed yet

im pretty close to being in full heroic-gear on my paladin
im hoping once im in all purples i can run heroics wotlk-style


as far as cc: even without a sheep, frog or sap, as long as i use my own cooldowns effectively, i can pretty much survive every pull. if i can't, then the healer must be asleep at the wheel


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 Post subject:
PostPosted: Sat Dec 25, 2010 12:41 am  
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Querulous Quidnunc
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rikkilake wrote:
im hoping once im in all purples i can run heroics wotlk-style

Am


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 Post subject:
PostPosted: Sat Dec 25, 2010 1:10 am  
Blathering Buffoon
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Grimmgor wrote:
something i really don't get. the gripe was reasonable in BC, speaking from being a fury warrior. it didn't really matter that i knew what i was doing or completely decimated people on damage meters, i'd get the insta boot if i pugged because LOL U NO CC. they knew this was a problem, and although they went WAY overboard in making it less restraining in WotLK, why would you go back to the exact same issue as before? how do they not foresee this shit?

on a related note since i'm going to start again tomorrow night, have they already nerfed shit to the ground for WotLK all stars, or can i still see some stuff in its prime?


That shit was so annoying in TBC, especially before they removed 360 degree cleave. I could do heroic magister's terace with half a tank, 4 warriors, and a healer in an organized group. But find a random pug? No way in hell.

They need to decide whether or not CC is a dungeon requirement or not. One spec shouldn't be excellent for raids but so bad they're unwanted for heroics and vice-versa. If having a mage over a warrior is the difference between a relaxed run and a shit storm a huge majority of the time, there is a problem.

I still suspect that even though the heroics may be harder than WotLK, lots of people are remembering the end of WotLK (maybe even pre-Ice Crown heroics) and in a bit when people are running heroic more for badges than actual gear, the demand for CC will go down.

Edit: And I also suspect they may have done it as an underhand way to force more people to tank and heal to speed up the LFD queues. I don't know what changed in Cataclysm, but I know Warriors/DKs/Druids/Paladins/Priests/Shamans had pretty shitty pve CC abilities in WotLK.
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 Post subject:
PostPosted: Sat Dec 25, 2010 1:18 am  
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Quittermike wrote:
Edit: And I also suspect they may have done it as an underhand way to force more people to tank and heal to speed up the LFD queues. I don't know what changed in Cataclysm, but I know Warriors/DKs/Druids/Paladins/Priests/Shamans had pretty shitty pve CC abilities in WotLK.

I'd like to think that's what happened, but I've been the only dps caster in every dungeon run I've been on so far, with the vast majority of the DPS being warriors and DKs.


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 Post subject:
PostPosted: Sat Dec 25, 2010 1:23 am  
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Querulous Quidnunc
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thats because of colossus smash and the fact that most dks dont know that dks suck now.


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 Post subject:
PostPosted: Sat Dec 25, 2010 2:10 am  
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To the credit of Blizz they did add a lot of new cc abilities or buff old ones so that more classes are viable. Hex is basically sheep now and either just elemental shamans or all shamans have the ability to shackle elemental mobs. Mind control is amazing for many of the dungeons as well as a lot of fun. Also although warriors and DKs might not have any "cc" abilities there are many ways they can help control the fight. They have a large amount of interrupts/stuns and both should be able to kite a single mob fairly well via piercing howl/deathgrip/coi (I'm assuming they didn't change any of these spells but I may be wrong).

Granted your average hurpdurp lfd DK/warrior will stand in puddles of everything and then rage leave when he dies I don't think it's really that bad for melee.

I remember in BC running heroics exclusively with a priest healer warrior tank and 3 hunters. This was before the new frozen arrow or w/e so we usually just had the 3 hunters kite 3 of the mobs around endlessly while the tank killed the other 2. It certainly wasn't the quickest way but I actually enjoyed running with that group.


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 Post subject:
PostPosted: Sat Dec 25, 2010 2:12 am  
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Usdk wrote:
thats because of colossus smash and the fact that most dks dont know that dks suck now.


ey dk's don't suck when i can pull 14K in the TB boss and top meters


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 Post subject:
PostPosted: Sat Dec 25, 2010 2:35 am  
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Feckless Fool
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my worry about doing it as a DK is tanks won't pull away from CC'd mobs because everyone is hurr durr, and considering you're supposed to use DnD over scourge strike + howling blast as frost, woah boy.

i don't remember how i managed to do anything as a dps warrior.
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