So a couple friends and I were playing this tonight and we decided to make a drinking game out of it. If anyone on here actually plays Settlers, I'd be more than happy to get your feedback:
1) Russian Red Community Clause: Every time a 6 or 8 is rolled, everyone drinks.
2) The "Get Off My Damn Lawn!" Incentive: If at the beginning of your turn the robber is on any of your numbers, you have to drink.
3) What the Fuck Waterfall: Every time a 2 or a 12 is rolled, a waterfall is initiated. The waterfall starts with the person who rolled the number. To determine the direction of the water fall, go in the direction closest to the person with the least amount of points (if there is a tie for the lowest amount of points, the people with the tie play a game of "Rock, Paper, Scissors". The winner of this game denotes the direction of the waterfall).
4) The Righty Reed Rule: Every time someone plays a development card (soldier, longest road, victory point, or monopoly), the person to the right of them drinks. This rule stacks (ex. if someone plays 3 cards in one turn, the person to the right of them has to drink 3 times).
5) Fox Only, No Items, Final Destination: If you ever build on a hexagon that someone else already has built on, you are to engage in a straight face contest with them (stare at your opponent with a blank face, whoever cracks a smile first loses). The loser takes a drink.
6) Nintendo 64 Man: Whoever rolls the dice and gets BOTH a 6 and a 4 becomes Nintendo 64 Man. From then on, whenever both a 6 and a 4 are rolled, that person drinks. If the same person that rolled into 64 man rolls out of it, they are free from 64 man, leaving the next person to roll both a 6 and a 4 to repeat the cycle.
7) International Hate Number: When someone rolls a 7, everyone but them has to take a drink.

Amanda's Alcohol Apocalypse: Whenever someone gets longest road (either by obtaining it by getting the mandatory 5 or by stealing it from someone else), that person has to take drinks equal to the number of roads they have.
9) Lassiez Faire Lefty Legislation: Whenever anyone trade any resource with the board (either a 2:1/3:1 port or the game's default 4:1 trade regardless of a port), the person to the left of them has to drink that many (ex. A 4:1 trade means 4 drinks, etc).
10) Development Tax: Whenever someone builds a settlement, they take 1 drink. Whenever someone builds a city, they take 2 drinks.
11) The Asshole Clause: Whenever someone plays a monopoly, they have to take drinks equal to half of the resources they stole, rounded up (ex. a person that took 7 resources has to take 4 drinks). If the person is points leader, however, they drink the full amount of resources they stole.
12) Mad Max Owns Your Ass: If someone manages to get both Largest Army and Longest Road, they become the Road Warrior. If the amount of players is equal to or less than 4, on the Road Warrior's turn, they can force someone else to take a drink. If the amount of players is equal to 5 or more, the Road Warrior can make one person drink every turn. However, the Road Warrior cannot make the same person drink twice.
13) "Silver Medal? More like Shitter Medal.": At the end of the game, everyone gets a fresh beer. When the winner says so, everyone besides the winner of the game starts to waterfall. The winner of the game then counts to 10, taking as long as he or she wants to get there. Everyone stops when their number is reached (ex. If the game ends and you're at 7 points, you stop drinking as soon as the winner of the game counts to "7").
14) The Apeture Science Bullet Prevention Apparatus: Whenever someone gets the Largest Army, they are allowed to wear the Aperture Science Bullet Prevention Apparatus. If for whatever reason, the Aperture Science Bullet Prevention Apparatus is either taken off or falls off of the wearer's head (NOTE: the Aperture Science Bullet Prevention Apparatus CANNOT BE KNOCKED OFF), the person that was wearing the Aperture Science Bullet Prevention Apparatus has to take an amount of drinks equal to twice the amount of soldiers they have (ex. If they have 3 soldiers, they drink 6). However, if anyone else makes any sort of contact with the Aperture Science Bullet Prevention Apparatus that causes it to fall off (or makes any sort of physical gesture that causes the Aperture Science Bullet Prevention Apparatus to fall off), that person drinks triple the amount of soldiers the player wearing the Aperture Science Bullet Prevention Apparatus has.
(PS: The Aperture Science Bullet Prevention Apparatus is a plastic army helmet that we taped a bunch of beer labels onto with a Coke can on top to create a sort of pickelhaube).