Henq, what I meant to say, was that some people have good reasons to not like this guy because he often mocks and trolls people outside his social circle.
The fact that you personally like Muerte and think he's "the best of dudes", doesn't change the fact that people who aren't on personal terms with him but know only what they see, how he conducts himself in general, wouldn't find your opinion to be a particularly rational one.
Some people like Muerte, others Mayo, some both, some neither. Whatever. None of that is relevant as to who's right or wrong in this case. That was my point.
What I said that you "didn't get", was that whether individual people like or don't like this guy is a different question as to whether he's a "good guy". Common sense maybe, but something easily lost on people.
And contrary to what some frustrated forum debaters would have you believe, yes, an opinion can in fact be wrong. Most opinions, in fact, are wrong. After all, not all opinions can be correct nor are all opinions of equal worth.
Henq wrote:
Blizz wants people to see content. They are nerfing fights to make that happen. This content has been out for a long while so those t hat hvae cleared everything have already done so and thus likely don't give a fuck. I just don't understand why everyone always cries when the nerfs hit MONTHS after the release of content. Who cares? My guild still raids the same stuff twice a week and we have just as much fun now as we did at the beginning. After the nerfs, guess what? Still having the same amount of fun. Aestu is right in that the nerfs may be redundant since they do not effect...well HS at least.
Stop worrying about what everyone else has and just worry about having fun with your friends...like this game is supposed to be about.
The game is about whatever it's about to the players who play it.
There's a very good reason to care. A MMO is, as I said, a going concern. The community and world of a MMO is a saga and like any other saga, it must be internally consistent and have a sense of meter - definable points of reference. What gives the game world continuity, makes it compelling, is that people, places, things, events, are known variables. If you don't have that continuity, the game world ceases to be contiguous or compelling, and therefore, in the minds of many players, it ceases to be worth playing.
Let me give you a practical example outside WoW. I'm sure you've watched some really shitty sitcom or other badly written TV series, where the episode scripts were authored by like 20 different writers. The characters' personalities never really come into focus as they shift from episode to episode to suit the plot. Shows like that are pretty lame and uninteresting.
Or you meet people who are fashion-obsessed, or mindlessly emulate whatever is the trend du jour. People like that are totally uninteresting and ultimately a nuisance to be around, because eventually, you realize that beneath their shallow appeal to the lowest common denominator, they have no real personality at all.
So you take that to WoW. What ought to be a going concern, or a world with a certain "meter". It absolutely makes the game worth playing when nothing is a given, nothing is stable or contiguous, when there's no sense of continuity as one's achievements are not enduring.
It's no more unreasonable to desire that what one achieves in this game should have a certain persistence, than in any other field of recreational achievement. You may not make it to the state championship, but at least you can take home the silver cup from your county-wide game and associate it with a place and time.
I didn't get the Tempest Keep Key or ZA bear. I'm fine with that, and I don't begrudge those who did. Kingslayer wasn't particularly hard to get at late 80, but I think you'd agree that for those who didn't advance past that point, they would feel their achievement elevated should it have become an unobtainable Feat of Strength in 4.0.
That is a major reason why I find the game less and less compelling. The lack of continuity and permanence. Defeating the going concern. Abrupt and discontinuous change.
Change is a fact of life. WoW is a game created by man, for man, and it's no exception. Continuity doesn't have to mean that something is unchanging, but it does mean that the change should be gradual and rational. It's human nature and entirely reasonable to prefer gradual, rational change, to a world where nothing is certain and the present bears no connection to the past. And in WoW, a major turn-off for many players - even those who hold totally contradictory views on many individual issues - is a sense that change in the game has simply become too rapid and chaotic.
Specifically in the context of nerfs - and in answer to your rhetorical question - that is the issue many players have with it. It undermines the sense of continuity and direction in the game. You don't have to be 13/13H to appreciate that.
PS: I hope you know me well enough to know that I argue my views forcefully because it's my nature.