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Valley of Power•Located in the Vale of Eternal Blossoms
•Murderball style gameplay
•Holding the object earns points
•Multiple point zones, depending on where you're hiding you will earn more/less points
•Object deals damage to holder
•Damage increases over time.
Tol'vir Proving Grounds - Arena•Located in Uldum
•Simple layout based on Nagrand arena
•Sense of place in the world
•Just a simple square with 4 pillars/statues, etc ...
I like what I'm seeing here!
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•Allow achievements to be shared among all characters on the same Battle.net account, things such as the raid achievements and the ones which are difficult to get.
•Allows to include new achievements such as "get all the professions to the maximum level"
Cool.
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•Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
•Resilience is a pretty huge barrier for people who want to start PvPing.
•Resilience will become a base stat, and will increase a little every time you level.
ehy =/
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Ranged Weapons
•Hunter minimum range is gone!
•Hunter melee weapon is gone!
•Ranged slot for all other characters are gone.
•Relics are gone.
lol'd
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•Rogues and warriors can now throw their melee weapon
•Wands become main hand weapons