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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 11:34 am  
Blathering Buffoon
Joined: Wed Aug 18, 2010 7:12 am
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Aestu wrote:
In what way does the difference makes the comparison invalid?

If WoW was F2P, would the difference vacillate?


f2p also has a different model, all three engage players differently based on their desired route to profits (get people to buy/keep people subscribed/purchase flair and advantages).

Your complaint is that wow is getting too easy and/or accommodating the less-skilled. It's not a valid argument that portal was a terrible game because there weren't enough hooker nazis for you to shoot with your bazooka. You judge a game on what it is trying to be and what it has accomplished in that regard. You want wow to be a very difficult game. Clearly the end-game is very difficult if such a miniscule percent of subscribers cleared it before it was nerfed. Blizzard wants wow to have strong story-telling and immersion, they want people to experience things in their game. It's not a bad thing that people are downing bosses. It's a bad thing that you are so tied up with this perceived status that your enjoyment of the game is affected by some unknown person's ability to enjoy the game. That's what all of the complaining is about. It would be legitimate if the fights were only released in a nerfed state, but the challenge exists.


Dvergar /
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 11:46 am  
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Querulous Quidnunc
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Dvergar wrote:
but a lot of this hype for the 64 zeldas seems to come from nostalgia more than merit.


There would be no nostalgia without the merit. I think it was simply because you waited too long to play the games. They were beyond phenomenal, and redefined gaming for many, many people.


[✔] [item]Thunderfury, Blessed Blade of the Windseeker[/item] (Three)
[✔] [item]Sulfuras, Hand of Ragnaros[/item] (Two)
[✔] [item]32837[/item] & [item]32838[/item]
[✔] [item]Thori'dal, the Stars' Fury[/item]
[✔] [item]46017[/item]
[✔] [item]49623[/item] (Two)
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Last edited by Fantastique on Tue Oct 25, 2011 12:15 pm, edited 1 time in total.
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 11:56 am  
Blathering Buffoon
Joined: Wed Aug 18, 2010 7:12 am
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Fantastique wrote:
redefined gaming for many, many people.


Yeah I didn't mention that and I should have. I kinda saw it as a Nirvana thing in that aspect.

Quote:
There would be no nostalgia without the merit


I don't really agree with this, there are plenty of games that were bad but looked back on fondly. I'm not saying Ocarina was bad, I'm just talking about the over the top ejaculate-when-they-see-it kinda reactions that some have to the game.


Dvergar /
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 12:16 pm  
Tasty Tourist
Joined: Sun Oct 02, 2011 6:16 am
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N64? This is how my N64 looked most of the time.

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Ocarina of Time was cool, but I didn't really care for Majora's Mask; played it at a friend's house, never bothered to get it for myself and give it more of a chance.


Skribble: 85 Paladin.
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 12:36 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Dvergar wrote:
Your complaint is that wow is getting too easy and/or accommodating the less-skilled. It's not a valid argument that portal was a terrible game because there weren't enough hooker nazis for you to shoot with your bazooka. You judge a game on what it is trying to be and what it has accomplished in that regard.


That wasn't my complaint at all. I simply said (or rather implied) that the premise that more players seeing content is better is faulty.

Dvergar wrote:
You want wow to be a very difficult game.


I didn't say that, and that isn't what I want.

I think WoW - like SMB3 - should have a good difficulty slope. I think there should be some challenging content, and I think there should be some not so challenging content. I think there should be shades of grey and natural progression, not the sharp dichotomy there is now.

Dvergar wrote:
Clearly the end-game is very difficult if such a miniscule percent of subscribers cleared it before it was nerfed.


Not necessarily.

You might as well argue that the fact that Koreans are so much better on average at SCII than Americans proves they have a natural superiority at the game. It's a simplistic, correlative argument that completely ignores the many factors involved, such as culture, priorities and playstyle. I think that if Americans felt that being really good at SCII was as important to them as the Koreans do, they could develop their skills to the same level. For whatever reason, though, they don't. Almost every culture has unique areas of expertise and deficiency driven by their situation and value system.

The fact of the matter is, WoW isn't a difficult game, and it never has been. Go look at MMOs like EvE or EQ, or the Dragon Warrior series of RPGs, or hell even Mario games where the nominal reaction time is under half a second (compare that to about 2-3 seconds on Ozruk, or one second on HLK25). While there are definitely a lot of players who simply aren't good enough to do all content, to regard that as an all-encompassing problem with the players or the content is off-base.

Maybe players didn't do the raids because they...didn't feel like it? Maybe a lot of those people who didn't do them just weren't interested in joining guilds, learning to play better, or hell, maybe they just didn't find the raids fun?

WoW's strength has always been its broad appeal. I believe that the reason the game is in terminal decline now is that the developers have lost sight of the importance strength and have been willing to compromise it in favor of their own priorities, including shoehorning more players into less content.

So I think that to argue "how do we make the raids to get more players to see them?" is to turn the real issue on its head. The real issue is, "what should we make that more players want to see?"

Raids should be for raiders. Simple as that. I don't believe that because I think non-raiders are lesser beings (although I do think that non-raiders who feel the need to have the game dragged down to their level for want of status in it certainly are), it's because I think that both the game community as a whole as well as its component demographics would be best served with their own appropriate content. I think there should be sub-raids, mini-games, challenging heroics, social theaters, time attack dailies, etc, at all level of difficulty, with a lot of random elements and replay value.

Unfortunately, and despite many other individuals than myself saying so for years, the dev team has chosen to take a less imaginative - and ultimately dead-end - approach.

Dvergar wrote:
Blizzard wants wow to have strong story-telling and immersion, they want people to experience things in their game. It's not a bad thing that people are downing bosses.


Blizzard devs think that people downing bosses is more important than strong story-telling and immersion. That is a bad thing. Tell me there's "strong story-telling" and "immersion" in T11/T12 or modern heroics, compared to Vanilla instances which were no more difficult. Tell me LFD or the new guild mechanics, aimed at shoehorning players, are good for lore and immersion.

Hell, BoT shipped with no music, and Throne with no voice emotes. Tell me "immersion" is important to the dev team if they don't even bother with the most basic elements of immersion since the beginning of time.

Dvergar wrote:
It's a bad thing that you are so tied up with this perceived status that your enjoyment of the game is affected by some unknown person's ability to enjoy the game. That's what all of the complaining is about.


I think you're projecting. You went off on a rant about your apparent belief that "perceived status" drives exclusivist attitudes on my part, but that isn't what I believe at all; my views are in fact driven by what I firmly believe to be best for the game and its largely casual playerbase.

So what drives this projection? Well, I think a lot of people are less than honest with themselves about what really drives their views and attitudes about content nerfs and access to "content", which really means purple pixels (since there's ten other tiers of raids and three continents that are out there, waiting to be "seen"). And I think they perceive the attitudes of others as the reflections of their own suppressed drives. People don't easily admit how much this game, or status in the game, means to them.


Aestu of Bleeding Hollow...

Nihilism is a copout.


Last edited by Aestu on Tue Oct 25, 2011 12:47 pm, edited 1 time in total.
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 12:40 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Dvergar wrote:
I don't really agree with this, there are plenty of games that were bad but looked back on fondly. I'm not saying Ocarina was bad, I'm just talking about the over the top ejaculate-when-they-see-it kinda reactions that some have to the game.


If the games are looked back on fondly, they were good. It's as simple as that.

The belief that there is some sort of arbitrary, abstract criteria that defines a game as "good" other than player perception is propaganda aimed at making people buy stuff so corporations make money selling crap.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 12:47 pm  
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Str8 Actin Dude
Joined: Fri May 14, 2010 3:33 pm
Posts: 2988
Location: Frederick, Maryland
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Aestu wrote:
Dvergar wrote:
Your complaint is that wow is getting too easy and/or accommodating the less-skilled. It's not a valid argument that portal was a terrible game because there weren't enough hooker nazis for you to shoot with your bazooka. You judge a game on what it is trying to be and what it has accomplished in that regard.


That wasn't my complaint at all. I simply said (or rather implied) that the premise that more players seeing content is better is faulty.

Dvergar wrote:
You want wow to be a very difficult game.


I didn't say that, and that isn't what I want.

I think WoW - like SMB3 - should have a good difficulty slope. I think there should be some challenging content, and I think there should be some not so challenging content. I think there should be shades of grey and natural progression, not the sharp dichotomy there is now.

Dvergar wrote:
Clearly the end-game is very difficult if such a miniscule percent of subscribers cleared it before it was nerfed.


Not necessarily.

You might as well argue that the fact that Koreans are so much better on average at SCII than Americans proves they have a natural superiority at the game. It's a simplistic, correlative argument that completely ignores the many factors involved, such as culture, priorities and playstyle. I think that if Americans felt that being really good at SCII was as important to them as the Koreans do, they could develop their skills to the same level. For whatever reason, though, they don't. Almost every culture has unique areas of expertise and deficiency driven by their situation and value system.

The fact of the matter is, WoW isn't a difficult game, and it never has been. Go look at MMOs like EvE or EQ, or the Dragon Warrior series of RPGs, or hell even Mario games where the nominal reaction time is under half a second (compare that to about 2-3 seconds on Ozruk, or one second on HLK25). While there are definitely a lot of players who simply aren't good enough to do all content, to regard that as an all-encompassing problem with the players or the content is off-base.

Maybe players didn't do the raids because they...didn't feel like it? Maybe a lot of those people who didn't do them just weren't interested in joining guilds, learning to play better, or hell, maybe they just didn't find the raids fun?

WoW's strength has always been its broad appeal. I believe that the reason the game is in terminal decline now is that the developers have lost sight of the importance strength and have been willing to compromise it in favor of their own priorities, including shoehorning more players into less content.

So I think that to argue "how do we make the raids to get more players to see them?" is to turn the real issue on its head. The real issue is, "what should we make that more players want to see?"

Raids should be for raiders. Simple as that. I don't believe that because I think non-raiders are lesser beings (although I do think that non-raiders who feel the need to have the game dragged down to their level for want of status in it certainly are), it's because I think that both the game community as a whole as well as its component demographics would be best served with their own appropriate content. I think there should be sub-raids, mini-games, challenging heroics, social theaters, time attack dailies, etc, at all level of difficulty, with a lot of random elements and replay value.

Unfortunately, and despite many other individuals than myself saying so for years, the dev team has chosen to take a less imaginative - and ultimately dead-end - approach.

Dvergar wrote:
Blizzard wants wow to have strong story-telling and immersion, they want people to experience things in their game. It's not a bad thing that people are downing bosses.


Blizzard devs think that people downing bosses is more important than strong story-telling and immersion. That is a bad thing. Tell me there's "strong story-telling" and "immersion" in T11/T12 or modern heroics, compared to Vanilla instances which were no more difficult.

Dvergar wrote:
It's a bad thing that you are so tied up with this perceived status that your enjoyment of the game is affected by some unknown person's ability to enjoy the game. That's what all of the complaining is about.


I think you're projecting. You went off on a rant about your apparent belief that "perceived status" drives exclusivist attitudes on my part, but that isn't what I believe at all; my views are in fact driven by what I firmly believe to be best for the game and its largely casual playerbase.

So what drives this projection? Well, I think a lot of people are less than honest with themselves about what really drives their views and attitudes about content nerfs and access to "content", which really means purple pixels (since there's ten other tiers of raids and three continents that are out there, waiting to be "seen"). And I think they perceive the attitudes of others as the reflections of their own suppressed drives. People don't easily admit how much this game, or status in the game, means to them.


I agree. With everything. Find a shotgun, brace your doors, secure all points of entry and prepare for the Zombie Apocalypse.


Brawlsack

Taking an extended hiatus from gaming
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 1:25 pm  
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Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
Posts: 817
Location: Fort Oglethorpe, Ga
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Azelma wrote:
Yuratuhl wrote:
Azelma wrote:
I didn't really like Clerks 2. In fact, I kind of hated it. A couple issues:

1. The guy who plays Dante has to be one of the worst actors in history
2. The whole thing with him and Rosario Dawson was not only unbelievable; it was also gross. Where's the chemistry?


You're just jealous that the guy with a van dyke is banging a hot black woman.


Guilty as charged :(


1. Brian O'Halleran is not advertised as a good actor. He is one of the 1/2 dozen or so actors in Clerks 1 that would work for free to make the original. Along with Jeff Anderson and a few others who made the whole Clerks series worth watching because you knew it was a bunch of Kevin Smiths friends and low rate actors making movies for fun. Jason Mewes really is Smiths friend that was tossed in front of the camera for fun.
2. The Dawson/O'Halleran love story was somewhat explained during the movie as a heat of the moment kind of thing. Sometimes even hideous fucking chuds get the hot chick.

FYI, the bridge O'Halleran drives under in the begining of the movie is in my grandmothers neighborhood, so is the funeral home from Clerks 1. Jersey represent (though I am not from Jersey).


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 3:51 pm  
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Kunckleheaded Knob
Joined: Fri Jul 02, 2010 12:43 am
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Don't know why everyone likes to preach that Vanilla WoW was such a better state of the game, but in all honesty it's an empty shell compared to Cataclysm.


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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 4:15 pm  
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French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
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Dvergar wrote:
I don't really agree with this, there are plenty of games that were bad but looked back on fondly. I'm not saying Ocarina was bad, I'm just talking about the over the top ejaculate-when-they-see-it kinda reactions that some have to the game.


This is right on.

I'd understand if they were jizzing themselves about Baldur's Gate 2, though.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 4:21 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Do you know how much a used copy of SMB 3 for the Game Boy Advance goes for at Gamestop?

Find out and get back to me.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 5:03 pm  
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Str8 Actin Dude
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Euphonic wrote:
Don't know why everyone likes to preach that Vanilla WoW was such a better state of the game, but in all honesty it's an empty shell compared to Cataclysm.



Obvious troll is obvious.


Brawlsack

Taking an extended hiatus from gaming
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 5:14 pm  
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Kunckleheaded Knob
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I'm not trolling, you can insert any x-pack you wish.


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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 6:34 pm  
Pasty Homosexual Nerd Who Talks About Politics
Joined: Fri Jul 30, 2010 11:47 pm
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cool dead people taking over! cool the lich king! sweet azeroth being destroyed! sweet giant dragon!

pandas
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 Post subject: Re: You Have Got To Be Shitting Me
PostPosted: Tue Oct 25, 2011 9:10 pm  
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Querulous Quidnunc
Joined: Thu Aug 23, 2007 10:39 pm
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Krizen wrote:
cool dead people taking over! cool the lich king! sweet azeroth being destroyed! sweet giant dragon!

pandas



I lol'd.

Sometimes I just fucking love you, Krizen.


[✔] [item]Thunderfury, Blessed Blade of the Windseeker[/item] (Three)
[✔] [item]Sulfuras, Hand of Ragnaros[/item] (Two)
[✔] [item]32837[/item] & [item]32838[/item]
[✔] [item]Thori'dal, the Stars' Fury[/item]
[✔] [item]46017[/item]
[✔] [item]49623[/item] (Two)
[✔] [item]71086[/item]
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