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 Post subject: swtor
PostPosted: Sat Dec 24, 2011 12:10 pm  
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Querulous Quidnunc
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First impressions?


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 12:57 pm  
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Kunckleheaded Knob
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It's a lot of fun. In my opinion, really fucking fun.

I really don't want to log off when I'm on. You really feel like your character is you. There's so much customization in your character, as well as the progression you go through when questing. Questing is a lot of fun, too. With the voice acting interaction, you've got a lot of fun options to choose from. (Although I fear that the long dialogue with the characters may get repetitive if you don't skip it, and be really time consuming, which could be quite annoying.)

I like how it also brings back a lot of fun stuff in games, which is what a lot of games lost interest in doing. Exploration, and other forums of variation in the games are involved here. Exploring for Data crons, exploring a lot to get to your next zone, etc. It's fun being able to have fun while questing, and enjoy all of that.

http://www.oldrepublic.net/297-new-flas ... nuary.html

Looks like Bioware is really into making this game amazing, too. They're already going to be implimenting a new raid+flashpoints coming January. Also, I heard they're going to be doing rated warzones (Battlegrounds,) but that isn't finalized. Nothing about arenas yet, but hopefully that will soon come.

I think the game is really fun now, and has the potential to become really greater. The one thing I wish was the same from WoW is the walking. I feel like the walking, jumping, turning, etc is a bit clunky compared to WoW which is what I really enjoyed. Controlling the characters movement from WoW and SWTOR is something you'll notice a difference in, but it's not to big to not enjoy the game.


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 1:19 pm  
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Str8 Actin Dude
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Can you tell me about space combat? It doesn't look that great to me :/

It looks like it's pathed and not free roaming like Xwing vs TIE Fighter / Rogue Squadron.

Also I'm wondering if there's some sort of starfighter pvp system?


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 2:37 pm  
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Kunckleheaded Knob
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Battletard wrote:
Can you tell me about space combat? It doesn't look that great to me :/

It looks like it's pathed and not free roaming like Xwing vs TIE Fighter / Rogue Squadron.

Also I'm wondering if there's some sort of starfighter pvp system?


-The Space combat is not like free roaming. I've never played any of the games that you listed, but it's in a vicinity you need to stay in. The missions are actually quite difficult when you get higher. You need to buy upgrades for your ship, etc. The Space Combat has different styles. Some are destroy X amount of vehicles they throw at you, others are escort this ship without the ships killing it, or destroy X turrets, Y armor in the ship, etc. It's not something you're going to be doing for hours of fun. It's fun, but it's like a daily in wow fun. Picture a really fun daily quest in wow that you enjoyed doing, and put that in space in the space combat system. Repeat them everyday, but you wouldn't go out of the way to do it.

-Not that I've ever heard of. Maybe there is something small of that, but I've never seen/heard of anything of that sort. ; ;


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 2:44 pm  
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Querulous Quidnunc
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It sounds similar to Starfleet Command II: Empires At War.

Space combat consists of fulfilling tactical objectives within a playing field, maneuvering in and out of weapon arcs as your systems are depleted and recharge.


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 3:28 pm  
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Stupid Schlemiel
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The space combat is Star Fox.

We got a 20 man raid together last night and killed a world boss on one of the planets. Server first as far as we know.

Sent from my SPH-D700 using Tapatalk


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 3:42 pm  
Kunckleheaded Knob
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Really enjoying this game. It's quite a bit of fun and I am only level 18.


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 4:38 pm  
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Querulous Quidnunc
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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 5:00 pm  
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Querulous Quidnunc
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Blizzard propaganda


Aestu of Bleeding Hollow...

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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 5:13 pm  
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Querulous Quidnunc
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But is it accurate blizzard propaganda?


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 5:17 pm  
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Querulous Quidnunc
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Aestu wrote:
Blizzard propaganda


Sounds like my friend who has bought just about every mmo released in the last 2 years and says they are the greatest thing, but stops playing a month or two later.


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 7:07 pm  
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The only time I've ever heard people talking about how innovative, or different, or radical of a game tor will be, it's always some butthurt who wants to compare it to wow. Said butthurt loves wow, but somehow making a game that is similar to a game you already love is a bad thing.

And really, comparing the first quest in a game is a valid comparison for the next 100 hours?


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 9:22 pm  
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Querulous Quidnunc
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Dvergar wrote:
The only time I've ever heard people talking about how innovative, or different, or radical of a game tor will be, it's always some butthurt who wants to compare it to wow. Said butthurt loves wow, but somehow making a game that is similar to a game you already love is a bad thing.

And really, comparing the first quest in a game is a valid comparison for the next 100 hours?


In this case, I would bet it is.


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 Post subject: Re: swtor
PostPosted: Sat Dec 24, 2011 9:32 pm  
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Stupid Schlemiel
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My thoughts:

The leveling is pretty close to the same as any other MMO. It's cool as you get abilities then simmers down once you have your rotation. You have your standard kill x and gather y quests. They usually change it up a little with choices that affect your dark/light side. There are random world zones full of elites and quests that you can do with multiple people, though no class quests actually require you to.

At level 10 you get to pick your advanced class, which decides what roles you can play. It's usually just DPS, DPS/Healer, DPS/Tank. You cannot reselect this after choosing but you can always respec within the 3 trees as you move along. This leads to similar classes but different in important ways. There are 3 healing classes, 4 healing and 8 dps once you break it down.

Everyone gets a companion as part of their story. This is basically a pet but companions are also how you increase your crafting/gathering skills. You must send your companion away to do some, there are nodes in the world that you can grab to increase it but ALL crafting is done by your companion. Very useful for when you're in an instance/group questing since you can't have them out anyway. You can only have one crafting profession but multiple gathering/missions. Mission skills supplement the crafting with materials you can't obtain otherwise but you aren't able to increase them while in the world. You must send your companion to do so.

There are no specific PvP brackets. You fight everyone from level 10-50 in the same zone. They just buff damage/healing to compensate for you being 40 levels lower than some. You've got Huttball which is like Football with guns as you can pass the ball. Floor hazards make it a little interesting, especially if you can stun someone inside of one and watch them die. You get medals for completing objectives, like healing for a certain amount or killing a guy in a 1v1 which add to your total PvP rewards obtained at the end of the game. The queue times are generally 2-3 minutes and there are votes for the MvP of a match which I think gives you some extra rewards.

Space combat missions are obtained after you get your ship as part of the story. It's basically an on the rails shooter that breaks up some leveling if you wanna upgrade your ship but it's only fun to do the daily then call it quits. It's pretty fun as a side mission though!

Flashpoints are the instanced dungeons and usually have their own story. Groups only reach a maximum of 4 so the bosses and some of the pulls are actually quite the challenge. Especially when you're a lower level and you lack cooldowns and proper heal/tanking rotations. CC is actually important too for some of the bigger pulls.

Mobs are classified as weak/standard/strong/elite/champion/boss/heroic boss. You'll usually find weak-strong mobs in the world and as part of quests. Elites are usually saved for end of quest line enemies and group zones. Champions are the same as those single pull elites in dungeons but are soloable depending on your class and spec. Bosses are well, bosses. They usually have special abilities and a type of strategy. Heroic bosses are the ops bosses.


There's a fair number of ways to level complete with their own rewards and benefits. Each class has its own story and each mission is actually explained and has some sort of impact to the overall universe around you. They follow up some missions(usually the ones with light/dark side choices) with mail that give you some kind of idea how your choices affected the world but it doesn't make a big difference to the overall story. Though there are missions that decide who/when you fight certain people or even if you fight them at all. Overall it's not anything new or innovative but I think it does a good job of combining the good aspects with minimal bad. I don't have any idea how end-game is obviously.


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 Post subject: Re: swtor
PostPosted: Sun Dec 25, 2011 12:58 am  
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Querulous Quidnunc
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WoW is basically a Mickey Mouse universe - which is fine for what it is. But what you're describing sounds way too staid and trivial to do the Star Wars universe any justice.

Dvergar wrote:
The only time I've ever heard people talking about how innovative, or different, or radical of a game tor will be, it's always some butthurt who wants to compare it to wow. Said butthurt loves wow, but somehow making a game that is similar to a game you already love is a bad thing.


It absolutely is. I wouldn't mind playing another MMO, but why would I play another WoW?

If you're to ask me to put down $60 on this box plus a monthly fee and my time and effort, I think it's reasonable that I expect the game to bring something new to the table. Besides, WoW is an established game, and, if nothing else, a known quantity with a decent volume of installed content, and I'm established in the game. What does this game offer me or anyone else to get on board? It doesn't even have a free trial.

What is really going on is that big corporations run by American business executives have an intense, visceral fear of innovation. This is why they sequelize the hell out of every franchise and go with established paradigms no matter how dubious the established paradigms are or how many obvious alternatives present themselves. Innovation can't be easily quantified or predicted in neat bean counter terms nor can it be mass produced by throwing billions in capital at it. Business executives like things they can quantify on paper, no matter how speciously, because that's way easier than doing real thinking, and it's much easier for big organizations to deal in "objective" quantities (i.e., making a good story for the shareholders every three months).

Now that doesn't change the fact that video is Blizzard propaganda. They did the same thing during the TRH controversy, made a series of cartoons about their own inane rationalizations for why people should give them money. Proof enough is that the punchline of the movie isn't anything witty, it's just "Give us your money please". If there's money in it, corps will do it, no matter how Kafkaesque. And so we have this echo chamber effect with paid columnists and reviewers pushing five-star ratings for basically unoriginal titles.

This is a study in "relevance as a negative quantity".


Aestu of Bleeding Hollow...

Nihilism is a copout.
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