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 Post subject: Druids in MoP
PostPosted: Tue Mar 20, 2012 4:27 pm  
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Falcon PUNCH! Faggot
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Quote:
• Druid
•A new minor glyph that allow druids to have a random coloring in cat and bear form has been added.
•A new minor glyph that allow druids to stay in tree form has been added.
•A new minor glyph that changes a druid's aquatic form into a Orca has been added.
•A new minor glyph that changes a druid's travel form into a white stag has been added. Other players can ride you while in this form.
•A new minor glyph that changes a druid's moonkin form into a moonkin spirit has been added.



I'm really excited about the white stag glyph and the Orca one. Tree Form might be nice too but I kind of enjoy looking at my char now.

While I'm talking about the druid glyphs, I'll drop the lock ones too cause at least the portal one seems neat.


Quote:
• Warlock
•Minor glyph that gives Eye of Kilrogg the ability to place your Demonic Circle at the cost of stealth.
•Minor glyph that gives felguard with a random two-handed sword, two-handed axe, or polearm when you summon him.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 4:40 pm  
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Querulous Quidnunc
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Fuck moonkin form. If they make it look like anything else I might actually start to think of druid as a playable class.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 4:43 pm  
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Querulous Quidnunc
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Fantastique wrote:
Fuck moonkin form. If they make it look like anything else I might actually start to think of druid as a playable class.


Eat a dick.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 5:13 pm  
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Twittering Twat
Joined: Mon Aug 18, 2008 4:18 pm
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Meowth wrote:
Fantastique wrote:
Fuck moonkin form. If they make it look like anything else I might actually start to think of druid as a playable class.


Eat a dick.



He's just mad he rolled a scrub ass priest.

Druid4lyfe.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 6:16 pm  
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Querulous Quidnunc
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Sounds like a lot of cheap ineffectual throws that do nothing to fix the problems with the game.

Implying Blizzard has completely checked out of trying to do so.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 8:34 pm  
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Old Conservative Faggot
Joined: Sat May 15, 2010 12:19 am
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I don't know. I actually liked what they were doing with talents. The new glyphs seem pretty cool, too.

Unfortunately, I've seen enough of Greg Street's bullshit by now to know he'll find a way to completely fuckerize it.

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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 8:42 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Completely honest question:

If you had to choose between Barack Obama and Greg Street for prez, who would you vote for?


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 9:01 pm  
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Feckless Fool
Joined: Fri May 14, 2010 5:15 pm
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Vote Brikks.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 9:32 pm  
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Falcon PUNCH! Faggot
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and you'll shit Brikks


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 9:41 pm  
Tasty Tourist
Joined: Wed Feb 29, 2012 4:58 pm
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Fantastique wrote:
Fuck moonkin form. If they make it look like anything else I might actually start to think of druid as a playable class.


"Glyph of Stars Transforms your Moonkin Form into Astral Form. This glyph essentially makes your character appear as a spirit instead of a moonkin. You look very nearly like you do while dead -- but people can see you this time ... and your armor, for that matter."

Source: http://wow.joystiq.com/2012/03/19/mists ... we-found/5


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 9:54 pm  
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Querulous Quidnunc
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thats not a horrible idea


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 9:57 pm  
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Falcon PUNCH! Faggot
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Usdk wrote:
thats not a horrible idea

It's like Shadow Form for Moonkin! Which is basically what moonkin form is anyways!


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 10:21 pm  
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Querulous Quidnunc
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Necrachilles wrote:
Usdk wrote:
thats not a horrible idea

It's like Shadow Form for Moonkin! Which is basically what moonkin form is anyways!


Moonkin form should be replaced with a magnet.


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 Post subject: Re: Druids in MoP
PostPosted: Tue Mar 20, 2012 11:25 pm  
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MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
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Quote:
Reps told us that tracking three resources on top of procs, buffs, etc. was just too much and didn't make for compelling gameplay.


????


RETIRED.
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 Post subject: Re: Druids in MoP
PostPosted: Wed Mar 21, 2012 12:19 am  
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Querulous Quidnunc
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From the perspective of pallies and mana / holy power / a zillion procs/silly buffs as prot or ret, I'm honestly inclined to agree.

What trivializes the game isn't making game mechanics more elegant or rational, it's trivializing encounter mechanics by making them ignorable.


Aestu of Bleeding Hollow...

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