Meowth wrote:
Not having direct control of some or most of the people on your team doesn't invalidate the competition argument.
This is a strawman.
The criteria in question for "competition" is not "direct control" over the participants but control over the competitive variables they represent - their strength and strategy.
You don't have that in a BG - that supremely important variable is up to chance.
The pickup group is therefore an inherently non-competitive format.
The same holds true in any team-based activity that has both PuG and teamplay formats, e.g., soccer and basketball.
Meowth wrote:
They are still trying to stay alive, heal, or kill whoever is in front of them.
WoW BGs? No fucking way.
Bots, idiots, honor farmers and jokers outnumber those actually playing the game by a vast margin.
This really cuts to it. You're a munchkin.
You play a non-competitive format in a ruthlessly competitive manner rather than move up to the formats that are legitimately competitive, and find the attitudes of those motivated by gamesmanship incomprehensible.
Meowth wrote:
Same with myself, Weena, and one other guy we play with. If us three go to Lumber Mill there is a much better chance we can take out 4-5 guys there than if I go up there with two random people people we got grouped with.
So what does that prove? You aren't controlling the odds, you're just ensuring they will always be in your favor.
The big calculation there is whether you get random bots, idiots, noobs, honor farmers, whatever, rather than clever players that know not to put their backs to the precipice.
If you encounter a mediocre DK/ele shammy duo up there you will lose every time.
If you don't, it's near-certain you will prevail.
In farming or otherwise acquiring a mount, the choices I make are far more controllable to me than who happens to have queued and stood on a particular node.
I mean don't get me wrong...I don't have a problem with BGing...I'm just saying that the argument that it's a more competitive or worthwhile approach to playing a video game than collecting virtual items is eminently absurd.
Meowth wrote:
If you are clinging on to my "I don't need someone saying "YEAH WELL YOU NEVER DID GOOD", that isn't the point." quote that was in reference to Alfonzo being amazing and saving my ass more than enough times to reach 2200 in 3s. In pvp you can skew the odds in your favor. You cannot. I had 66-70% BG win rate the last time I looked at it but it seems they removed those stats from battle.net. I'm confident my chances are greater.
I already countered this argument. You're looking at the wrong side of the equation.
Individual chance is irrelevant. With the proper approach, all things are a matter of time; without it, they'll never come to pass.
I might as well argue that PvP takes no skill because you can't control misses, hits, procs and crits.
Meowth wrote:
As for citing Invincible, that is the only mount I know you don't have because of your post in that other thread.
"See Sig".
...both parts of it.
Meowth wrote:
Why would it matter if I said anything else? I'll keep denying that your will to succeed matters as long as you deny the /roll.
I have already explained why your example matters.
1. Because not all (or even most) collector items are chance based
2. Because the premise of your argument is that the chance of a drop is the greatest determining factor in collecting success and this is provably untrue