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 Post subject: Portal 2 Maps
PostPosted: Thu May 10, 2012 11:47 am  
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Fat Bottomed Faggot
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Here we share maps we've made, and offer comments after playing each other's maps. I'll add maps to this page as they show up, for easier access. If you don't have Portal 2 (it's like 12 bucks til the end of today - May 10th), or you don't care to contribute to science, you're bad and should feel bad.
---------------------------------------

Weena:
Acceleration (Moderately Difficult)
Repetition (Possibly Retarded Difficult)
Fatigue (Shit)
Alley-Ooop (Gimmicky)

Meowth:
Sulfurous Wastes


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 10, 2012 7:32 pm  
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Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
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THE ROHLING HILLS


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 10, 2012 10:41 pm  
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Fat Bottomed Faggot
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DRACULA'S TEABAGS


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 Post subject: Re: Portal 2 Maps
PostPosted: Sat May 12, 2012 5:38 pm  
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Fat Bottomed Faggot
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Steam Workshop needs to unfuck itself, because now I actually have a map that is worth playing.

Also, I'm disappointed in your collective lack of maps.


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 Post subject: Re: Portal 2 Maps
PostPosted: Sun May 13, 2012 7:40 pm  
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Fat Bottomed Faggot
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Acceleration is up there, thanks Meowth-san for help with fixing cheese solutions.

It's actually not shit, enjoy.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject: Re: Portal 2 Maps
PostPosted: Tue May 15, 2012 10:24 pm  
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Querulous Quidnunc
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http://steamcommunity.com/sharedfiles/f ... d=72208681

Set to friends but anyone who clicks the link should see it and be able to play. I don't think there is any cheese solutions here but maybe someone will find one.

edit: I thought of one while driving to work. Fixed it but not as I had wanted without changing a lot of it..


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 8:44 am  
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Twittering Twat
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Meowth wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=72208681

Set to friends but anyone who clicks the link should see it and be able to play. I don't think there is any cheese solutions here but maybe someone will find one.

edit: I thought of one while driving to work. Fixed it but not as I had wanted without changing a lot of it..


Took 17 minutes to complete, I was either over complicating it at the beginning or solved it in a different way than was intended.

Spoiler (highlight to view):
Didn't need to use gel at all in my solution.


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 8:53 am  
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Querulous Quidnunc
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Drominar wrote:
Meowth wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=72208681

Set to friends but anyone who clicks the link should see it and be able to play. I don't think there is any cheese solutions here but maybe someone will find one.

edit: I thought of one while driving to work. Fixed it but not as I had wanted without changing a lot of it..


Took 17 minutes to complete, I was either over complicating it at the beginning or solved it in a different way than was intended.

Spoiler (highlight to view):
Didn't need to use gel at all in my solution.


I don't see how you could have ever got across without using the gel unless there was a white square close enough to a ledge, which is assuming you dropped down from the roof. Although now that I think of it one of the gimmicks I had intended to be used can be avoided entirely. Which means removing those lasers entirely or changing the layout. And you probably thought of it right away too.

Fuck.

I shall fix it again.



edit: Oh I know now. How didn't I realize this before?


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 9:22 am  
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Twittering Twat
Joined: Mon Aug 18, 2008 4:18 pm
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Meowth wrote:
Drominar wrote:
Meowth wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=72208681

Set to friends but anyone who clicks the link should see it and be able to play. I don't think there is any cheese solutions here but maybe someone will find one.

edit: I thought of one while driving to work. Fixed it but not as I had wanted without changing a lot of it..


Took 17 minutes to complete, I was either over complicating it at the beginning or solved it in a different way than was intended.

Spoiler (highlight to view):
Didn't need to use gel at all in my solution.


I don't see how you could have ever got across without using the gel unless there was a white square close enough to a ledge, which is assuming you dropped down from the roof. Although now that I think of it one of the gimmicks I had intended to be used can be avoided entirely. Which means removing those lasers entirely or changing the layout. And you probably thought of it right away too.

Fuck.

I shall fix it again.



edit: Oh I know now. How didn't I realize this before?


In case you're curious, here is exactly what I did:

Spoiler (highlight to view):
Dropped laser cube on button for ramp down to launcher, tossed companion cube on launcher to activate gravity beam. Gravity beam portaled to laser area to get to other side. At the sphere drop i used grav beam to cross the space to the ramp leading to the launcher. Ran up, placed sphere and laser cube in button receptacles. I place a portal above the gravity beam and one at laser room to fall into it, I portaled the gravity beam to above where the slanted panel that you don't have a direct angle on is and went through portal to appear above it, transferred portal to that panel and was lifted to exit.


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 10:45 am  
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Querulous Quidnunc
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I've fixed everything you listed already but UPLOAD FAILED: Error code 16 so I'll post it later. And actually there was just barely enough space from the sphere drop landing to jump down on to the stairs and walk up if you put the laser cube on the button.

Now you have to use the stairs as I intended and can't take the tractor beam across. I really don't know how I managed to miss that tractor beam one.

I also found another nifty glitch/weird behavior to be used for my next map.


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 11:55 am  
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Querulous Quidnunc
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And we're live!


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 12:52 pm  
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Twittering Twat
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Meowth wrote:
And we're live!


d3 servers are back up but ill have another go soon


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 3:35 pm  
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Fat Bottomed Faggot
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Doc were you able to figure out Repetition, and if so, how easily?

Cuz Meowth said it was unlikely anybody would get that concept.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 4:40 pm  
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Querulous Quidnunc
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Weena wrote:
Doc were you able to figure out Repetition, and if so, how easily?

Cuz Meowth said it was unlikely anybody would get that concept.


http://steamcommunity.com/id/TheMadness ... 8897583933


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 Post subject: Re: Portal 2 Maps
PostPosted: Thu May 17, 2012 5:47 pm  
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Fat Bottomed Faggot
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What are you trying to show me?

You should already be familiar with the concept, I had you try the prototype.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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