Yewluze wrote:
Games too easy.
I wonder if Hell and Inferno will be any different, gear scales through each level.
Thought Normal mode gear would suck ass in Nightmare, apparently not.
Disappointing so far in terms of difficulty.
Boss fights are just a "wow!" factor.
Are you playing by yourself ? So far it seems like the more people you have the harder it is, and we are finding lack of drops to be a large issue. We did Nightmare with 4 people, a Barb, Monk(me), Mage and Dhunter and trying to go through with just drops me and the barb were getting one shot by Rares and some "caster" mobs. We had a good amount of trouble with Rares that had Firetrails or Chains and we ended up going to the AH and loading up on cheep Vit/ life steal/gen gear and I still had to be VERY careful to not get raped off the pull since my gear wasn't great(not much I could use on the AH) and Monk aoe is crazy(read agro). I was using all my dodge talents and rotating through them we varied success.
All and all it wasn't so bad because if we died one of the ranged would kite the mobs/boss and the other would rez us.
Then we get to Hell > < (and 3 manning minus the Dhunter) and it got worse. Every rare we were pretty much breaking all our gear(seemed like every set of rares we ran into had firechains and suction ports/blink><). Me and the Barb went 100% defense, I set myself up with my crippling MH(targets do less dmg and attack slower)shorty raid bubble my healing aura(+spirit gen) my ranged kick and my spirit guard(+spirit gen)and my Super resistance talent(its a super healing / kiting spec) and he went but tons of armor and regen talents+fire/poison res and vit life steal gear(tank spec) and we had to use terrain to our advantage to kill them. Fchain mobs we would clear around them and then we would split them up(chain has a range) I would kite/kill one the Barb would solo one and the Mage would kite the others till we could kill them for him. Another one is the illusions one, you can kinda gib with terrain by fighting them in a doorway(if you are lucky enough to fight them in a building vs a cave/outdoors) and then you aren't being hit by 25 mobs at the same time.
We still had a lot of deaths going on but they were killable if we were 100%D + kiting, we did about half the first act.
Our mage went to bed and it became even easier(less mobs, maybe 1 less ability each as well?) and we cleared out the butcher and called it a night(rares were still pretty tough).
So yea stacking D CD's / HP and res gear and we are not even in Inferno yet > <
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Thing to remember is that the rares are supposed to be harder then the boss's and they have been as of yet. The boss's just take a while kill due to large HP pools but pretty basic strats / tank and spank(melee trading agro going in and out) seems to work fine in all 3 difficulty's. BUT the Rares(read optional content) have a lot of AOE/Magic dmg which fucks people up(we had the most trouble with mobs that had Fchain/Poison/Lifesteal/Suction vortex >< horrible comp to fight as melee).
Our biggest problem has been drops. We have got like nothing good since normal mode(couple rings/necks and I got some gloves) to drop, I have crafted like 50 items and so far we have got like 1 that any of us could use and the rest of our gear has been from the AH : [
Çhubathingy - Shaman - Royal MilitiaHoenhiem - Paladin - Royal MilitiaContact: Bnet= nurindun#1138 /
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