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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 4:51 am  
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Querulous Quidnunc
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Also, @Zaryi in particular but also everyone else, the fact that I alternate bitter criticism with lavish praise just goes to show how critical my opinions generally are.

Yuratuhl wrote:
How useful is gold?


Professions require significantly more vendor mats than in WoW, and disenchanting also requires the use of vendor mats (and is a baseline ability). Besides that, the usual, repairs and purchases of goods and consumables on the XC for all the usual reasons. Any one character can learn any and all professions and recipes (although only two can be active at once, and switching costs gold) and there are achievements to cap out all eight, which will probably drive the market.

The itemization scheme is different than in GW1 and more similar to WoW in that contrary to Meowth's claims otherwise, the game is not without a gearing curve. (In GW1, it was quite easy to get weapons and armor with maxxed stats; I haven't seen how GW2 endgame works but in GW1 you could get "Perfect" weapons long before the level cap). So the trade in gear will also be gold-driven.

The one thing gold can do in WoW that it won't be able to do in GW2 is buy extremely expensive pets and mounts (the only pets are BoP heirlooms from GW1, or BoE pets from the gem store, and there are no mounts, which is actually somewhat annoying since the game is spatially much larger than WoW).

Overall, I'd say gold looks to be significantly more useful than in WoW.

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aestu u r teh 1%!!!!!!


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Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 9:05 am  
Tasty Tourist
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Has anyone done any dungeons? I did ascalonian catacombs last night, and even on story mode it was a complete clusterfuck. End boss was super easy, but there were some bosses/trash packs hitting me for 80% of my xp as soon as they went hostile. I can't imagine what it's going to be like on explorable mode -_-.

I don't know if it's because of the way gear scaling works (I was 30 levels higher than the dungeon at the time) or if it was improperly tuned or if I really have no clue...


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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 10:00 am  
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Kunckleheaded Knob
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Aestu wrote:
Zaryi wrote:
I got on about six hours after the servers came up and the ratio was like 26s/gem.



Right now:
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So thats.... 1gold for 275 gems, or $3.43 for 1gold >.>
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Just to put it out there. I don't plan on buying any gems ever with $$. I am looking forward to seeing how hard it will be to compete, especially since I'm still putting 2+ nights a week into WoW and I have RL stuff going on, working 2 days 2 nights a week and preparing the house for winter(FIRE WOOD).


Way to many commas and "ands" up there ^.^


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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 10:06 am  
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Fat Bottomed Faggot
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I did Ascalonian Catacombs too, and if you're range, you only need to really worry about dodging.

Which is good and probably intended.

Melee though get fucking rocked and kicked back all the time.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 10:15 am  
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Querulous Quidnunc
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I was looking at it wrong. It's 26s/100gem (and still is), corroborating my overall point.

The market is being manipulated behind the black box because there is no other way that gem prices could remain stable despite an inflation of the gold supply on the order of thousands in the past five days.

Do you contest this, Zaryi...?


Aestu of Bleeding Hollow...

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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 10:36 am  
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French Faggot
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If that silver amount is any parallel to similar values in WoW, anyone spending real money is getting absolutely shit on.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 10:48 am  
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Querulous Quidnunc
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Yuratuhl wrote:
If that silver amount is any parallel to similar values in WoW, anyone spending real money is getting absolutely shit on.


Well, it goes two ways. Those at the level cap must be socking it away like hedge fund managers. Following this logic, they will probably bring up the TP when they think that they're losing more to player savings than they are gaining to player spending.


Aestu of Bleeding Hollow...

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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 11:17 am  
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Obama Zombie
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We know there is an in-game economy, and an economic system, that was developed by economists to be less volatile and to have a greater wealth distribution. IIRC, these economists developed the rules and algorithms used in regulating the market. I feel like this was discussed in a blog post or interview somewhere. So, yes, we know there are instruments in place which affect the market. What we don't know is how they affect the market, and if those processes are somehow artificially raising the prices on goods and services.

Seriously, why do we believe this market is following the same rules of our markets? For all we know, they could've built the equations around a different model, and they could base prices off a "middle three quintet" rather than a "whole of the wealth" -- that would certainly change things since hoarders and new joins would have less impact on the volatility of the market, while both still have their same purchasing power. In any case, no one knows how this is all run or why they choose one way over another.

Edit: It's also worth mentioning that the Trading Post hasn't been functioning for a majority of the playerbase.
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 11:58 am  
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Querulous Quidnunc
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Eturnalshift wrote:
We know there is an in-game economy, and an economic system, that was developed by economists to be less volatile and to have a greater wealth distribution.


You're confusing PR pitches with facts.

The fact is: it was developed to make Anet money. That is why it exists.

Eturnalshift wrote:
Seriously, why do we believe this market is following the same rules of our markets?


Because the rules of markets are the rules of human nature.

Eturnalshift wrote:
For all we know, they could've built the equations around a different model, and they could base prices off a "middle three quintet" rather than a "whole of the wealth" -- that would certainly change things since hoarders and new joins would have less impact on the volatility of the market, while both still have their same purchasing power. In any case, no one knows how this is all run or why they choose one way over another.


Impossible. The price of gems is the same for everyone. As for the TP, that's not possible either, prices are as shown and listed by other players.

If you believe in the free market (you do, right?) you must accept the fundamental premise of the free market which is that all participants act in their own self-interest. In the case of Anet, their self-interest is their bottom line. Why would it be anything else?

If you think about it for a few minutes (try it), our economy is not so different. Real-life governments create money out of thin air just as Anet does. The purchasing power of money can be subtly but profoundly tweaked through adjusting the interest rate and money supply, which does exactly what Anet's manipulation of the gem/gold coefficient does, it affects the supply of currency and its purchasing power.

Nor is the fact that the game is virtual a valid basis to draw a contrast. Most of the world's big financial operations today are 100% virtual and deal entirely in intangibles many orders removed from the physical goods they loosely represent, with the people and things in the real world just kind of holding on for the ride, same as players just trying to farm a few silver. This is also why our economy is so strange and so removed from what would seem sensible or efficient.

Eturnalshift wrote:
Edit: It's also worth mentioning that the Trading Post hasn't been functioning for a majority of the playerbase.


That's what we're talking about...the TP is down and it's logical to believe that the reasons why are what I stated and supported with facts.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 12:14 pm  
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Querulous Quidnunc
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Second best game ever (after Star Control 2, ahead of Super Mario 3 and Final Fantasy VI)


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 12:56 pm  
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Querulous Quidnunc
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Also lol @ Sons of Svanir, if that's not feminist influence I don't know what is


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 2:08 pm  
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Malodorous Moron
Joined: Fri Oct 29, 2010 7:54 pm
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A question for those of you currently playing: Would I be able to run this with integrated graphics? I'm solid otherwise; 4GB RAM, Intel Core i3-2350M @ 2.3GHz, Win7 64-bit Premium. But I'm running with an Intel HD Graphics Family card. (inb4lolintegrated)

I can run Skyrim smoothly enough (30-50 FPS on medium, which is what I averaged on my old desktop when I played heavily-modded WoW on the same setting) and can handle without issue pretty much any non-graphics-intensive game. From what I've seen, GW2 on low is pretty performance-friendly, but I'd like a third-party opinion that isn't Yahoo Answers. So yay or nay?


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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 2:31 pm  
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Querulous Quidnunc
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lolintegrated
no seriously, lolintegrated

The answer is probably no. The reason being that the environments are very three dimensional (almost every area has multiple levels), and there is a lot of environmental detail and small interactable objects and huge numbers of NPCs. I doubt it's possible to set your draw distance and detail so low the game will be anything nearly playable.

That said, Anet did an excellent job pruning the code since betas in which high CPU load was an issue. The game is far more resource-efficient than WoW and I have never perceived any system latency no matter how busy the game gets. They are at least as good as their boast regarding their dedication to coding discipline.


Aestu of Bleeding Hollow...

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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 2:46 pm  
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French Faggot
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EvE is a perfect example of completely unrestricted capitalism combined with human nature. It's incredibly entertaining and informative, and probably a good sign of what you don't want for GW2.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: @guild wars 2
PostPosted: Thu Aug 30, 2012 2:56 pm  
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Feckless Fool
Joined: Mon Apr 14, 2008 2:53 pm
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Dagery wrote:
A question for those of you currently playing: Would I be able to run this with integrated graphics? I'm solid otherwise; 4GB RAM, Intel Core i3-2350M @ 2.3GHz, Win7 64-bit Premium. But I'm running with an Intel HD Graphics Family card. (inb4lolintegrated)

I can run Skyrim smoothly enough (30-50 FPS on medium, which is what I averaged on my old desktop when I played heavily-modded WoW on the same setting) and can handle without issue pretty much any non-graphics-intensive game. From what I've seen, GW2 on low is pretty performance-friendly, but I'd like a third-party opinion that isn't Yahoo Answers. So yay or nay?

If 2009 macbooks can run it, I'm pretty sure you can too.


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