Aestu wrote:
Addons are still necessary for the simple reason that the Blizzard UI sucks ass.
Blizz raid frames are not so bad, they could use better hot trackers but if you look in the settings you can adjust pretty much everything else. I do use use an addon called Raid Frame Indicators to track hots and such. But the blizzard frames track data faster than most raid frame addons(that are data mining Blizz raid frames >.>).
Omen is kinda meh at this point on anything but a tank(dick slapping tab fights for agro). For dps and healers if you get agro its because the tank isn't paying attention or you did something really dumb. Gone are the days of feinting/tabbing to not pull agro.
As far as prat(I do use it)... We use vent for most of our "raid communication" and chat for linking funny pictures during run backs.
Aestu wrote:
How did pre-potting really help on Chim or Nef or Cho or Maloriak or Elemental Council? The progression elements of those encounters (to name only a few) were in the final phase, which occur at fixed percentages, wiping the benefit of additional DPS earlier in the encounter. How is pre-potting going to help you on Atramedes or Three Winds - mechanical/coordination encounters? It couldn't even really help on Tron, because of the delay between combat starting and the units becoming active and the fact that damage-boosting buffs only become available midway through the encounter. Useful on Al'akir? Definitely. That's one encounter where it's a must.
Most people don't take into account how much easier it is on healers if a fight is shorter rather than longer. HPS for an encounter is determined by how much effective mana you have for a fight and how long a fight it is, then you just figure out where you can conserve and where you need to spam. The earlier in an expansion(less I-lev) it is the less you have to work with over the same time span.
It also might be worth noting that most of your heroic kills came much later in the Xpac(you didn't kill anything heroic in BWD/BoT/Throne until 3 months after Firelands came out). Timing means something.
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Yeah, I am. {lazy}
When I do something I go 100%, if your happy with leaving things on the table so be it.
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It's not an issue of time, it is an issue of fun.
Pretty sure fun is subjective(its not like everyone in the world plays this or any other game). I happen to enjoy pushing myself to the limits of my class.
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It is most certainly not an issue of "competitiveness" because unnecessary use of consumables does not make a guild more competitive.
I again disagree with you. Your theory is just a theory until proven true. Kill some bleeding edge boss's w/o pre pots and show me how its better your way. I've already told you why its better "my way".
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Apps say a lot of things. The funny thing about apps and interviews, online as in real life, is they have the strongest "superiority bias". To quote a phrase, basically everyone thinks they are awesome at reading app responses and interviews, and almost all are wrong. App responses likely to yield a favorable response are in fact pretty stereotyped, and most interviewers can't tell who is "the real deal" and who is just acting the part.
If someone fills out the entirety of our app we know what we getting if we accept them, if they don't we know that we are getting an incomplete player(We actually know how to play/know people who know how to play all the classes/specs). The only important things you can't find out ahead of time are whether they will show up every raid on time and what there attitude will be. Most people can't/won't give logs because they know they can't lie in a log. We will know whether they are taking unnecessary dmg and if they are following there rotations reliably and if they are a guild log you can even see if they make it to/into all there raids.
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I remember Skip once said something like, "Everyone lies on the app. You slack off AFTER you get the job."
We also aren't paying people to join like you would a job IRL, we have no ties to anyone we trial and if they don't live up to the expectations they set/agree to then they get the boot. If we get someone in a raid for 4 hours we have a good idea whether we will be keeping them long term or whether we need to keep looking for a raider for that spot.
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Skip was one of the most cynical raiders I ever met. He was also one of the best. He did what had to be done, very well, and anything past that ran into a wall of jaded cynicism. A player (or professional) who does what must be done, very well, is infinitely better than the player who does everything decently well.
Why not do everything amazing ?
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Nah. You know what the truth is? They stopped trying.
Maybe, its part of the now casual nature of the game. They want everyone to see every boss and the only way to do that is make the boss's number crunches so they can just tweak the numbers on there end to make the fight easy enough later on. This current tier isn't to bad all things considered. HoF has been fairly entertaining though its not terribly complex. Vezier is a pain due to all the swirly shit that 1-2 shots you, he is the new DDR boss, next couple are number crunches, windlord is a CC/dispell/kick don't stand in that encounter and amber shaper is a super gay vehicle fight. TBH just about every boss fight ever has been some combination of "heal through A" "Kill B really fast" "don't stand in C" "interupt D" I think that most fights just have more a team concept(like random ppl in vehicles) than an individual one these days.
I remember this was a good video always makes me feel sad and miss the old days.
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=8rd0-zVIBVo[/youtube]
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