Lucinth wrote:
Zaryi wrote:
Yah, I've been meaning to reinstall 1 for a complete playthrough because I apparently missed a few quests.
Been playing Assassin's Creed II though, and it's amgwtforgasmiclyawesome.
edit: w/the mordin thing, I read somewhere that he had a random chance to just croak in the suicide mission, but it could also be that you didn't have enough 'points' left to defend while you smashed the reaper-baby.
AC2 was pretty fun. I think my favorite moment was when I discovered you could jump off of a building and assassinate two guards at once. My jaw dropped and I shouted, "Oh my fucking god I'm so bad ass."
Define the points thing? The only difference between this run and the last one I did was I took Garrus and Thane instead of Jack and Thane into the last fight. Though Garrus is pretty bro.
From what I read, Garrus, Grunt and Zaeed all contribute to the survival mechanic of the team you leave to hold off in the form of points. +/- points if they're loyal, so if you take one, the chance that you lose someone raises. Here's the quote:
Quote:
Note: The teammates you do not pick are assigned to hold the line from the Collectors. A 'defensive skill' value is calculated for the 'hold the line' group as a whole, based on a defensive value inherent to each character. Loyal characters gain a bonus to this value. If the 'defensive skill' check is not high enough to ensure all characters' survival, squad members will be designated to die based on their vulnerability, with Mordin taking priority if he is present. Leaving behind strong defenders, such as Grunt, Legion, and Zaeed will increase the group's odds of survival. In contrast, certain characters such as Jack, Tali and especially Mordin have less skill in holding their position and should be removed through escort duty or taken along. The entire group will survive as long as the combined defensive skill is high enough, otherwise the game picks a squad member to die based on the scenario of who was left behind and how loyal the group members are. (Squad members who are not loyal are most likely to survive here than anywhere else, provided the group's collective defense skill is high enough, although they will be the first to die if the skill is not.) Leaving behind two strong defenders like Legion, Grunt, or Zaeed should suffice, provided you haven't lost too many people.