Roommate downloaded this and tried it.
It's not bad.
It's not great either.
Pros:
RPG/Fighting Game-Hybrid: Your actual skill can (and sometimes does) determine fight outcomes. So if you're trying to kill something a few levels higher, you don't have to blow a bunch of C/Ds (I didn't notice that there were any while he was playing) and pray to RNG Gawds for mercies. You could conceivable kill everything in the game, it would just take all day, so long as you were the greatest arcade fighting gamer in the history of chipsets.
It looks pretty.
The physics are actually fairly decent. Collisions actually work like they're supposed to work.
The environments are destructible, and all the bits and pieces can be used as weapons.
You can connect and use a control pad, which is pretty boss (we didn't try it) when you consider it's basically a fighting game with RPG elements.
It's free...
Cons:
...but you get what you pay for in the end, and in addition: Micro-transaction BS (though to be fair, it looks like these are pretty cheap microtransactions) for high-end armor/weapons.
All the awesome "I hit you with this fallen redwood" shit is unpossible, at least at lower levels, because one of the resources you manage is stamina. Picking up anything heavy uses it very, very quickly. If you don't smack/throw with a large object, you drop it in a few seconds and are winded.
Susan from Susanexpress would probably say, "WTF is with all this goddamn gold spam?" Seriously, the entire contents of their version of trade chat was nothing at all but gold spam.
The talent/leveling menu...well, a lot of the menus, really...was/were not at all intuitive...it took five minutes for us to figure out what you had to click and how many times you had to click it for some stuff to work.
I didn't play it, but it seemed OK, not going to get into it myself, though.
Your Pal,
Jubber
AKA "The Gun" AKA "ROFeraL"
World Renowned Mexican Forklift Artiste
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