Jubbergun wrote:
Cons:
...but you get what you pay for in the end, and in addition: Micro-transaction BS (though to be fair, it looks like these are pretty cheap microtransactions) for high-end armor/weapons.
There is nothing in the game that requires you to pay for it. Anything you buy is purely cosmetic. The only actual things that boost your stats are "inner armors", aka your underwarez or any other shit that only add a stat that makes more l00t drop, which all l00t is party wide. Other then that it's just potions that you can buy with gold, and bag space, which you don't really need anyways.
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All the awesome "I hit you with this fallen redwood" shit is unpossible, at least at lower levels, because one of the resources you manage is stamina. Picking up anything heavy uses it very, very quickly. If you don't smack/throw with a large object, you drop it in a few seconds and are winded.
only vaguely. by the time you hit 10ish or so you can pick up most heavy objects and swing them around a few times. they aren't meant to be permanent weapons, just things to use. the guy in the video isn't using a destructable object, that's just his legit weapon because he's some "giant mexican" as calx would put it. i knock down trees and swing tree trunks all the time though, and i'm the chick with the shield.
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Susan from Susanexpress would probably say, "WTF is with all this goddamn gold spam?" Seriously, the entire contents of their version of trade chat was nothing at all but gold spam.
no contest here, it's bullshit and needs to be fixed. sadly it's part of f2p games, though.
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The talent/leveling menu...well, a lot of the menus, really...was/were not at all intuitive...it took five minutes for us to figure out what you had to click and how many times you had to click it for some stuff to work.
i'd agree on the quest menu, but the skill menu tells you everything.