Azelma wrote:
Meowth wrote:
Resto druids have so much CC and snare capabilities it is amazing
God I hated how OP Resto Druids were in TBC. This is only strengthening my resolve to not play. Keep informing me about stuff I would hate!
Lifebloom was just too good. Now it is this
Roots
Cyclone
40 yard targeted Barkskin, 20% damage reduction, 2 min CD
And picked through talents:Permanent 15% movement speed (works with all forms too I think), or instant blink forward and cat+prowl on a 30 second cooldown, or fly to target ally's position on a 15 second cooldown
Instant cast on a 1min CD with 50% bonus healing, or 30% self heal on 2min CD
50% Snare for 15 seconds, or Typhoon
Super Tree of Life or Treants (not sure what the resto effect is for them)
Melee range 3 second Disorient on 30 second CD, or 5 second stun on 50 second CD, or a ground targeted AOE snare that pulls someone back in that lasts 10 seconds
3 min CD which gives 20% bonus healing/damage. Direct heals do damage to nearby targets and vice-versa.
And that "fly to ally's position" thing works with Wild Mushroom for some reason lol. Which are invisible after 6 seconds but have a whole 5 HP!
Plus the Last Stand, Dash, Nature's Grasp, Stampeding Roar (Shorter group Dash + Break roots on allies within 10 yards) jazz from before. I think the only thing missing is Bear Bash and Kick.