DoubleH wrote:
The little things in this game is what used to make it awesome. Things like leaving SW/ORG in order to do things. I really think the world atmosphere started really tanking when they introduced flying mounts, the idea of flying mounts was awesome and I was super excited for them but it didn't take long for them to ruin world PvP.
SW should have been a no-fly zone. New SW felt a lot more awesome on PTR seeing it from the ground point of view. It feels way too surreal with huge flyers everywhere. Even in Mario 64 there's gravity.
DoubleH wrote:
I also never thought I would say it but doing attunements / acquiring resistance gear(even having to get your own consumables ><) made the raids feel that much more awesome.
At 60/70 consumables were not always-up because they were more expensive. Now, you can pretty much go everywhere fully flasked. Content at 60/70 was tuned much more aggressively and flasks would actually make a difference. Content these days, at all levels, is simply not tuned that aggressively and the result is that flasks are just another pointless grind.
Same with enchants. Economy and balance meant that people didn't gem and enchant literally every piece of gear they got. Today, I don't really see why I spend an hour screwing with gems/reforging/enchanting etc. It's not like the gear or the gems/enchants are actually special or something. It's a pure time sink.
For all the talk about how time consuming vanilla/TBC was, the truth is that Cata is the most grindy expansion ever. By far.
DoubleH wrote:
I kind of miss having 8p bonus's especially with places like DragonSoul which only have one of each slot per class in it anyway, they overlap a bit like one pair of dps bracers for rets, warriors and DK's could have easily been made into a token for those 3 class's and added another bonus down the line.
It's the stupidest thing imaginable that in DS, most slots, for most classes, have literally one option. Uno. There is no upgrade or alternative.
(People who have quit, I'm completely not exaggerating. Most slots have
exactly one option.)
DoubleH wrote:
I'm also not a huge fan of 10ms in general. With a 40/25m it took a lot more work to have a competitive raid but it felt a lot more "epic" to down a boss with 39 other guys rather then 9 and I think having more people in a raid made the strats more interesting. Nowadays the only options is do you 2 heal or 3 heal 1 tank or 2 tank, I remember loading up on dps in 25ms and bringing like 4 healers who would chug pots and work there ass's off because a fight had a hard enrage. But having been a raid leader of both 25's and 10's it is way easier to organize a 10m :
As far as the server as a whole, it is sad that there aren't really any 25m's anymore and kind of disappointing that my team is like server 8th and we only raid 2-2.5 nights a week especially considering every other week we miss out on our progression raid due to people having work/holidays/other shit come up(stupid 10m's "oh you don't have a rogue tonight? can't do that boss" "Oh your disc priest had to work? cant do that boss" so annoying ><).[
10-mans appeal to people who don't have the strength of character to function in a 25-man raid, where not everyone is your buddy and you're in direct competition with at least one other person in and out of the raid. This is the general rule and not the exception of team-based sports. It is also why false elitism has risen to such ridiculous extremes.
In a 25-man, the guild was more than the sum of its parts. RM went through 4-5 GMs through its history. Same with most other 25-man guilds. This meant that to function, again, a player had to be a team player first. These entitled kids can't do that.
And yeah, 10-mans are much closer to 5-mans than 25-mans, which makes them feel small and boring. I only raid with my current team because I was asked to. Modern raiding feels more like farming fivemans than anything else.
DoubleH wrote:
I kind of hate valor gear/BH/LFR as well. I think that is whats killed the raiding community the most, back in vanilla if people wanted epic gear they had to go work as a team and raid for it and thus you had tons of people who wanted to raid and we had piles of 40m raiding guilds running around. Now with the "welfare epics" you get less and less people that care about the competition aspect. I do get that the game is all about having fun and a lot of people still have fun porting into raids with strangers and /rolling on gear and I like the fact that people who can't raid 5 days a week still get to see end boss's. But at the same time it was awesome back in the day to see a full glad walk by or a guy with his 8/8T2.
Has nothing to do with fun and everything about kids with no lives who want gear so they can be cool in the virtual world.