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 Post subject: PTR Notes (Trolls oh my!)
PostPosted: Thu Feb 24, 2011 7:52 pm  
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Falcon PUNCH! Faggot
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http://us.battle.net/wow/en/blog/2356431


So as of currently, it looks like rogues will be faster in stealth than out.

Warriors look like they're getting buffed a little

and ZA/ZG will be back as 5 man heroics with reskin'd old mounts and such.

Once again, just for those of you who live under a rock.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Thu Feb 24, 2011 8:46 pm  
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Weeaboo Bardmaster
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buff fire magez


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Thu Feb 24, 2011 9:21 pm  
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French Faggot
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I think they noticed the problem I previously mentioned with warriors, namely that they hit for shit without Colossus Smash up, and hit for EARTH with it.

That said, I want to keep my 100% armor destroying cheese ability forever ty.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Thu Feb 24, 2011 10:28 pm  
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Querulous Quidnunc
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WHY
-Stealth base cooldown has been reduced to 4 seconds, down from 10

-Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

-Zul'Aman has returned as a level-85 5-player Heroic dungeon

-Zul'Aman has returned as a level-85 5-player Heroic dungeon





Sucks to be you
-Dispel Magic can only be used on the casting priest as a baseline effect. // Holy_Discipline: Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

-Intercept now has a 1.5-second stun, down from 3 seconds.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Thu Feb 24, 2011 11:08 pm  
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Pinheaded Pissant
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The stealth change.... ffs why didn't they do that while I played?

And the tricks change would have helped a lot on some fights.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 12:44 am  
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MegaFaggot 5000
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They're buffing recuperate. Glad I'm not pvping ever again.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 1:47 am  
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Falcon PUNCH! Faggot
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Mns wrote:
They're buffing recuperate. Glad I'm not pvping ever again.

Except they're not. Most all rogues who PvP have the Im recup talent. Which means with talents recup will be 4% which is where it's at now with talents.
It's a PvP buff more than anything and it was pointed out several times they should have nerfed it (from 5%) like this from the beginning but they didn't listen.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 2:27 am  
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Old Conservative Faggot
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Yeah, but rogues and warriors get too much healing from talents and abilities for a lot less effort than I would get as a druid shifting out and healing. Recuperate should have been cut by at least 25%, same for warrior passive healing.

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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 3:19 am  
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Querulous Quidnunc
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New mmo is coming out? REHASH OLD CONTENT NOW


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 3:52 am  
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Falcon PUNCH! Faggot
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Jubbergun wrote:
Yeah, but rogues and warriors get too much healing from talents and abilities for a lot less effort than I would get as a druid shifting out and healing. Recuperate should have been cut by at least 25%, same for warrior passive healing.

Your Pal,
Jubber

If you're talking about feral druids, I'll just laugh. Between leader of the pack, instant cyclone then throwing hots on, and bear form frenzied regen if it get's really hairy.

Not to mention I'm sure if you used all your instant casts for regrowth/healing touch it'd heal for more than recuperate. Least recup costs combo points.

Moonkin healing I can't speak for but I'm sure it's fine.




Warrior healing was really OP, seems better now, least for arms. Was always kind of stupid how much healing they get for doing absolutely nothing.

Rogue healing is sometimes OP and sometimes about useless.

I love the heal myself but honestly giving a rogues a heal was the stupidest fucking thing they could have ever done.

Really hard to type on this laptop and I'm sleep deprived so sorry if something doesn't make sense here.


@Usd lol'd


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:07 am  
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Fat Bottomed Faggot
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Can't wait to be run down by stealthed rogues who laugh at my flares.

Going to be even better with Shadowstep or Sprint active.

I thought that's what these abilities achieved.

Oh well, too busy not really playing WoW anyway.


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:13 am  
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Falcon PUNCH! Faggot
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Weena wrote:
Can't wait to be run down by stealthed rogues who laugh at my flares.

Going to be even better with Shadowstep or Sprint active.

I thought that's what these abilities achieved.

Oh well, too busy not really playing WoW anyway.

I Dont think the stealth changes will stick. It seems really unnecessary and wierd.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 4:58 am  
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Querulous Quidnunc
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Necrachilles wrote:
Weena wrote:
Can't wait to be run down by stealthed rogues who laugh at my flares.

Going to be even better with Shadowstep or Sprint active.

I thought that's what these abilities achieved.

Oh well, too busy not really playing WoW anyway.

I Dont think the stealth changes will stick. It seems really unnecessary and wierd.


"omg feral is likek 1000000x better why use rouge ever really? ??"


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 8:29 am  
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Kunckleheaded Knob
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Bet this will mess some people up for a while :)

Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.


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 Post subject: Re: PTR Notes (Trolls oh my!)
PostPosted: Fri Feb 25, 2011 11:04 am  
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Weeaboo Bardmaster
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they are fixing ignite munching though, which is pretty baller. but in all honesty i would rather have rolling ignites, it would be fair...i swear


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