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 Post subject: Re: @My Subscription
PostPosted: Fri Mar 11, 2011 8:12 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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stale game is stale


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 Post subject: Re: @My Subscription
PostPosted: Fri Mar 11, 2011 8:24 pm  
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Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
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dek wrote:
Necrachilles wrote:
All I do is lose.



Thanks :D



Aestu wrote:
Necrachilles wrote:
PvP I think you'd enjoy more if you were better at it.!


Could say the same about PvE. And that can be fixed at least as easily.

Well I'm good at PvE. Pretty amazing 75% of the time. Problem is the people I enjoy playing with aren't good enough. Chances of better PvE guilds having people that I like and/or that aren't total douche bags are pretty slim.


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 Post subject: Re: @My Subscription
PostPosted: Fri Mar 11, 2011 8:49 pm  
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Querulous Quidnunc
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I meant, train your friends.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @My Subscription
PostPosted: Fri Mar 11, 2011 11:08 pm  
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Falcon PUNCH! Faggot
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Aestu wrote:
I meant, train your friends.

Ah I see, thought that might have been the case but was unsure so I guess because I'm awesome.

I've tried, I really have. Some people just can't do simple mechanics. I'm sure half of them being high all the time doesn't help either. It's like I said about stupid people, I just don't even know.


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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 2:32 am  
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Obtuse Oaf
Joined: Thu May 13, 2010 9:47 pm
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the only fun thing left to do was TBP, the actual battle is terrible.

it's no QD, but it comes close in the world pvp factor


If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 4:28 pm  
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Malodorous Moron
Joined: Fri Oct 29, 2010 7:54 pm
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Azelma wrote:
Jubbergun wrote:
The game is bad now, there is no point in playing.

Your Pal,
Jubber


I think one big problem is the LFD feature. While it is great for casuals...it basically allows you to become too casual.

What do I mean?

Back in the day, I had to sit and build heroic groups myself. This meant I had a much greater reliance on guildies, building relationships, knowing who is good and who is a scrub in trade chat, etc. With LFD, I found the last few guilds I was in...I didn't get as "plugged in"...I simply logged on, joined the random queue and did my daily. I never formed any relationships with the randoms because most are from different servers.

After a while...I just found myself asking..."okay, what's the point?" Wasting time while wasting time is the worst thing. I wasn't plugged into my guild, and wasn't on enough to raid...so then it became "why log on and do the same dungeons over and over to get badges for gear I won't really be using. For that matter, I'll just replace it with the next patch anyway."
----------------------------------------------------------------------------------------

I think, for me, the game has just gone through too many growth cycles. Couple that with the general deterioration of the community as a whole (fostered by LFD, smaller guilds with the rise of 10 mans, etc.) and there's just no reason to keep playing. It shocks me that I used to be able to sit down and play WoW for hours and hours in a day. I can't do that now.

When I log on, everything feels like a job.

1. I could go farm for this mount...boring
2. I could go do a bunch of quests I've already done to get rep for this alt...boring
3. I could level another character...I hate leveling...also kinda boring when I've seen most of the content
4. I could do a heroic for the 1111th time...boring
5. I could PvP...lose constantly, get pwnt because I'm a shadowpriest with no resil...and deal with tons of botters in BGs...no thanks
6. I could farm mats for gold on the AH...boring, and what would I buy with the gold? BoE epics? Okay....boring.

I also stopped smoking mary jane...perhaps that has something to do with it. Being stoned and listening to music made farming bearable...now I just can't grind anymore. I just can't.


TL,DR: I agree with you Jubber...what is the point?

I'm in the same situation aside from one of your last points. I had eased up on smoking for a few months, but then I bought a new glass piece and now I'm perpetually high. WoW is boring when I'm sober but even more tedious when stoned. I dunno, it just lost its charm completely.

But you're definitely right about the casualization the game's undergone since mid-Wrath. LFD was great for a while, but some of my closest ingame friends stopped playing within the first month or two after Cataclysm. As did I. It just doesn't feel like a personal experience anymore, you know? In TBC, I would group with people and actually get to know them. If I ran a heroic, I was in it for the long haul, as were my groupmates. In the first year of Wrath, it was pretty much the same thing. You grew with the group, and that's what made it so special. By the time you wrapped up the run, you'd sometimes even consider them friends and run more instances with them.

All you have to do now is queue up for one of the many poorly-conceptualized heroics, wait a few minutes, get into the group, and start without saying a word. Unless someone manages to fuck up, you go the entire run without talking. At the end, you get your loot and get out.

And that's it. There's no personal relationship established, no interguild competition, no prior experience with anyone.

But whatever, I renewed my subscription a month ago to play less than two hours a week when I could have bought a book or used game. I'd get much more enjoyment out of either.


Bryzette (Retired)
Dagery (Retired)
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 4:36 pm  
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French Faggot
Joined: Tue Jun 10, 2008 1:15 pm
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You people make it sound like this is worse than WotLK.

I'm not trying to get people to keep playing. I just can't understand "game sux am quitting lololo" from people who never lapsed during the entirety of DK shitfest.


If destruction exists, we must destroy everything.
Shuruppak Yuratuhl
Slaad Shrpk Breizh
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 4:46 pm  
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MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
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Yuratuhl wrote:
You people make it sound like this is worse than WotLK.

I'm not trying to get people to keep playing. I just can't understand "game sux am quitting lololo" from people who never lapsed during the entirety of DK shitfest.


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 5:21 pm  
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Malodorous Moron
Joined: Fri Oct 29, 2010 7:54 pm
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Yuratuhl wrote:
You people make it sound like this is worse than WotLK.

I'm not trying to get people to keep playing. I just can't understand "game sux am quitting lololo" from people who never lapsed during the entirety of DK shitfest.

This is different, though. When Wrath came out, most of the vanilla content was still intact. The BC content still felt new. The challenges of forming your own groups (and keeping them together), meeting new people, guild PvP, world PvP, and realm superiority were still there. Guilds were held together by loyalty and continued to be based on said loyalty up until, say, the last few months of Wrath. The "DK shitfest" wasn't nearly as bad as the lack of festivity to shit on that the community suffers from today. It's like a game-wide lethargy spurred from the cynicism present during even the most loyal gamers' gradual burnouts.

I liked Wrath because it had a lot to offer. The zones were absolutely beautiful, the quests were relatively well-designed, the new mechanics (albeit sometimes bothersome) were engaging, and the community was united for several months following its release. Guilds mattered just as much as they did prior to the expansion and PuGs weren't as awful as they are today. Casualization hadn't set in yet.

Cataclysm, on the other hand, brings nothing truly new to the table. The brand new zones are drab with the only visually intriguing areas being Vashj'ir and Deepholm. Hyjal is like every other Night Elf zone, Uldum is your stereotypical desert with a handful of tweaks, Twilight Highlands is basically Borean Tundra on lithium, and Tol Barad is merely a copy of Gilneas. The quests, while smooth and engaging, don't draw you in the same way that most chains did up until the end of Wrath. There was no storyline continuity, no "main enemy" that's plotting to kill you, and no reason to be doing most of the shit you were doing. The community, having become stagnant by the end of Wrath, was essentially broken by the casualizing nature of the LFD system. There was no reason to form your own group with friends or guildmates since you would get in much faster if you queued up with a bunch of strangers, right? The introduction of that system in 2009 practically killed the learning experience for most new players, resulting in an abundance of awful players that nobody could do anything about.


Bryzette (Retired)
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 6:02 pm  
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Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
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All I can say is in the week or so I've been playing at 85, half of my LFD groups have spoken all spanish. It's fucking weird.


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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 7:36 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Dagery wrote:
The introduction of that system in 2009 practically killed the learning experience for most new players,
resulting in an abundance of awful players that nobody could do anything about.


A major contributor was noobs playing for loot, and the game being designed to facilitate a loot-driven playstyle.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 8:52 pm  
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Obtuse Oaf
Joined: Sun May 16, 2010 5:46 pm
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Dagery wrote:
This is different, though. When Wrath came out, most of the vanilla content was still intact. The BC content still felt new. The challenges of forming your own groups (and keeping them together), meeting new people, guild PvP, world PvP, and realm superiority were still there. Guilds were held together by loyalty and continued to be based on said loyalty up until, say, the last few months of Wrath. The "DK shitfest" wasn't nearly as bad as the lack of festivity to shit on that the community suffers from today. It's like a game-wide lethargy spurred from the cynicism present during even the most loyal gamers' gradual burnouts.

I liked Wrath because it had a lot to offer. The zones were absolutely beautiful, the quests were relatively well-designed, the new mechanics (albeit sometimes bothersome) were engaging, and the community was united for several months following its release. Guilds mattered just as much as they did prior to the expansion and PuGs weren't as awful as they are today. Casualization hadn't set in yet.

Cataclysm, on the other hand, brings nothing truly new to the table. The brand new zones are drab with the only visually intriguing areas being Vashj'ir and Deepholm. Hyjal is like every other Night Elf zone, Uldum is your stereotypical desert with a handful of tweaks, Twilight Highlands is basically Borean Tundra on lithium, and Tol Barad is merely a copy of Gilneas. The quests, while smooth and engaging, don't draw you in the same way that most chains did up until the end of Wrath. There was no storyline continuity, no "main enemy" that's plotting to kill you, and no reason to be doing most of the shit you were doing. The community, having become stagnant by the end of Wrath, was essentially broken by the casualizing nature of the LFD system. There was no reason to form your own group with friends or guildmates since you would get in much faster if you queued up with a bunch of strangers, right? The introduction of that system in 2009 practically killed the learning experience for most new players, resulting in an abundance of awful players that nobody could do anything about.


It sounds like you're pretty determined to dislike Cata. How can you claim that the new zones are drab when you're excluding 2 of the most impressive zones in the game (and 2/5 of the new late game zones) from your comparison? The only WotLK zones that compare in any way to those two are Crystalsong Forest, which had almost no content, and Icecrown. If you think there wasn't any continuity in the quests you probably weren't reading them, since there is at least as much of a storyline as there was in Wrath (hint: the bad guy is Deathwing). Not to mention that the main raid at Wrath's release was recycled and all raid content had been cleared 3 days after the expansion was released. As for the LFD system, I agree running dungeons with strangers isn't as fun as doing it with friends, but if you have friends on there's nothing about the system the prevents you from playing with them.

I can understand not enjoying the game after playing it for years, or having your social group stop playing and not have enough interest to find a new group, but I think the idea that the game itself is objectively much worse than it was in the past is pretty short-sighted.


Laelia Komi Anomalocaris
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 9:39 pm  
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Querulous Quidnunc
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lorewise it is worse than wotlk.

culmination of the warcraft 3 campaigns vs wow 2012?


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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 9:57 pm  
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Obtuse Oaf
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Usdk wrote:
lorewise it is worse than wotlk.

culmination of the warcraft 3 campaigns vs wow 2012?


Deathwing and the Twilight's Hammer have been part of Warcraft lore since Warcraft II.


Laelia Komi Anomalocaris
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 Post subject: Re: @My Subscription
PostPosted: Sat Mar 12, 2011 10:04 pm  
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Querulous Quidnunc
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Laelia wrote:
Deathwing and the Twilight's Hammer have been part of Warcraft lore since Warcraft II.


You're a contrarian idiot; you don't even think out the ridiculous positions you argue. Cata lore about Twilight's Hammer / Deathwing makes no sense. Prior to Cata, the two were fighting a bitter war, and now, with absolutely no explanation or redaction, they've been retconned to be in cahoots for some reason.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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