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 Post subject: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 12:24 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
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* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
- Access the Auction House.
- Send Mail (can still receive and view mail or remove items).
- Sell to vendors.
- Salvage, Runebreak, or destroy items.
- Trade.
- You can continue to play and gain coin and items, but cannot get rid of them.



Think it'd work?


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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 12:34 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Usdk wrote:
Think it'd work?


Ask Mazel


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 12:58 pm  
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Querulous Quidnunc
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we get it, you dont like mazel.


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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 1:05 pm  
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Querulous Quidnunc
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Usdk wrote:
we get it, you dont like mazel.


No denying that. Point stands.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 8:19 pm  
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Old Conservative Faggot
Joined: Sat May 15, 2010 12:19 am
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That's actually somewhat clever, but what sets it off/puts the account in that state?

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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 8:40 pm  
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Querulous Quidnunc
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the phrase was "drastically different IP" logs in, boom youre locked.


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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 9:35 pm  
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Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
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Usdk wrote:
the phrase was "drastically different IP" logs in, boom youre locked.


Synth programmed their IP check system.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 9:38 pm  
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Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
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You are now aware of proxies and tunneling


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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 11:06 pm  
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Querulous Quidnunc
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Meowth wrote:
You are now aware of proxies and tunneling


you are now aware of decreased throughput and increased latency due to layers added to the communication protocol instead of simply routing a packet.


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 Post subject: Re: Rift's answer to hackers
PostPosted: Thu Mar 17, 2011 11:41 pm  
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Querulous Quidnunc
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Tehra wrote:
Meowth wrote:
You are now aware of proxies and tunneling


you are now aware of decreased throughput and increased latency due to layers added to the communication protocol instead of simply routing a packet.


I'm sure china farmers and hackers care about their server ping when laundering mats and botting.

edit: Is it even possible for a proxy/tunnel to mirror any given IP? If the system works as advertised - "radically different" - then use of a proxy wouldn't resolve that the IP would still be different than usual.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: Rift's answer to hackers
PostPosted: Fri Mar 18, 2011 2:12 am  
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Querulous Quidnunc
Joined: Thu Aug 23, 2007 10:39 pm
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who cares about rift again?


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 Post subject: Re: Rift's answer to hackers
PostPosted: Fri Mar 18, 2011 5:58 am  
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Old Conservative Faggot
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Pretty much...everyone except the three-six people still playing WoW.

If I start playing, I'm going to try to enlist...familiar people.

Your Pal,
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AKA "The Gun"
AKA "ROFeraL"

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 Post subject: Re: Rift's answer to hackers
PostPosted: Fri Mar 18, 2011 6:26 am  
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Kunckleheaded Knob
Joined: Sat May 15, 2010 8:16 am
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Fantastique wrote:
who cares about rift again?

grats on still playing a shit game.


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 Post subject: Re: Rift's answer to hackers
PostPosted: Fri Mar 18, 2011 9:15 am  
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Querulous Quidnunc
Joined: Fri May 14, 2010 6:59 pm
Posts: 2569
Location: In your dreams.
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Aestu wrote:
Tehra wrote:
Meowth wrote:
You are now aware of proxies and tunneling


you are now aware of decreased throughput and increased latency due to layers added to the communication protocol instead of simply routing a packet.


I'm sure china farmers and hackers care about their server ping when laundering mats and botting.

edit: Is it even possible for a proxy/tunnel to mirror any given IP? If the system works as advertised - "radically different" - then use of a proxy wouldn't resolve that the IP would still be different than usual.


You can tie in a latency monitor to the software to determine latency from the client to the server (as you already have in WoW), and then set the server to attempt pinging the client. As the client is originating in "questionable" land but routed through an endpoint that is not "drastically different", there would be a difference in those times. It's not difficult to set up a system for that.

As far as proxy/tunneling, you would generally be creating a tunnel from your questionable location to your home IP. Of course, that has to be set up before any gaming session in your other location. If you're using open proxies or tunneling, 1) it's horribly slow, and 2) you have a drastically different ip anyway.

Simply put, if you show up with a NYC residential ISP subnet, then show up with a Boston residential ISP subnet an hour later, you're flagged. I had discussed with Blizzard when I traveled to China regarding my ability to play while there. They said they couldn't guarantee that they wouldn't ban me, and I replied that if they couldn't determine that there was a gap in access equivalent or greater than the travel time to the "new" location, and then see normal access resume after the appropriate travel time again, then they needed to find better network analysis engineers.

Their reply was "you won't be banned, that's exactly how the system works."

Mind you, it's a weighted system that took into account country of origin. As you know with WoW, logging in from NYC and then from SF 5 minutes later and then NYC again doesn't set off any major flags.


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 Post subject: Re: Rift's answer to hackers
PostPosted: Fri Mar 18, 2011 10:12 am  
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Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
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Hope you don't want to play on vacation.


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