Dvergar wrote:
The fun of the time spent was the people not the game in particular. We are the older generations of wow players, our friends have stopped playing, and so we too stopped.
It's beyond that. It's not even the older generation of WoW players, it's the older generation of players, period. What's really remarkable is that the generation gap is a decade at most.
The younger generation of players has no concept of challenge for its own sake. They don't understand sportsmanship as it pertains to video gaming. They have no patience, no discipline, no humility, insofar as those things pertain to video gaming.
If something doesn't go as it should it's never their fault. They don't understand that all power in a game is relative, or that prestige can exist only through challenge.
I had this dialogue with this kid in LFD shortly before I stopped logging in. He thought 4.2 was a huge improvement because now he can get epics without raiding so he can "see the content" and "get better gear". In PvP, he said, "now I can rape 'em in greens then get epics and rape 'em harder."
I pointed out that really nothing had changed except that blues were now epic and that if he wasn't good enough to get epics when they were hard to get, he would still get destroyed by players who were, even with superior gear. He responded, typically, by saying he was awesome. Then why not good enough to get epics when it took challenge? I'm pretty sure you can guess his response.
It's a typical dialogue. Everyone on this forum has had a conversation like this with someone in WoW at some point. Except Krizen, of course.
Kids will be kids, but I remember when I was his age, I enjoyed the challenge in games for its own sake. I remember having the patience to try again and again at things until I succeeded.
Recently there was a Zarhym post in which he said, "we don't want to gate prestige through difficulty".
How the hell does that work? Humans will always associate prestige with difficulty - so you either get players who are socially/mentally retarded, or change human nature. Either strategy is doomed to long-term failure.