I love the starting event demo'd in the video. I think it's brilliant to push players into combat instead of picking flowers and killing some low-end monsters in some quantity. The boss fight was pretty neat - I like the dodge mechanics, I like the scaling dificulty. The skill leveling (by weapon instead of level) is neat... but I wonder if the skills are the same for all weapon types (sword, gun, hammer) or if it changes based on the name of the weapon.
When the video transitioned to the under-water fighting I wasn't very impressed. It looked as lame as other underwater combat mechanics. I like not drowning. I like being able to sink an enemy, but I feel like that's a silly skill since you can't drown them as they sink. W/e.
Oh, the dragon was beast. I loved watching the island/castle crumble beneath him. The wall of bones was pretty cool. I like how there are half a dozen different things you need to do to win (defend cannons, raise engineers, damage dragon, fight mobs, etc.)
PvP map looked weak as hell. "Destructable environments..." looked cheesy as hell. I feel like I might be disappointed with a lack of World PvP.
