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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 6:18 pm  
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French Faggot
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Azelma wrote:
Yuratuhl wrote:
Meowth wrote:
I never played any Fallout game. What do I win?


Nothing. 1 + 2 are some of the greatest RPGs ever made.


Zelda would like a word with you.


Zelda isn't an RPG.


If destruction exists, we must destroy everything.
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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 6:58 pm  
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Stupid Schlemiel
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Quote:
Quote:
Azelma wrote:<br /><br /><br />Zelda would like a word with you.
<br /><br />Zelda isn't an RPG.


I can't tell if you're trolling...

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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 9:04 pm  
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Zelda is actually not an RPG though. If you think otherwise, you have no idea what an RPG is.


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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 9:21 pm  
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Stupid Schlemiel
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Explain why it isn't please.


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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 10:09 pm  
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An RPG gives you choices where a decision actually matters and changes the outcome.


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 Post subject: Re: @Zaryi
PostPosted: Fri Mar 16, 2012 10:19 pm  
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Because role-playing is not the substance of the game nor are the nature of the challenges role-play in nature.

Zelda is fundamentally an action-adventure game.

RPGs are choice-driven, both in and out of combat. Following a quest is based on understanding the protagonist's role and what is related in dialogue, and making decisions accordingly. Combat is based on issuing the protagonist directions; the protagonist does the execution.

Zelda has no real dialogue. Games like Chrono and Mario RPG and such have silent protagonists as well, but the NPCs speak amongst themselves; there's more than just the occasional speech bubble popping up. In Mario or Megaman games there are five-second episodes of NPC speech, just like in Zelda.

In Zelda, NPC monologues are not the driving force in decisions out of combat. At best you see signs telling you things like "use the magic cloak here" or "boulders ahead" or "this guy hates light". But mostly, you find things through purely exploratory means, just like in any other action-adventure game where you look for secret rooms. There's very little in the way of creative interpretation.

Combat in a Zelda game is based on player execution - tactical sense and reflex-based movement. The best counter-argument here would be the Secret of Mana series, but even in that game spells are handled through menus and such, and the exploratory aspect is thoroughly roleplay-based.

EDIT: Meowth TLDR'd


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 2:50 am  
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Meowth wrote:
An RPG gives you choices where a decision actually matters and changes the outcome.


Let's look at games that play similar to Zelda: Illusion of Gaia, Terranigma, Soul Blazer. They're all RPGs.
I think they're all made by Enix too, if you wanted to know. Fun games, recommended.
They're also action-adventure RPGs with some puzzle elements. Like Zelda.

The only difference between them and Zelda, is you don't have reviewable stats and a clear indicator of when you're going to level up.
You level up through exploration and partially through side-quests in the form of more health/magic and new weapons.

I'm not going so far as to say Zelda is an traditional RPG.

It's an action-adventure RPG.


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 3:22 am  
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Querulous Quidnunc
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I disagree with your initial premise.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 7:11 am  
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Meowth wrote:
An RPG gives you choices where a decision actually matters and changes the outcome.

By this definition i've never played an RPG.


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 7:11 am  
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Unless you count FFVII and the Don Corneo scene.


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 7:12 am  
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I always choose the cross dressing option where available.


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 7:41 am  
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Lucinth wrote:
It's an action-adventure RPG.


Then mario is platformer RPG, racing games are NASCAR RPGs, Tekken is a fighting rpg.

Zelda is not a RPG. It's action adventure. Zelda is one of the classic examples of action-adventure. You're right to say it isn't a traditional RPG, because it isn't a RPG at all.

Do you think shadow of colossus is a RPG?


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 10:36 am  
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Querulous Quidnunc
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as for ME3

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 Post subject: Re: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 10:41 am  
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Aestu wrote:
I disagree with your initial premise.


That the games are similar in nature?

Drominar wrote:
Lucinth wrote:
It's an action-adventure RPG.


Then mario is platformer RPG, racing games are NASCAR RPGs, Tekken is a fighting rpg.


I would say they're not RPGs because there is no method of advancement. Your character is as strong in the beginning as in the end. Power ups are temporary at best.

Drominar wrote:
Zelda is not a RPG. It's action adventure. Zelda is one of the classic examples of action-adventure. You're right to say it isn't a traditional RPG, because it isn't a RPG at all.

Do you think shadow of colossus is a RPG?


I've never played shadow of colossus actually. Any good?

Where do games like Castlevania fall then? Is Symphony of the Night not an RPG as well?

EDIT: Also, I think I've found the reason why games like Zelda and Metroid are not RPGs.
I want to discuss this further so I am withholding said information until I hear a good reason as to why they are not.
It's all really silly too I think, but makes sense if you consider the source of modern RPGs.


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 Post subject: Re: @Zaryi
PostPosted: Sat Mar 17, 2012 12:13 pm  
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Reading the arguments here, I have determined that Zelda is not an RPG.

http://answers.yahoo.com/question/index ... 229AAPWHLh

Quote:
"but RPG stands for "Role Playing Game". Technically, you are playing the role of Link, so therefore Zelda could be considered and RPG"


This was my original argument...however:

Quote:
By this definition, every game that has a playable character, including First Person Shooters, is an RPG. This would make the term meaningless. Since the term "Role Playing Game" originates from pencil and paper games like Dungeons and Dragons, one would have to make the definition work from similarities to that type of game. Where the line is drawn isn't clear, though.

To me, Zelda is an adventure game with very light RPG elements. In fact, the only thing RPG-ish in most Zelda games is the increasing of your life meter as you progress through the game. There's no experience points from each enemy you kill. There's no base stats for your character determining how much damage his attacks do and whether ot not the enemy evades his attacks. There's pretty much nothing lft to random chance in combat or adventuring. These are all common features of pretty much every pencil and paper RPG system in existance.


Anyway, I stand corrected.


Azelma

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