Meowth wrote:
GW1 has rubber banding and click-to-move is the fastest way to get around, not WASD. GW2 doesn't have that.
wut
Meowth wrote:
The only major gripe I have is that some moves on a Warrior have a delay attached to it but I'm sure this is related to having 1 set on auto cast. The other thing is the camera spazzes out once in a while when I right click so I'm suddenly running the opposite way or looking straight up.
GW1 has both these anomalies. The former is attributable to the lack of a client-side global cooldown, compounded by clumsy servers.
In TBC, I don't know if you remember, Blizzard briefly played with making the global cooldown check server-side. Basically, it meant that WoW briefly played like GW1 has always played (and apparently GW2 does as well).
The results were so bad that within a week they changed it back.
edit:
refresherThe question is whether Anet has learned from what WoW has always done best. I see no evidence of this.
Meowth wrote:
When there is 30+ people doing an event the mob damage scales so high they eventually can one shot people which is hilarious to watch.
GW1 and STO both effectively have this mechanic - the tuning sans scaling. It basically means that killing bosses comes down to zerging the mob down before it picks off raid members one by one (lol Tactical Cubes).
Meowth wrote:
Quote:
...everyone knows you're both ridiculously biased.
...both of which I find to be untrue.
Oh ok, glad we cleared that up.
I mean I'm going to give the game a chance, I'm just far from sold on it. Playing GW1 Anet has its own smaller army of fanboys who think that Anet devs can do no wrong and that it's unthinkable that the Anet people could say things only to make more money than they would by telling the truth.