I'm playing AoC atm.
I will be playing atleast until Cataclysm.
And if rated BG's don't hold my attention like I hope they do, then I'll be back in AoC.
Pros:
- Stellar graphics
- Large area to explore
- Manly (tits and blood)
- FFA PvP (although that does have downsides)
- Very stable and unbuggy
- Action combat system
- Challenging, VERY challenging. I did a 6 man dungeon at level 60 (max=80) and that fucking thing was probably harder than half the raid bosses this xpac. It's also difficult by design, not be design error.
- Alot of PvE now, and still the coolness of building a city with a guild/taking other people's cities.
- Diminishing Return = 45 seconds of immunity after you are hit with something.
- The "real" feel of alot of the motions (like with mounts not being able to turn on a dime) gives a great feeling.
- There are numerous ways to easily avoid spawn camping. You have no corpse to run to (which sometimes is a con).
- Guilds are already the kind of guilds Blizz wants in Cata. Banks, "talent trees" that come in the form of the kind of buildings you make in your city, systems in place for competition between guilds (even PvE oriented ones) and reasons for staying loyal to a guild.
- Even though there is only 4 US servers, Tyranny (which is Medium load, same as the other ones) is very active and keep battles happen regularly. Tyranny is also a bit of a "cesspool" though. You will need thick skin and a tough attitude.
Cons:
- Horrible lack of different spell animations. Every lightning spell looks the same. Animations also lack character, Cry of Havoc does the generic "throw my fist up" animation when it should look like I'm shouting or stomping.
- Feat (Talent) Trees are amazingly vague. [Stunning Charge] Charge a target and stun them for a brief period of time.
- Hide mechanics can be frustrating, as they seem to be incredibly ineffective against mobs and super effective against players. You don't see people half transparent, you have to use Search (30s CD) to pull them out of hiding, and that's based on a number of factors like your perception and the amount of shadow they're hiding in.
- The advertised mounted combat is only beneficial if you're fighting from the back of a rhino or a mammoth and your target is a wall.
- Things about class mechanics that are wat, dumb, or backwards. Assassins have a more effective charge ability with a shorter cooldown the same distance down one of their feat trees as Guardians who are a soldier class.
- If you have a less then desirable computer, you might get really slow in big fights, even after disabling a lot of the graphic awesomeness.
- Item stats can be very confusing at first.
- The world is technically not linear. Each area is instanced from one another (they got load screens much shorter now). Bear in mind that a lot of these zones are Barrens-like in size.
Because I feel like it:
That boss was in a room with a grid of pillars:
---P---P---P---P---
---P---P---P---P---
---P---P---P---P---
---P---P---P---P---
(Pretend the hyphens aren't there)
During the encounter, clouds of death gas form in the squares of the pillars, and do a spiral effect either clockwise or counterclockwise. It's fairly slow, but goes around once, then the inner ring, then hits the middle, then randomly repeats.
The boss will lay down bombs, you have to LoS them (see: pillarhumping). Remember to not walk into the death gas, as well as make sure the death gas isn't going to spawn where you are.
After laying a bomb he teleports out. Once it goes off, he teleports back next to a random member and begins attacking them. So the tank has to peel him. It is also in the best interest for the tank and one of the healers to be behind the same pillar, as LoS'ing heals for a brief period can get you womped.
At 30% he starts dropping totem-like things that create a red circle around them. This red circle is like old school Death and Decay, and you will randomly fear if you stand in it. Which is really bad when being circled by death gas. These have to be DPS'd down.
YOU WANNA TALK ABOUT FUUUUUN SHIT
-/-/-/-
The expansion is a little lacking imo. At the same time, it's only 30 bucks. You can get AoC + Expansion for the price of a game that doesn't have an expansion.
And it does have some cool stuff.
"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
Last edited by Weena on Mon May 17, 2010 11:02 am, edited 2 times in total.
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