dek wrote:
edit: and no offense, but i don't really think someone who has only done HM 25 for marrowgar and lootship should really talk about whether an addon should be used for being a crutch.
What fights add mechanics that don't also add absurd visual cues for them? A proximity meter is fine for rotface if you're ranged dps. I've never been hit by an ooze explosion. Ever.
Festergut leaves fucking green dots on the ground FOR YOU when the malleable goo comes in on that fight.
Putricide's Malleable Goo has targets marked from DBM. There's also a gigantic green glob flying at you.
Princes don't change on heroic, besides the movement debuff.
BQL is the same fight.
Dreamwalker has red portals instead of green ones, o dear.
Sindragosa doesn't change at all either. You move out of the raid and use a proximity meter if you have unchained magic. Woohoo.
Unless you're talking about heroic lich king, which you aren't because you haven't killed sindragosa or putricide, then there aren't any issues. Even on heroic LK it's only good for the shadow traps, and I did a night of 15 wipes on them without hitting one, they aren't that hard.
Again, not trying to demean you, but there is literally nothing added to any encounter on heroic that needs these idiotic circles on the ground.
There's also some magic fact that guilds killed these bosses before the boss timers existed, so there clearly isn't a "necessity" to use AVR. It's a huge crutch.