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 Post subject: AVR is crutch
PostPosted: Fri May 21, 2010 7:22 am  
That's Mr. Mayor to You!
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Blizzard is making you go back to using your brain to handle raid mechanics.

AVR wasn't and would never be a raid addon that anyone in HS used and hopefully other guilds, who shall remain nameless, that required the use of this addon for their progression raiding will l2p.

That news on mmochamp made my day.
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 Post subject:
PostPosted: Fri May 21, 2010 7:46 am  
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Obtuse Oaf
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I have been on the fence with this add on but I did load it during a raid. It really seemed to take the strategy out of the game and the people that stood in fires/runes/spikes still got hit even with little arrows telling the to MOVE. About the most interesting thing I have seen done was the pictures of cocks and boobs in raids. otherwise it really was more annoying that helpfull. I will be uninstalling it tonight and should have earlier this week but I have missed raids because of RL. We never "required" it but alot of people downloaded it a week or two ago to try it out.

Edit- PS. We also got alot better use out of flares and target macros than AVR because they dont screw up peoples view.


9 level 90s and 10 85s, Damn I need another hobby.
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 Post subject:
PostPosted: Fri May 21, 2010 7:48 am  
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Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
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The addon is pretty imba so I'm not surprised by this at all. Only thing I'll miss is the nice circle under people with the plague on PP HM. Made Sindragosa HM pretty lol the 2nd time I did it with it enabled.
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 Post subject:
PostPosted: Fri May 21, 2010 8:13 am  
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Querulous Quidnunc
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About two weeks ago, this pretentious rogue officer who goes on ten-minute rants in vent between pulls needled me about whether or not I installed the mod, connected with an exchange that had nothing to do with the mod (shambler positioning). I said, simply, yes.

Ten minutes later, he hit a shadow trap, blasting five melee off the edge. "That wipe was AVR, the circle it drew was too small, it's a terrible mod, everyone needs to uninstall it right now because it's causing wipes."

"Didn't you just needle me ten minutes ago about whether or not I installed it?"

"There was NO WAY you could have known that would be an issue."

"Common sense."

"Common sense? Don't give me that, you don't have it," the rogue screamed, before getting shouted down by everyone else.

A big problem with the mod is when it bugs out - which it does a lot. The LK shifts targets a lot as he uses his different abilities, and AVR often misreads the target of a particular ability and draws the circle in the wrong place. I've seen this happen a lot on Blood Council as well.

Anyone with any common sense saw it coming; it's an obnoxious and intrusive crutch and I'm glad they broke it.


Aestu of Bleeding Hollow...

Nihilism is a copout.
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 Post subject:
PostPosted: Fri May 21, 2010 10:17 am  
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Twittering Twat
Joined: Fri May 11, 2007 7:37 am
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It looks like a cool mod for bads. DXE was working well for me when I played though.


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 Post subject:
PostPosted: Fri May 21, 2010 10:40 am  
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Pinheaded Pissant
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avr isn't being phased out because of it makes things easy, it's being phased out because it circumvents rules about altering the game world.

all it does is give visual cues for things you should already know.

edit: and no offense, but i don't really think someone who has only done HM 25 for marrowgar and lootship should really talk about whether an addon should be used for being a crutch.

there are fights that visual cues (not necessarily from avr though avr had good ones) are not a crutch, they are absolutely necessary.

best example is probably heroic putricide.

the only thing i personally will miss from avr in that fight is the circle around the plague carrier, and i'm sure the ranged will miss a visual cue for who they can't pass the plague too when they have it.

but that fight is very complex and you have to execute things in a very quick and controlled fashion, and visual cues are the best way (and will continue to be the best way, even if you are just using raid target icons) to do so.


i don't say this to demean you or to say you suck or anything like that at all, because i'm really not a progression snob at all. but you do speak of things you have not experienced.


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Akina: bitch I will stab you in the face
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 Post subject:
PostPosted: Fri May 21, 2010 11:12 am  
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Twittering Twat
Joined: Wed May 19, 2010 7:52 pm
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The mod would have been much cooler if at random times a john madden impersonator would chime in and draw doodles on the screen

if if if this player over here goes over there then he's not here anymore he's overthere. and being overthere is a good thing
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 Post subject:
PostPosted: Fri May 21, 2010 11:13 am  
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Fat Bottomed Faggot
Joined: Thu May 13, 2010 12:53 pm
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DBM?


"Ok we aren't such things and birds are pretty advanced. They fly and shit from anywhere they want. While we sit on our automatic toilets, they're shitting on people and my car while a cool breeze tickles their anus. That's the life."
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 Post subject:
PostPosted: Fri May 21, 2010 11:23 am  
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Feckless Fool
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Quote:
best example is probably heroic putricide.


like what?

the goo comes out of his ass and bounces across the floor, it isn't hard to see coming. the orange vial things with the annoying hit debuff are thrown to the ground and take a few seconds to activate.

Quote:
and i'm sure the ranged will miss a visual cue for who they can't pass the plague too when they have it.


most people just pass it off in a set order. obvious it can be clumsy when it first pops out, but afterwards it shouldn't be a problem of "who to pass it to" since you can just have your RL or someone give an order as it spawns.




either way i feel this addon was way too crutch. people raid with 7 fps and can avoid giant circles of aids, rockets, green blobs of poop. with all the standard boss mods screaming at you telling you what not to do, along with the fact that blizzard has built some into the game itself (albeit they're just warnings), the only way to hit anything at this point in the game is if you fall into a sudden coma, get dc'd, or your computer exploded.
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 Post subject:
PostPosted: Fri May 21, 2010 12:08 pm  
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Joined: Thu May 13, 2010 1:10 pm
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dek wrote:
edit: and no offense, but i don't really think someone who has only done HM 25 for marrowgar and lootship should really talk about whether an addon should be used for being a crutch.


What fights add mechanics that don't also add absurd visual cues for them? A proximity meter is fine for rotface if you're ranged dps. I've never been hit by an ooze explosion. Ever.

Festergut leaves fucking green dots on the ground FOR YOU when the malleable goo comes in on that fight.

Putricide's Malleable Goo has targets marked from DBM. There's also a gigantic green glob flying at you.

Princes don't change on heroic, besides the movement debuff.

BQL is the same fight.

Dreamwalker has red portals instead of green ones, o dear.

Sindragosa doesn't change at all either. You move out of the raid and use a proximity meter if you have unchained magic. Woohoo.

Unless you're talking about heroic lich king, which you aren't because you haven't killed sindragosa or putricide, then there aren't any issues. Even on heroic LK it's only good for the shadow traps, and I did a night of 15 wipes on them without hitting one, they aren't that hard.

Again, not trying to demean you, but there is literally nothing added to any encounter on heroic that needs these idiotic circles on the ground.

There's also some magic fact that guilds killed these bosses before the boss timers existed, so there clearly isn't a "necessity" to use AVR. It's a huge crutch.


me
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 Post subject:
PostPosted: Fri May 21, 2010 12:19 pm  
That's Mr. Mayor to You!
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Aqlo wrote:
"things"

welcome back baby.
I missed you
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 Post subject:
PostPosted: Fri May 21, 2010 12:19 pm  
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MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
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I remember when Vixent told everyone that we should get AVR for PP25. I haven't laughed that hard in a while.


RETIRED.
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 Post subject:
PostPosted: Fri May 21, 2010 12:23 pm  
That's Mr. Mayor to You!
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dek wrote:
edit: and no offense, but i don't really think someone who has only done HM 25 for marrowgar and lootship should really talk about whether an addon should be used for being a crutch.


And the difference from 10 man heroic to 25 man heroic is....?
What? 15 more people in the raid?

Jesus christ get me AVR stat!
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 Post subject:
PostPosted: Fri May 21, 2010 12:38 pm  
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Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
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Grimmgor wrote:
Quote:
best example is probably heroic putricide.


like what?

the goo comes out of his ass and bounces across the floor, it isn't hard to see coming. the orange vial things with the annoying hit debuff are thrown to the ground and take a few seconds to activate.

Quote:
and i'm sure the ranged will miss a visual cue for who they can't pass the plague too when they have it.


most people just pass it off in a set order. obvious it can be clumsy when it first pops out, but afterwards it shouldn't be a problem of "who to pass it to" since you can just have your RL or someone give an order as it spawns.




either way i feel this addon was way too crutch. people raid with 7 fps and can avoid giant circles of kisses from Toppi, rockets, green blobs of poop. with all the standard boss mods screaming at you telling you what not to do, along with the fact that blizzard has built some into the game itself (albeit they're just warnings), the only way to hit anything at this point in the game is if you fall into a sudden coma, get dc'd, or your computer exploded.


first, like i said, it is only providing you with information you already have. you seem to agree with this.

since dbm can make you /yell that you got targeted with something and put a big native visual cue in game of where it is landing, and avr just draws a circle instead for a visual cue... avr is not doing anything that isn't already possible. with or without it, you get hit for the same reason; you weren't using, or weren't paying attention to, the cues.


the reason i picked putricide as an example is not because any piece of the fight is impossible otherwise, but simply that there are so many concurrent pieces of the fight that a simplified method of conveying information is useful.


a lot of people seem to think avr (or any boss mod) plays the game for you. no, it doesn't. it provides you with information you already have.




they're not disabling it because it's a boss mod, they're disabling it because it circumvents the EULA about altering game textures.


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Akina: bitch I will stab you in the face
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 Post subject:
PostPosted: Fri May 21, 2010 12:38 pm  
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Joined: Mon Oct 03, 2005 5:15 pm
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Henqetnetjer wrote:
And the difference from 10 man heroic to 25 man heroic is....?
What? 15 more people in the raid?



You can't initially walk into the 25 mans already over geared for it!


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