Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Mon Apr 21, 2025 2:02 pm



Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Thu Jun 24, 2010 9:15 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Herald wasn't hard.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 6:01 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

THEY BROKE GEARSCORE LOL


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 10:12 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

Aestu wrote:
THEY BROKE I AM A BAD PLAYER LOL

This is the happiest I've been with blizzard since the 3.1 warlock update.


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 10:17 am  
User avatar

Querulous Quidnunc
Joined: Wed May 12, 2010 8:41 am
Posts: 4695
Offline

Mns wrote:
Aestu wrote:
THEY BROKE I AM A BAD PLAYER LOL

This is the happiest I've been with blizzard since the 3.1 warlock update.


A butterfly was riding the bus with me today, standing on the window right next to my seat. I thought it was a sign of good things to come...this is that realization.


Azelma

Image
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 10:22 am  
User avatar

Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
Posts: 2369
Offline

Blizzard didn't break anything. GS will continue to work the same way it always has.


Druid: Meowth
« Steam »« Xfire »
Glorious Death Metal Music
Image
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 10:33 am  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

Meowth wrote:
Blizzard didn't break anything. GS will continue to work the same way it always has.


well, it will be slower. and thus, more annoying to use.

so GS users will be as annoyed as everyone around them, but for a different reason.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 11:09 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

I was creating the dumbest toc25 ever yesterday and had multiple people nerdrage at me when I asked them to come to dalaran for an inspection even though they gave me their gearscore. One of them was a mage that was in Dalaran, which was twice as amusing.


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 12:24 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Gearscore's creator isn't just retarded in his capacity as a WoW player. He's a retarded individual including when it comes to programming. Everyone knows Gearscore is horribly coded and that's why it uses such massive amounts of client resources and has a horrible UI. Blizzard probably made this change knowing the mod and its creator won't be able to adapt to it.

Throw in more people using the Gearscore breaker addon that throws out phony data and the mod will die. I remain steadfastly convinced the best thing we can all do is continue the "Gearscore Is For Bads" campaign and mercilessly mock and ostracize Gearscore users so the mod gets a terrible stigma.

If their goal was simply to combat server lag from mod use, they could axe mods like Questhelper or Gatherer or Recount or Auctionator that use many, many times more server resources both individually and collectively.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 12:29 pm  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

i dunno, i'd think questhelper, recount etc use a lot of local resources, but are not using any information that you don't have readily available to you without making extra calls to the server for info.

recount parses your combat log, which is already sent. questhelper just uses your quest log and your location. gatherer stores all the info locally and just uses your location.

auction house mods might get a little heavy on server traffic though.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 12:42 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

dek wrote:
i dunno, i'd think questhelper, recount etc use a lot of local resources, but are not using any information that you don't have readily available to you without making extra calls to the server for info.

recount parses your combat log, which is already sent. questhelper just uses your quest log and your location. gatherer stores all the info locally and just uses your location.

auction house mods might get a little heavy on server traffic though.


tbh, I don't know how to respond to this without insulting you.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 12:44 pm  
User avatar

Querulous Quidnunc
Joined: Wed May 12, 2010 8:41 am
Posts: 4695
Offline

I went and read what Blizzard had to say on the matter. Yes, it will be slower, but they haven't straight up broken gearscore yet.

In fact, the blue said that blizz isn't trying to "break" GS per-se.

Quote:
It's important to understand that the throttling that is being done isn't intended to break any functionality of add-ons, but merely to control the amount of queries that are being sent to the server at any given time. (Thus throttling the queries.) The queries will still occur, it just won't happen as quickly as they currently seem to. You can read the statements that WoW Ace and WoW Interface have up for a bit more information on these changes. We wanted to give mod authors a heads-up prior to making the change so that they could make any adjustments they needed to on their mods.


That being said, I really wish they would just break it.


Azelma

Image
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 1:20 pm  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

Aestu wrote:
dek wrote:
i dunno, i'd think questhelper, recount etc use a lot of local resources, but are not using any information that you don't have readily available to you without making extra calls to the server for info.

recount parses your combat log, which is already sent. questhelper just uses your quest log and your location. gatherer stores all the info locally and just uses your location.

auction house mods might get a little heavy on server traffic though.


tbh, I don't know how to respond to this without insulting you.


that's nice, but i've actually cracked open the code and made changes to several of these mods.

edit: to be more clear, what you are seeing as resource-intensive mods (which they certainly can be) are actually intensive on YOUR resources, not server resources. they do a lot of information processing, but are typically using information readily available, information about your own character and its status, and aren't making constant and complex queries about the things around you which is what appears to be the issue with gear score.

if you are calling to a server to find out something simple (IsInInstance() for example), and then you extrapolate from that information a million different things, you will bog down your own computer but the blizzard server only sent you two data points.

and, as is generally the case with damage meters (recount), the addon is only parsing data that blizzard's servers are already sending you (your combat log), then in so doing it is actually generating absolutely no extra load on their server. they factor in the load of sending you that data in their baseline assumptions.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 1:44 pm  
User avatar

Malodorous Moron
Joined: Thu May 13, 2010 12:41 pm
Posts: 736
Offline

dek wrote:
Aestu wrote:
dek wrote:
i dunno, i'd think questhelper, recount etc use a lot of local resources, but are not using any information that you don't have readily available to you without making extra calls to the server for info.

recount parses your combat log, which is already sent. questhelper just uses your quest log and your location. gatherer stores all the info locally and just uses your location.

auction house mods might get a little heavy on server traffic though.


tbh, I don't know how to respond to this without insulting you.


that's nice, but i've actually cracked open the code and made changes to several of these mods.

edit: to be more clear, what you are seeing as resource-intensive mods (which they certainly can be) are actually intensive on YOUR resources, not server resources. they do a lot of information processing, but are typically using information readily available, information about your own character and its status, and aren't making constant and complex queries about the things around you which is what appears to be the issue with gear score.

if you are calling to a server to find out something simple (IsInInstance() for example), and then you extrapolate from that information a million different things, you will bog down your own computer but the blizzard server only sent you two data points.

and, as is generally the case with damage meters (recount), the addon is only parsing data that blizzard's servers are already sending you (your combat log), then in so doing it is actually generating absolutely no extra load on their server. they factor in the load of sending you that data in their baseline assumptions.



^ what he said.

Boiling it down, Gearscore will be limited to the number of times it can query the server for inspect data in a certain time frame to a certain number of queries. It is far from broken and will still work (see the wowace post) but will not work in the same fashion.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 1:58 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

dek wrote:
that's nice, but i've actually cracked open the code and made changes to several of these mods.

edit: to be more clear, what you are seeing as resource-intensive mods (which they certainly can be) are actually intensive on YOUR resources, not server resources. they do a lot of information processing, but are typically using information readily available, information about your own character and its status, and aren't making constant and complex queries about the things around you which is what appears to be the issue with gear score.

if you are calling to a server to find out something simple (IsInInstance() for example), and then you extrapolate from that information a million different things, you will bog down your own computer but the blizzard server only sent you two data points.

and, as is generally the case with damage meters (recount), the addon is only parsing data that blizzard's servers are already sending you (your combat log), then in so doing it is actually generating absolutely no extra load on their server. they factor in the load of sending you that data in their baseline assumptions.


I don't know or care to what extent your claims about your programming prowess have basis in reality but you are wrong. All those mods use the mod channel heavily, particularly Questhelper and Gatherer. It's not that they query the server itself, it's that they communicate with other clients through the server, which is what costs resources.

FWIW I've never heard any programmer use the expression, "cracked open the code and made changes." I believe the technical term is "decompiling" but I don't think that's what you're referring to.

And I'll head off your response to the effect that "Aestu has a different opinion than mine therefore he is arrogant and thinks he is never wrong" with the simple truth that you believe one thing and I believe another, and the guy who really has a chip on his shoulder is the one who accuses the other of being arrogant because he disagrees with him.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 25, 2010 2:18 pm  
User avatar

Tasty Tourist
Joined: Sat May 22, 2010 2:26 pm
Posts: 20
Offline

I hope the maker of gearscore gets aid and dies, and everyone who uses it gets herpes.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 95 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group