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PostPosted: Fri Jun 25, 2010 2:23 pm  
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Querulous Quidnunc
Joined: Fri May 14, 2010 9:34 pm
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Aestu wrote:
dek wrote:
that's nice, but i've actually cracked open the code and made changes to several of these mods.

edit: to be more clear, what you are seeing as resource-intensive mods (which they certainly can be) are actually intensive on YOUR resources, not server resources. they do a lot of information processing, but are typically using information readily available, information about your own character and its status, and aren't making constant and complex queries about the things around you which is what appears to be the issue with gear score.

if you are calling to a server to find out something simple (IsInInstance() for example), and then you extrapolate from that information a million different things, you will bog down your own computer but the blizzard server only sent you two data points.

and, as is generally the case with damage meters (recount), the addon is only parsing data that blizzard's servers are already sending you (your combat log), then in so doing it is actually generating absolutely no extra load on their server. they factor in the load of sending you that data in their baseline assumptions.


I don't know or care to what extent your claims about your programming prowess have basis in reality but you are wrong. All those mods use the mod channel heavily, particularly Questhelper and Gatherer. It's not that they query the server itself, it's that they communicate with other clients through the server, which is what costs resources.

FWIW I've never heard any programmer use the expression, "cracked open the code and made changes." I believe the technical term is "decompiling" but I don't think that's what you're referring to.

And I'll head off your response to the effect that "Aestu has a different opinion than mine therefore he is arrogant and thinks he is never wrong" with the simple truth that you believe one thing and I believe another, and the guy who really has a chip on his shoulder is the one who accuses the other of being arrogant because he disagrees with him.



I... what.


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PostPosted: Fri Jun 25, 2010 2:40 pm  
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Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
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Aestu wrote:
dek wrote:
that's nice, but i've actually cracked open the code and made changes to several of these mods.

edit: to be more clear, what you are seeing as resource-intensive mods (which they certainly can be) are actually intensive on YOUR resources, not server resources. they do a lot of information processing, but are typically using information readily available, information about your own character and its status, and aren't making constant and complex queries about the things around you which is what appears to be the issue with gear score.

if you are calling to a server to find out something simple (IsInInstance() for example), and then you extrapolate from that information a million different things, you will bog down your own computer but the blizzard server only sent you two data points.

and, as is generally the case with damage meters (recount), the addon is only parsing data that blizzard's servers are already sending you (your combat log), then in so doing it is actually generating absolutely no extra load on their server. they factor in the load of sending you that data in their baseline assumptions.


I don't know or care to what extent your claims about your programming prowess have basis in reality but you are wrong. All those mods use the mod channel heavily, particularly Questhelper and Gatherer. It's not that they query the server itself, it's that they communicate with other clients through the server, which is what costs resources.

FWIW I've never heard any programmer use the expression, "cracked open the code and made changes." I believe the technical term is "decompiling" but I don't think that's what you're referring to.

And I'll head off your response to the effect that "Aestu has a different opinion than mine therefore he is arrogant and thinks he is never wrong" with the simple truth that you believe one thing and I believe another, and the guy who really has a chip on his shoulder is the one who accuses the other of being arrogant because he disagrees with him.


no, it's not a matter of opinion. it is, however, a matter of knowing what i'm talking about.

first, and easiest... you don't compile or decompile LUA. you open it in notepad or wordpad or any other text editor and edit it, save it, and the game manages it from there.

and when i said i have made changes to all of those mods, i mean to express to you that i have personally read, and made changes to, their code, and know exactly what they do and don't do.

edit: and furthermore, i believe this particular thread derailment of yours deserves a few things pointed out:

1) this is a perfect example of you taking a thread into a completely different direction. i was simply, and politely, commenting on something. i wasn't insulting you, or telling you that you were horrifically wrong about something, i was simply saying "no i don't think so on some of those but on others probably yes". nor have i insulted you since.

2) which really raises the question what the fuck your problem is. can you so completely not stand being wrong about something? i will only add that this question is rhetorical, you needn't feel compelled to answer it and i certainly won't respond if you do.


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PostPosted: Sat Jun 26, 2010 1:05 pm  
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Malodorous Moron
Joined: Thu May 13, 2010 12:41 pm
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Quote:
Inspection Throttle / Gearscore
It's important to understand that this wasn't really the fault of addon authors. This needed to be fixed because we were allowing something we really shouldn't have. Many addons pull Inspect data when mousing over characters and there was nothing on our end to throttle the rate at which that data could be pulled. So if you're standing in Dalaran with one of these mods and slide your mouse across the screen and over several characters within a very small amount of time, your client is spamming the database with Inspect queries. We're correcting that issue on our end.

[...] We're starting by capping the number of Inspects that can be sent in a 10-second time frame. It'll likely be 5 Inspects, but that could change in either direction.

Keep in mind that this change is intended to help those using addons which are sending a lot of these requests from lagging or disconnecting. If you're not actually using such addons, and therefore not sending a large number of queries to our database, the change won't affect you either way. You're not lagging or disconnecting because someone else in a raid or major city is unknowingly spamming such requests.

[...] I just wanted to reiterate that the original information on this change was meant to help add-on authors more than anything so that they could adjust accordingly. Unless the add-ons you use are requesting a lot of data, there isn't going to be any particular change in regard to the amount of latency you might be experiencing in the game.


Gearscore isn't broken, just slowed down... odd i thought they were not querying the server itself.... oh wait, they do query the server.
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PostPosted: Sat Jun 26, 2010 4:19 pm  
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Stupid Schlemiel
Joined: Fri May 14, 2010 4:53 pm
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Kamguh wrote:
oh wait, skillscore constantly rapes the server for information.


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PostPosted: Sat Jun 26, 2010 4:31 pm  
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Fat Bottomed Faggot
Joined: Thu May 13, 2010 12:53 pm
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The way I understand it, the inspection requests may not come back at all (not sure how requests are chosen to be ignored). (http://wow.curse.com/articles/wow-en-news/758780.aspx)

Which would make Queerscore not just slow, but unreliable.

Hopefully unreliable enough to just die.

Also hoping wuts-his-nuts is either not capable enough to make it work or just CBA to make it work properly.


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