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PostPosted: Wed Jul 14, 2010 6:08 pm  
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dek wrote:
looking at the paladin protection, all i can say is i have NO IDEA what is going on with paladins. i feel like i don't even have a frame of reference for those talents.

for example, 30 second duration increase on consecrate. oh, ok, so it's nothing like now.

obviously the 969 rotation isn't even going to be remotely alive anymore.


Yah, I know the blue posts have indicated paladins are still having a lot of work done to them, but I'm pretty off put by the Prot Tree :/


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PostPosted: Wed Jul 14, 2010 6:15 pm  
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Necrachilles wrote:
I think Bandit's Guile is going to work kinda like Shadowmourne does. It slowly stacks up and then at full stacks it drops and resets and resets when you change targets.


You sir are correct. It builds up to 15%, and once it hits 15%, it's duration stops refreshing and the buff fades out. The moment you stab another enemy, the buff instantly drops.


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PostPosted: Wed Jul 14, 2010 7:05 pm  
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cziiki wrote:
and then getting to unholy and seeing that i have to spec into 5-8 PvP talents just to get to the bottom of the tree versus speccing into 0 talents in frost.


fucking blizzard ruining unholy >.>


wtf are you talking about? I can put 31 in it without a single pvp talent.


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PostPosted: Wed Jul 14, 2010 10:05 pm  
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Dotzilla wrote:
Seismic wrote:
I love the 31-point tree's so much better.
I always felt stupid I had to always force talent points into DW as Enhance to make myself viable since it's mandatory anyway.

Ancestral swiftness is awesome and now that ghost wolf is also useable indoors now.

Can't wait to see what they change/add/modify before release.

Losing Elemental Fury though as Enhance makes me wonder if they are gonna remove Windfury cooldown now to make up the dmg loss especially if they are making weapon enchants one per weapon.


yeah they are removing the internal CD for windfury. apparently in the beta, windfury procs are proccing windfury procs. hope they don't fix it.


that used to happen with sword spec for combat rogues (especially if you had a thrash blade or hand of justice equipped). we called them sword orgies, cause your SCT would scroll like 7 "extra swing!"s in a row.

i was sad the day they nerfed it.


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PostPosted: Wed Jul 14, 2010 10:07 pm  
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Pinheaded Pissant
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Zaryi wrote:
dek wrote:
looking at the paladin protection, all i can say is i have NO IDEA what is going on with paladins. i feel like i don't even have a frame of reference for those talents.

for example, 30 second duration increase on consecrate. oh, ok, so it's nothing like now.

obviously the 969 rotation isn't even going to be remotely alive anymore.


Yah, I know the blue posts have indicated paladins are still having a lot of work done to them, but I'm pretty off put by the Prot Tree :/


with their intended changes to cleave mechanics they are basically nuking all existing paladin rotations so who knows what it will look like on the other side.

long ass consecrate so that is taken out... seems like holy shield might be out too as a passive? but add in crusader strike.

dunno what to think it will be really interesting first time i tank and i have no fucking clue what i'm doing.


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PostPosted: Thu Jul 15, 2010 12:28 am  
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Needhelp wrote:
I'm just waiting to how it works when it's completed.


Yah

Especially Paladins.

Art of War affecting Holy Light + Consecration c/d talent reeks of WTF so i'll do the smart thing and... do nothing.

BETALOL


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PostPosted: Thu Jul 15, 2010 8:29 am  
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Spacehunter wrote:
Needhelp wrote:
I'm just waiting to how it works when it's completed.


Yah

Especially Paladins.

Art of War affecting Holy Light + Consecration c/d talent reeks of WTF so i'll do the smart thing and... do nothing.

BETALOL


It took me like 2 sec to find a passable holy spec that had Art of War, would probably be hilariously fun for 5 mans :D


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PostPosted: Thu Jul 15, 2010 9:22 am  
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Querulous Quidnunc
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needs a melee crit.


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PostPosted: Thu Jul 15, 2010 9:45 am  
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@Paladins

Warning: Paladin Skills/Talents in current beta build
These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer.

Removal of Judgement of Wisdom
This is true. JoW was really only a big deal for hunters, shaman and paladins themselves, and those are all solvable in other ways.

Divine Illumination
There is no Divine Illumination. Divine Favor is 100% chance to crit on your next heal with a 1 min cooldown. [...] It is still called Divine Favor, still grants a 100% crit chance to the direct heals and Holy Shock (to tie into all the "on crit" mechanics in the tree) and has a 1 min cooldown.

Paladin Questions
1. Are Sanctified Ret, Swift Ret, Sanctuary, and Imp Dev Aura going to remain 3-pt talents? They feel too expensive this way. Maybe they can be rolled into individual talents, or changed to cost 2-pts each.
One of Sanctified and Swift is 2 points and the other is 1 point. I can't remember which without looking. Imp Dev Aura is dead.

2. The whole reactive Judgement thing feels weird to me. If a Ret is taking a lot of damage in PvP, he no longer has to worry about mana? I'm all for new mechanics and making E4E a strong talent, but I'm not sure I like this. On the same note, how about Purifying Power -- if a Holy Paladin dispels his teammate, will it break CC on the enemy who applied the debuff?
Reactive Judgements is also dead.

I'm going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.

Holy Shield
We are going to turn both Holy Shield and Shield Block into short cooldowns. A short cooldown is an ability that you don't save for an absolute emergency (like Shield Wall) but we also don't want it to be on such a short cooldown that it feels maintenance-y. It's a tricky number to get right, but something in the 30 sec to 1 min zone feels about right. Then you might use Holy Shield one GCD instead of SoR or you can choose to save it until the next big boss attack.

Pushback Resistance
Holy paladins get pushback resistance too.

Paladin Rotations
If we do one thing for class design in Cataclysm, it will be changing the paladin (all 3 specs) rotation up a bit!

Holy Shock
Holy Shock is Holy only again. We wanted an ability that did healing and damage for Holy, and Holy Shock fit that bill.

We have plenty of other ideas to get more interest into the Prot and Ret rotations.

Retribution
In the Ret case, we started with a basic question: what is it they should be managing? There are a lot of things they *could* be managing. Today it's cooldowns. It could be mana or procs or a lot of things. There was one Ret talent in particular we really liked, and we started building a rotation around it. Then we decided the mechanic was good enough to flesh out for Holy and Prot too.

We're not ready to share the design just yet, and like all changes of this sort, it will be controversial. Some players crave a more interactive rotation. Some like their paladins the way they are. Some are only attracted to the class because it can be overpowered and they like to feel like a superhero.


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PostPosted: Thu Jul 15, 2010 9:46 am  
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so basically, even the trees they just released for paladins aren't remotely ready.


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PostPosted: Thu Jul 15, 2010 11:31 am  
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DoubleH wrote:

It took me like 2 sec to find a passable holy spec that had Art of War, would probably be hilariously fun for 5 mans :D


I doubt it since Art of War is an 11 point talent and you currently need 31 points in your first talent tree before you can go into other trees and you only have 41 talent points.


Unless of course you went 10/0/31


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PostPosted: Thu Jul 15, 2010 12:26 pm  
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Good thing I'm rerolling in Cata then

:P


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PostPosted: Thu Jul 15, 2010 1:31 pm  
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Zaryi wrote:
Good thing I'm rerolling in Cata then

:P


Rerolling to?

Come make a furry druid with me. My goblin is going to be a lock or warrior, or both. I have not decided. I have the character slots on my second account to make a couple of the new races, but my main acct will have the druid because of the xp bonus ring.


9 level 90s and 10 85s, Damn I need another hobby.
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PostPosted: Thu Jul 15, 2010 1:37 pm  
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all of the classes i want i have.

may race change my dk to furry tho.


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PostPosted: Thu Jul 15, 2010 1:50 pm  
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Baneleaf wrote:
Zaryi wrote:
Good thing I'm rerolling in Cata then

:P


Rerolling to?


furry prot warrior on a pve server w/good progression (looking @greymane)

and a fem gobbo lock on bh horde


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