Bucket Guild | FUBU BH Forums

I Has a Bucket: Preventing bucket theft on Bleeding Hollow | FUBU: A better BH Forum
It is currently Sat Apr 19, 2025 6:46 pm



Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: Interesting Guild Perks Cata stuff...
PostPosted: Mon Jul 19, 2010 10:28 am  
User avatar

Get Off My Lawn!
Joined: Tue May 11, 2010 5:57 pm
Posts: 704
Offline

I don't normally follow pre-release information, so if you guys have already discussed this, sorry. But this sure seems to favor the monster guilds, pretty heavily...depending on how it is finally implemented... and if this is real. In any case...

http://www.mmo-champion.com/content/221 ... -Cataclysm


Boredalt - 80 Dwarf Priest - Dissension
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 10:51 am  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

It's not that interesting. The game will be tuned around the numerical increase just like every other flat numerical increase there's ever been. It's effectively self-negating.

Blizzard dramatically slimmed down guild talents, reputation and currency when they realized they couldn't avoid making anyone unhappy without making the benefits superficial.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:03 am  
User avatar

Feckless Fool
Joined: Sat May 15, 2010 7:46 am
Posts: 1459
Location: canadianaville
Offline

They did what they said theyd do, one or two cool/useful things (no mo summon stone) and some passive shit done in a way that you wont /cry if you're in a noob guild or youn get booted from your guild and cant make no more money.

Its gonna be nice to have but one wont miss it too much.


I am THE man.
http://i232.photobucket.com/albums/ee15 ... 171424.jpg

Fantastique wrote:
I love you.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:12 am  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

they got rid of guild talents because there was no clean way to have the talents chosen for a group of people. it would most definitely cause intra-guild strife, and would punish any players in the guild who don't focus on the aspect of the game that the officers / GM / whoever does who picked the talents.

it was a stupid idea.

as for the ideas presented here, obviously mass resurrection and mass summon are useful, and there are some with wide appeal, but i was actually most intrigued by the ones that would add to the guild bank automatically. not the ones that will catch the most headlines, but i think it will be really useful for guild repairs.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:14 am  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

Aestu wrote:
It's not that interesting. The game will be tuned around the numerical increase just like every other flat numerical increase there's ever been. It's effectively self-negating.


so long as the increase is not completely ubiquitous across the player base, they can tune it however they like, someone will still benefit from it.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:32 am  
User avatar

Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
Posts: 5269
Location: Flolrida
Offline

I too was a fan of the free money. It's badass. That's like an extra shit ton of gold depending on what boss you kill not to mention all the little shit.


Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:34 am  
User avatar

MegaFaggot 5000
Joined: Mon Aug 27, 2007 11:39 pm
Posts: 4804
Location: Cinci, OH
Offline

Its funny because most of the playerbase will probably end up pugging everything anyways.


RETIRED.
[armory loc="US,Bleeding Hollow"]Mayonaise[/armory]
[armory loc="US,Bleeding Hollow"]Jerkonaise[/armory]
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 11:36 am  
User avatar

Falcon PUNCH! Faggot
Joined: Sun May 16, 2010 1:16 am
Posts: 5269
Location: Flolrida
Offline

Mns wrote:
Its funny because most of the playerbase will probably end up pugging everything anyways.




idk, with the fact that you don't need to do 25s anymore, I could see a lot more people joining or making guilds. But who knows.

nb4 LFM, 10 DEATHWING! 9800+ GS ONLY, PST!


Image
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 12:20 pm  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

since you're going to need guild reputation to benefit from the perks your guild can get, i wonder how that will work exactly...

if RM breaks into 3 main 10 man raids, for example, will everyone in those raids gain equally? in relation to how far they have gone separately? or will only the top one be considered having taken part in the advancement of the guild?

it's these details that i think will have the biggest impact on guild structures.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 1:01 pm  
User avatar

Obtuse Oaf
Joined: Fri May 14, 2010 9:55 am
Posts: 817
Location: Fort Oglethorpe, Ga
Offline

What is very intersting to me is that I have four personal guilds. So if I focus on leveling the characters in those guilds I wonder how long it would actually take to get the guld perks for them.


9 level 90s and 10 85s, Damn I need another hobby.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 3:50 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 12:19 pm
Posts: 8116
Offline

Necrachilles wrote:
I too was a fan of the free money. It's badass. That's like an extra shit ton of gold depending on what boss you kill not to mention all the little shit.


That's it exactly. If everyone (or nearly) has 10% more gold, the gold is worth 10% less, because there's more in circulation. If everyone (or nearly) gets 10% more honor or heroism points, the game will be tuned around the honor or heroism points being worth 10% less than they would be if the bonus wasn't introduced in the first place.

Movement speed increase abilities probably won't stack and in practice everyone will almost always have a superior buff to what the guild abilities offer, for the simple reason it would unbalance the game if these abilities had the potential to be decisive.

Mass rez and mass teleport are the only really interesting bonuses and even they are hardly groundbreaking; in fact both were originally conceived as class abilities but were parceled out to be guild spells, and even then all they do is reduce turnaroud time if your guild has a lot of lazy players.

Dek is, as Blizzard has said, correct about their motivations for the change, that they didn't want to cause trouble for guilds by forcing them to make impossible choices. I see both sides of the issue - yes, requiring awkward workarounds is bad, but I think that forcing mutually exclusive choices with consequence, making it so that the reaching the final goal is not so certain - whether it's the last boss of the raid or expansion or the final tier of guild talents - is necessary to make the game interesting.

In the long term I think it really would have been better to retain guild talents, but allow enough elasticity in the system that guilds could eventually branch out and obtain all talents, provided they excelled at all things. I think it would be good for the community of the game as a whole that guilds form for common objectives, but people also work outside those communities, as individuals or guild alliances, socializing and working on shared goals.

If that means that a raider can't get all the gold talents, or that a social guild can't get all the survivability talents, so be it. There is a certain degree of frustration necessary to make a game worth playing.

For every goal to be a certain deal from the start from the start is as futile as reading a book when you already know the ending.


Aestu of Bleeding Hollow...

Nihilism is a copout.
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 4:06 pm  
User avatar

Pinheaded Pissant
Joined: Thu May 13, 2010 12:29 pm
Posts: 1515
Location: Boston, MA
Offline

Aestu wrote:
That's it exactly. If everyone (or nearly) has 10% more gold, the gold is worth 10% less, because there's more in circulation.


Again though, not everyone will have them, so even if everything in the game adjusts around having them, the people who earn them will benefit relative to those who don't. And it will be on a sliding scale because there are perks throughout the list that would have an economic impact, but obviously the further along that perk is on the list the rarer it will be.

No matter how the economy of the game adjusts or how the experience gain is balanced in accordance to the changes, it will be to the benefit of those who progress in the game and to the detriment of those who do not. And ultimately that's the purpose, to provide incentive for being in a guild and taking part in progression.


Image

Akina: bitch I will stab you in the face
Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 19, 2010 6:48 pm  
User avatar

Querulous Quidnunc
Joined: Thu May 13, 2010 3:18 pm
Posts: 7047
Offline

in b4 china guilds.


Image
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.8.0) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group