Necrachilles wrote:
I too was a fan of the free money. It's badass. That's like an extra shit ton of gold depending on what boss you kill not to mention all the little shit.
That's it exactly. If everyone (or nearly) has 10% more gold, the gold is worth 10% less, because there's more in circulation. If everyone (or nearly) gets 10% more honor or heroism points, the game will be tuned around the honor or heroism points being worth 10% less than they would be if the bonus wasn't introduced in the first place.
Movement speed increase abilities probably won't stack and in practice everyone will almost always have a superior buff to what the guild abilities offer, for the simple reason it would unbalance the game if these abilities had the potential to be decisive.
Mass rez and mass teleport are the only really interesting bonuses and even they are hardly groundbreaking; in fact both were originally conceived as class abilities but were parceled out to be guild spells, and even then all they do is reduce turnaroud time if your guild has a lot of lazy players.
Dek is, as Blizzard has said, correct about their motivations for the change, that they didn't want to cause trouble for guilds by forcing them to make impossible choices. I see both sides of the issue - yes, requiring awkward workarounds is bad, but I think that forcing mutually exclusive choices with consequence, making it so that the reaching the final goal is not so certain - whether it's the last boss of the raid or expansion or the final tier of guild talents - is necessary to make the game interesting.
In the long term I think it really would have been better to retain guild talents, but allow enough elasticity in the system that guilds could eventually branch out and obtain all talents, provided they excelled at all things. I think it would be good for the community of the game as a whole that guilds form for common objectives, but people also work outside those communities, as individuals or guild alliances, socializing and working on shared goals.
If that means that a raider can't get all the gold talents, or that a social guild can't get all the survivability talents, so be it. There is a certain degree of frustration necessary to make a game worth playing.
For every goal to be a certain deal from the start from the start is as futile as reading a book when you already know the ending.