Dyslexia, yeah, I didn't like how the endgame pidgeons the player into using Combat/Power Armor and a few weapons that oneshot most humanoids but still take whole magazines to kill elites. I'm thinking I'm going to try using more cloth with bonus damage for a more dynamic game, especially since slugfests relying on force and mitigation are usually fail anyway. I want to try using the Longcoat/officer uniform and a rifle/energy weapon instead of power armor. Also reduces tedium by running faster.
Eturnal, I think the problem is you are simply taking too much damage.
Crouch, LoS and maneuver to avoid taking damage. Try to play it less like Doom and more like Splinter Cell. You want to be a commando or infiltrator, not Duke Nukem. I find it helpful to think of it like real life: how do special forces survive? They don't allow themselves to get shot.
A good tactic is to crouch, take a VATS shot at range, then some freehand shots, more if your opening shot crit, crippled or disarmed the target and it's reeling. When it turns to face you, crouch or go behind a corner. Wait and watch. If it turns away before coming to you, take a step back into LoS and shoot it in the back. When it runs around the corner, crouch, unload with VATS into its face, then run through it back around the corner again. Rinse and repeat. If the target is weak or disabled, melee it to death, save the bullets.
Ideally, you shouldn't take much damage at all. If you find yourself trading fire directly, you have probably already made a tactical error.
Food is everywhere in the field; because it has weight, you'll want to snack constantly. Also, don't be afraid to take even a lot of rads spam drinking from rivers and toilets.
I think what you are describing about the other characters seeming lame is easier to reconcile for me as a megalomaniac. In the game, you the main character are the hero. It's like a Shakesperean play: you have your major characters and your minor fools, dweebs, and stage extras. Remember, you the player can kill almost anyone and the story will go on. Not every character is meant to be a big deal; it's like life, with a lot of filler characters.
Also, one major difference between Fallout 3's scripting and that of most RPGs is that most characters' dialogue is literally their own perceptions or opinions and not what is literally true. Much more frequently than in other RPGs you the player must play deteective and second-guess the NPCs statements. The dialogue becomes more readable if you read it, again, as if it's a drama or play and you're thinking in terms of the character's motivations.
I personally really liked the Eden/Autumn dynamic. I liked how Autumn captures perfectly the values and attitudes of the military mind: physically and personally brave but eager to minimize risk at any cost; solves every problem with force or threat thereof; intelligent but without intellectual curiosity. I liked how Eden captures the most quintissentially human character trait: cynicism. He knows people, especially Autumn, better than they know themselves. He's a great salesman, how he always tries to sound reasonable and argue that what he is saying is in the interests of the listener. Ironically, I found a lot of personal inspiration from Eden. His ending ways way too stereotyped and superficial; it felt like the devs were rushed, really. Probably the most poorly scripted scene in the whole game.
Fallout pretty aptly captures how I feel about violence in general: I dislike it for the same reason I dislike sex in movies - it's cheesecake, a distraction. It's actually a very deep game, but as with GTA, the violence is really a superfluous quality that is the main appeal for 95% of players. This is also why I enjoy porn, cruelty, literature and drama, but not R-/M-rated games and movies.
Aestu of Bleeding Hollow... Nihilism is a copout.
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